How to improve throwing potions

Many mechanics didn’t make it in Diablo 2 release in 2000 because of lack of time to develop them

Throwing potions feel like one of them that managed to still made it into the game

https://youtu.be/QJLUD1QXXAY

While it’s there and has been for decades, why not complete its development and make it usable

Step 1) buff their damage according to the difficulty

Throwing potions quickly become obsolete due to their damage

Solution to that, scale it

give em value buff based on act+difficulty like base damage increased by x1.5 per acts

A1n=24
A2n=48

A5h=10500

Step 2): give them support effects

Poison
Strangling: aoe, slows enemies

Choking: aoe, extra damage

Rancid: huge aoe cloud

Fire

Fulminating: aoe, blinds enemies

Exploding: extra huge aoe

Oil: fire patch

Step 3: having modifiers apply to them

Like enchant, fire damage is added on top of it

Step 4: make them consumables

You can consume them to buff yourself

Ideally it comes with a drawback

Oil potion: gives you inc% fire damage, -maximum fire resist

Fulminating: fire resist, - AR%

Explosive : added fire damage, fire damage taken over time

Same for poison potions

Note: only 1 effect at a time

Step 5: use them for cube recipe

Explosive potion+quiver= Quiver with “fires explosive arrow” affix

Rancid potion+ quiver= quiver with “fires poison explosion arrows”

Oil potion+ quiver= Immolating arrows

Explosive potion + thawing+ quiver= freezing arrows

Endurance potion + quiver = magic arrows

Its probably a really low priority for most of us. BUT a damage buff based on your heroes strength and dex stats would be reasonable. But… it could just be viable through normal or something.

Every little lacklustre things you can improve is not just +1 to the quality of the game but rather +2 since it removes a -1 at the same time

Why should it be viable only in norm and nm?

Why not all game long? That’s why I also made them consumable support

What gives you the authority to decide what was left “unfinished” in 2000 or to decide what changes are needed?? Do you even play the game?? Are you anything more than a noob???

Played over 15k hours since June 14th 2000…

Pretty much the devs telling it and… you know… well you don’t… Logic