If thereâs anything they could do, it would be to poll the hardware position of the mouse in comparison to the actions done in the game. Bots donât move the mouse, they just issue click positions while the mouse stays put. And if the bots start moving the mouse, they could monitor the mouse position for âinhumanâ movements. Humans are error prone, no matter how proficient they are handling the mouse. The mouse itself is error prone, depending on the surface itâs on.
Thatâs the âreCAPTCHAâ they could employ, using the gameplay itself as the âtestâ.
As far as shedding light on human error, open mspaint and try to draw a straight line or a perfect circle without zooming in, then zoom in afterwards to see the deviations. Thereâs also a maximum limit for everyone on how quickly they can click a single button, which the quicker you click, the less accuracy you have altering the timing between clicks as well as reduced movement accuracy while clicking that fast. A bot on the other hand, perfect circles, straight lines, angles, curves, and other shapes as well as many many MANY times faster clicks with extreme timing precision between clicks without any loss of movement accuracy.