Terror zones are a step in the right direction but there is still some solid fine tuning to do… it needs more player agency

woops this is wrong place

disagree with what you’ve said but i think that’s going to be commonplace for me right now.

i’m definitely on the other side of the fence on these changes.

they should’ve taken the uber zones, and made them a higher level or something, a tiny upscale in difficulty and xp… maybe make uber izzy, andy and duriel give a bit extra xp so people farm them as well for the xp, that would make sense to me. but this… is just… lazy and bad. they aren’t even doing it in good time to reset the ladder when they said they would, all of it is just a slap in the face if you ask me, but it seems like the rest of you like that…

“I doubt that they will keep it close to the Baal grind in length. They want to make it more accessible to a greater number of people, especially since it’s a waste of time anyways beyond the first page of the Leaderboards.”

Well then it really begs the question of whether Diablo 2 Resurrected is worth playing. Because all the change would allow for is a short few day race. It would really come down to do I want to race or not? Because after the race the game would hardly be worth playing because Terror Zones would also equally increase item drop rates. You would log on a couple weeks after ladder launch and people are dropping end game gear in “Free Item Games”. There just wouldn’t be a reason to play other than to race …

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They never actually promised that ladder would reset in 4 months. They specifically stated that they were aiming for 4 months, but someone pointed out that they said somewhere that the first season might last longer. It also doesn’t take rocket science to figure out that they were going to make more updates into the game, and we would be on a PTR cadence for these major updates.

Trust me, I was pretty ticked when they released the patch notes too. Not that I hated the idea, but hated that it felt like things that were hinted at from months ago, were ignored in favor of this. However, I’ve come more around since I looked into it more. Will probably fire up the PTR to goof around here in a bit once I get up to take a walk and stretch.

From both the Blizzless rumor leak, and from what folks are saying is listed on Playstation, Season 1 will end on September 30, which will still be shorter in length than what the original game mostly runs. If this end date is true, we’re still looking at 5 more weeks before patch goes live. Giving two weeks to finalize the patch, that’s 3 weeks of testing, which leaves credence to there being more of 2.5 we have not seen.

This would actually encourage more people to get involved in the race, and allow for average Joes to compete with Streamers and their follower community which is how the top spots were taken during season 1. It will encourage more people to also play multiplayer to 99, rather than focusing on getting to around 85 and playing the season primarily solo (It won’t change my mind, but I -might- play a little more mp to level in a group with these zones beyond my usual 75 then solo).

People also play seasons for the economy refresh, which will still be a thing.

I’ve been playing this game on and off since its release date. I have never had a level 99 character. The best I ever did was 98 around patch 1.08. I usually lose interest in leveling around 93.

It’s pretty much the only thing I haven’t done in the game. I like it that way. This season I will probably get to 99 with the terror zones, but I will never brag about doing it that way.

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This is a form of player agency. You have the power to spawn a new terror zone; just complete the existing.

This is the next best thing if they wont allow a P8 option when creating a solo bnet game. We’ve needed a way to do this without multiboxing. Its unnacceptable that only cheaters get higher soli difficulty.

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To me these terror zones feel more like an attempt to let players experience all the areas of the game at end game. They put a lot of work into remaking the entire thing, and end game people only play a few viable spots.
I like the idea of that, but I really do feel its kind of a D3 idea. Its weird in a way for D2, but I think its time to try some new things, and maybe attract new players or give old ones something new to do.
I am not giving up hope on gem/runes stacking or more stash space/more character slots either. Seriously 2/3 my stash is runes/gems

Oh yeah, for the majority of the playerbase, the terror zone are there to diversify the farmable areas

The benefit to the road to 99 is only for a few players that think they are the majority

I also have to agree that it’s very disappointing the this whole patch seem to be dedicated solely to this very easy to make mechanic

Leaving the game devoided of skill rework, stacking, loot filter, unique item balance, crafting rework for once again another season

As mentionned, this topic is about the mechanic properties of the terror zone, not if it’s overturned or not

Oh please stop it with your crass elitist take

Everybody agrees and is in favour of having the road to 99 be arduous

But the clunkiness to how it was previously was not Hard content… it was clunky and tedious

It wasn’t designed to be a path to 99, it was just the leftover

Also the boring meta to 99 you want to defend is just but a small glimpse in the patch line of Diablo 2

From 1.00 to 1.09 it was not like that

Alright this is legit too and im all for these ideas to be implemented, next level of making these terror zones except the monster density part. Im fully on board to increase the density though, i disagree with the disadvantages a melee character may have.

How so?

How do you disagree with a fact?

Melee is limited to 1 target at a time

Aoe has almost unlimited number of targets at a time

More density means more monsters killed per minute

More density on melee doesn’t equate more mobs killed but rather more time taken to clear the same area as aoe builds

Saying you disagree is like saying that a nuke wouldn’t cause more causalities in Mexico City rather than Bruxelles

Not to mention the fact that increasing monsters level like they did in terror zones make melee less likely to hit because mlvl is a factor of hit calculation

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Lol Jedi you have a talent for picking gifs, you always pick ones that make me laugh under the certain context :rofl:

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he likes to hear himself talk. :rofl:
Too bad he is the only one

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i think the p8 hegemony will still be a thing with TZs when it comes to xp

imo nothing will really change on solo vs multi

still 0 likes on his OP post. me saying it’s a bad idea has more… this is what happens when blizzard “listens to the community” they take all the worst ideas possible, put their own AWFUL twist on it, and ruin AAA gaming titles in less than a year of “Adding content” to a game that NEVER needed it.

give us back our lobby, our friends list, our tcp/ip . FHR. WSG. do not implement terror zones, make the uber areas higher level with champ packs with slightly extra xp, something, please. NOT THIS.

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Yeah I am glad they listened to a player like me and enhanced current zones instead of a bozo like you who wants d3 rifts and recycled pod mechanics.
Def a win for the D2 players of the forums and not the Seks fantasy world.

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Sekscalibure sees that the new feature is “every hour”… He gets overly excited and thinks because one of his ideas was also “every hour”, Blizzard must have used his idea.

I guess since my grandfather clock chimes “every hour”, it too must have stolen his idea, even though it was built 50 years ago.

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I have the philosophy that great ideas stem from open discussion and honest discourse. The greatest minds understand that principle.

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im not sure you realize what you bought if you expected a patch to have those things. Im curious how you think this an easy mechanic to implement as well. have you not seen how long the most trivial fixes have taken just to get the game to d2lod standards? now a patch with major changes is " very easy to make" - you are not even close to in touch with reality

the idea of changing zones when completing one has been posted a few times and i just do not see the benefit. its nice that for 1 hour EVERYONE is farming the same terror zone. period. choose your class, you know what the terror is in every game you join. you can get in the rhythm for certain zones and grind them rapid fire for that hour too. why people are against this?
hint: because they like to read themselves post and cant picture how things actually play out.

It takes long and patches are small because those devs are most likely few and bad

Do you realize what people like the handful of PD2 devs are able to achieve in a shorter amount of time, for free and literally being basement devs

What Blizzard devs release for D2R after 4months would take 1week to PD2 devs