The one pragmatic reason why /players x is never happening online

Here is a good starting point to think about the problems with D2’s multiplayer design:

Players in a “split MF” game are essentially playing their own solo games in separate Acts so they should face the same difficulty and get the same rewards as a solo player. The benefits of multiplayer games (for example higher clear speed and/or more loot/hour) should come from genuine cooperation, helping each other.

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