I find the synergies basically ok, but per skill there are simply too many in part and ultimately hardly allow reasonable builds.
A good example is the sorceress.
Here you can say that everything that has more than one synergy is simply unsuitable as a build partner.
This is mainly due to the fact that there is still the mastery in the trees, which is finally co-skilled except for Frost.
Thus, the skill is ultimately reduced to a few talents.
In Classic Diablo 2 there was no such thing. Here many spell combinations were possible.
And then there is the RPG aspect. Frost is a solid choice with Frostsphere, but if you take that with Fire Branch, it’s kind of contradictory and doesn’t make much sense from an RPG standpoint.
A lightning/fire mage comes off much better here and works more like a black mage. Even better works Frost/Lightning, as a weather witch. But you don’t get that far, because the synergies don’t allow it.
You have to spend 100 points on Glacier Needle if you want to have all synergies. Who thinks up such nonsense?
Even 2 synergies would only work in Glacier Needle because you only need 1 point in Frost Mastery. Otherwise, with only 2 synergies, it would be 80 points again, way too much…
And that’s just not really nice with most classes, the sorceress was just an example.
Furthermore, some abilities are also too weak from the ground up.
Poison explosion on necromancer is just not a solid ability.
You should at least add an instant explosion damage of good AE range that does poison damage, and even then the spell is not easy to handle due to its restriction with corpses. In addition, it is not full-screen, but strongly positional. This makes it very difficult to attack enemies that are mages and ranged fighters.
Poison Explosion is therefore a skill that would have to be massively adapted and, due to its many disadvantages, would then at least have to be extremely strong.
So it is basically useless, but the idea behind it is cool.
Convert this skill so that it turns the enemy into a poison bomb while the enemy is still alive. So it ticks down a dot and when the enemy dies, it explodes as a poison mist, deals instant poison damage + poison damage over time to all the enemies around and has a small chance to also poison blast them.
Disadvantage here would be that Cadavers Explosion can’t be used anymore, since the corpses have already been consumed by Poison Explosion.
Druid Elemental is still a construction site.
Firestorm is too small, it needs more power through more skill points. Longer range, more beams.
Rockfire has already gotten better, but except for act bosses and few other in-between bosses like Izual for example, it needs to steadily push away all other enemies and not explode immediately. In addition, when rolling left and right every 0.75 seconds, it should also drop small rocks that also take damage at the distance of the explosion perimeter, so you just hit a larger area.
Rock fire, for example, has a much bigger disadvantage in terms of obstacles, in contrast to frost sphere.
Where other area spells just go over everything, rock fire is blocked everywhere.
Makes the spell simply better.
Crack could be improved a bit visually, so that you can see the scope and the effect better. Otherwise it is solid.
Volcano is a complicated spell, but a pretty good boss killer. I would significantly boost the physical damage here so that the tree has an alternate damage source within it.
Armageddon is burdensome.
Permanently having that noise and the whole screen drop a few fireballs… that’s just not fit.
Rebuild the spell so that it can be more targeted to a smaller area, the fireballs fall down faster and do blast damage as well as fire.
If you want to leave Armageddon as it is, it should work better like Thunderstorm on the Sorc.
As the spell is now, it’s just not really enjoyable.
But address the overuse of synergies first and foremost.
This affects all classes. Ultimately, more different builds should be able to be achieved.
It’s just completely overkill as it is now. You could have very nice combinations, but no, I’m permanently cut down by an excess of points for certain talents.
Synergies are a good thing, but wisely and with consideration, not just to subtract points somewhere…