The current patch is an insult to the whole pvp community

Those jsp sponsered pvp communities have no say at rightfully so. This is a seperate issue but I will not acknowledge such wants and hopefully neither should the dev team.

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your comment is stupid. As we already said, we ALREADY adapted. We know what to play in this meta, we know how to play it. We know what is strong or what isnt. AND WE KNOW ITS BAD. Its just an objective stand. PvP was better before and that just a fact.

And deleting fhr from build isnt the same at all that balancing this patch.

Futhermore, its simply impossible to do because it creates too many freaking limitation.

The large amount of players you talk about DONT PLAY PVP. They dont have any idea what is like, how it works etc. We play pvp since years, we know what it is, and we are the victime of this stupid patch.

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No more WSG, great!
No more stun locking with certain skills, excellent!

What is the problem again? Oh it makes everyone equal as far as attacking goes. No more swinging at nothing if stunned, no more inexcapable stun sitiations, and no more hitting W to glitch away from stun lock.

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adapted? These guys who posted have the same build since 2000. They just cry because they bought all the GG gear off of some third party site and now their build is worthless. Adapt? I donā€™t think so.

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this time they just fixed all kinds of little bugs ( which is a good thing ), and 1 big new feature
wait another 4 months you might get what your looking forā€¦

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Ok, i assume you are the one watching / casting / playing tournament or just pvp on a daily basis so you know how gameplay evolued better than anyone here. Oh waitā€¦ You arent LOL. You have no clue about what is going on and you are just projecting randomly your fantasies about pvpers. I bet you dont even know how the hit recovery change works exactly.

Build barely changed because its still good to have some fhr, and because BIS items already give it (spirit, coa, shadowdancer in a lesser mesureā€¦). People drop one or two frame for 1v1 in some match up, and thats it. So feel free to think we are butthurt about one sk fhr being less usefull than before if you want, but thats just flat out wrong.

What make build change are the others changes (amazon / nec / barb / assa dmg change for example) and how the rules changed to adapt to them

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Your personal opinion is not the answer. Of course, we are not always right, but now the overall balance of pvp between each character is broken. What this means is that we enjoy pk when at least a 1 on 1 duel is played between characters. If one side keeps winning and the other side does not win, we say the pvp balance is broken, but now it is not easy for an assassin, barbarian, wolf druid or bear druid to win once against a smite paladin. Letā€™s exclude the Paladin, son of Blizzard. How does a current assassin that doesnā€™t trigger a fhr deal with a bone necromancer? Iā€™ll tell you to change the meta, but so far, after patch 2.4, you canā€™t win against enemies (both caster characters) who are tied to trap-mind blast combos and are not forced in any way. With the 2.451 patch added, ww also became a garbage skill. When the speed is slowed down by the clay golem, the barbarian skill W-wind becomes stupid. That is the voice demanding a rollback to 2.3 even with FHR and FB so far.

No one on this forum is drenched in the past and continues to make these demands. You must never underestimate us.

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You have no clue what youā€™re talking about, right? Have you ever PvP-ed ? Have you participated in a tournament ? No need to answer, itā€™s quite obvious. I bet you have no idea how FHR mechanic works either, but just came here to spam with your nonsense.

so youā€™re saying ban spirit, coa, dungo, dancers for GM pvp setting ? :smiley:

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Part of the issue we run into when discussing the immunity frame issued in 2.4 is that even as a substitute for WSG it is poorly coded/handled. This was shown in examples on 2.4 PTR that were never addressed. Like a 0FCR Pala can use FOH to perma stun a 30FHR Barb, causing them to go into recovery animation each FOH, but that same barb using 0FHR is only stunned every other FOH, this is counter productive to the fundamental of what FHR is used for. Whatā€™s less talked about but is also counter productive is the now unnecessary need for the entire affix ā€œFaster Block Rateā€ in most instances. Another change installed in 2.4 was block animations no longer interrupt or override FHR, or casting animations if the character is already in the animation at the time of blocking (This in theory is like another immunity frame, because during high level PvP no character wonā€™t be actively casting, attacking, or teleporting and their action input will override blocking).

I think the idea of the immunity frame in 2.4 was in good intentions, but in short it was poorly designed and does not work fluidly in the basic fundamentals of how the frame data works in the gameā€¦ There are too many instances where you are punished for using the very affix (FHR) that is supposed to minimize the recovery time of it, and other instances in which youā€™re punished for using higher or lower FCR bps.

Please revert back to patch 2.3 FHR mechanics, or provide a new form of stun relief that is understandable, perhaps a true diminishing return for each FHR animation instead of a full immunity?

Example: If I am on a necro and Iā€™m using 39%FHR breakpoint, and an assassin is using Mindblast on me, the 1st MB triggers a 39%FHR Frame, 2nd MB triggers me at 56%FHR breakpoint, 3rd MB triggers me at 86%FHR, 4th triggers at 152%FHR Frameā€¦ and so on.

Please listen to us, there is such simple ways to find resolution to this problem where everyone can be happy.

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The inconsistency between fhr frame is kinda like a sad side effect tho. The main problems are more direct consequence on the gameplay. To give a few example :

  1. Stun combo that were really hard executed are either less effective or just dead. As a result some match up that resolved around spectacular plays tend to be more defensive spam fiesta

  2. V/T / Smite are heavily nerfed by this patch as it became very very hard (it was already hard before) to contest some casters. They still do fine in tvt with amp but thats it

  3. Defensive behavior in tvt : in some tvt, you destroy the enemy team in 2 min, and then you have to chase during 15 to finish the lonely hammer / nec / druid / sorc / assa left alive. Before, you would probably have to catch him just one or two time and it was over. Now, not only its harder to catch (mind blast, smite, sw, warcry, leap not reliable tools anymore to do that) but you have to do it 4 times, 5 times, 6 timesā€¦ And mainwhile everyone already dead in a tvt have to wait patiently in town.

  4. as assassin cannot stunlock anymore, they tend to play more defensive, especially in 1v1. At some point their opponent are bored to have to aggro a 5 trap camping sin, and we have a match when no one wants to really do any offensive move. The assa will argue that she cannot aggro because 2.4, her opponent will argue that he wont push a defensive assassinā€¦ Trust me, this is both very boring and very difficult to mediate when you are mediating a tournament.

  5. team vs team coordination as a whole took a hit with 2.4. Before you could play around assasin namelock, and the other team will have to defend the namelocked person or to counter attack fast enough to make the trade worth. Now, this doesnt work anymore. As a result most teams resort to bowazon camping setup (in itself bowazon camping setup arent bad, but them being almost always played is just silly and boring) and rush vs rush tvt just look like pure chaos with often very little teamplay

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You seems like a noob.

Thats the only fact there lol

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D3ā€™s PvP was worse :stuck_out_tongue:

Is the PvP in a worse state then it was before Blizzard in its very limited knowledge touched it againā€¦Yes.
And personally I think that except for the fact that you can play the game in 4k now, they made it overall worse, even though they added some good QoL changes, they just messed up more when ā€œfixingā€ things.

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Its improved for most, especially for us who actually play the game!

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i actually saw you doing sensible and logical posts before, you can stop trolling now its busted sorry

Oh waitā€¦ In fact keep trolling pls, it bump this topic ty <3

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Make fhr great again!

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Not everyone plays pvp. So get over it! The game isnā€™t made only for pvp, so stop whining like a child. Itā€™s inconsiderate and selfish.

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oh because commentating with out even bothering to read the post is adult behavior ? Or maybe you lack the intelectual capacity to understand what you are reading ?

This is not about changing the game for pvp, its about reverting a change blizzard randomly made and no one wanted in 2.4. That change didnt impact pvmers like you in any way, it was done specifically for pvp.

Try to use some brain cells before throwing ā€œinconsidate and selfishā€ at other people thanks

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if you want them to roll back FHR they gotta rollback everything they buffed also

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Your reply alone says youā€™re childish. I did read the original post. I for one welcomed the big changes in 2.4. If you donā€™t like it, play something else. Donā€™t complain about it. Blizzard did it for a good reason. And thatā€™s the way it is. Accept it, or go somewhere else. Itā€™s very simple. Itā€™s not rocket science.

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its explained in the original post. I have now confirmation than you are just not smart enough to understand. Sorry, have a good day sir

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