I didnât realize sorcâs received an endless mana pool and 105% FCR at level 18. Do they receive gear that lets them survive teleporting into a pack of mobs as well? Akara didnât give me 86% FHR just for talking to her at level 18 on my last sorc. Probably a bug.
You are taking the suggestion way too seriously. It simply boils down to âplease make teleport completely unusable because I donât like that itâs too useful nowâ.
I have good news for You, 105fc is absolutely NN to skips Nor and MN, 63fc has the same AF as 105fc and is EZ reachable on 25 lvl from Spirit + Stealth combo + rdm fc rings, also 42fhr or 60fhr from Spirit sword will be more than enough for Nor and NM and even Hell, fhr matter mostly in PvP and in PvP 86is still BAD, but we have ES
NO, its try to balance this totally broken skill, which working as cheat mode.
And for free at level 18. I remember hitting level 18 on all my sorcs and the gear just appeared in my stash. Imagine my surprise, I had only just finished doing trist runs a few levels ago.
Correct wand IZ shoppable, fc amu/rings dropping on Trist and Stealth is few Count runs with 0fc Teleport, still ~5x faster than typical BoS Assa or Paly.
Yeah, right. over 200 mana per use for the skill at level 1, and requiring it to be level 40 to have something even remotely usable (68 mana per use), or 50 to be an ok skill (28 mana per use) isnât simply requesting to kill the skill? Thatâs nonsense.
There have been non-absurd suggestions made to nerf the skill. This is not one of them.
There is something like Energy stat where You can put some points to get better Mana Pool as intended.
Maybe at last this change will STOP this terrible full life meta and ppl will put many points in Energy if they want to be a D2 LORDS of Teleportation LOL.
Again, letâs keep it OFF of what YOU, personally, THINK about âstat metas.â
Letâs discuss teleport. Start with this one:
Do you have any proof you can link to, where game devs have gone on record stating they intended Teleport to be a situational skill?
EDIT: For clarity, Iâm accepting as given that YOU donât like Teleport. YOU want it changed. Thatâs fine, YOU are allowed to have those thoughts.
What Iâm wondering, is WHY you claim âintentâ with the implication that the people who DEVELOPED this game, AGREED with your stated opinions.
If you have proof, show it. Iâm a man of science; I have opinions but will change my mind based on facts presented.
2ND EDIT: Of course, you could also choose to ignore me entirely and wait until someone else bites. Itâs no skin off my butt if others are as disinclined to read, as you are to be honest.
Teleport only needs something to slow down people from constantly casting it. Iâve suggested before some sort of âTeleport fatigueâ, where the mana cost doubles if cast too quickly, and either the mana cost becomes too high or you must stop teleporting for the teleport fatigue to wear off. It would still allow for quick bursts of teleport, but would help slow teleporters down a bit. It would also give the sorceress incentive to put more than one point into teleport.
I donât think skipping through the game without any worry was the intended use of Teleport by the original devs.
Itâs possible youâre correct on that. However, I would still be interested in seeing if said devs have ever weighed in on this matter in any official capacity. Or, if itâs pure speculation on all our parts.
The only skill with a mana cost comparable to the one you are suggesting is Fire Golem, a skill that you are expected to cast once and then forget about, and even then you only get to that cost when this skill is level 18. The next most expensive skill is Blood Golem, with half of that cost, then Clay Golem and Blade Shield with a third of that cost. And all those skills are skills you dont cast frequently.
Youâd have a leg to stand on if you hadnât overtuned you numbers that much. 60 base mana and a reduction of 1.5 mana per level would already weaken it enormously, without the numbers being so massively overtuned that nobody can take your suggestion seriously.
PS : And even then, itâs hard to take 60 base mana seriously. Thatâs just how absurd your suggestion is.
I think it absolutely was intended. Iâm sure that all of these teleport complaints come from people who havenât done a fresh ladder start sorc in quite a while. You canât spam teleport at lower levels in the same way you see end game builds zipping around. Youâre slowed down by low FCR, low mana pool, and high mana cost. A single point in teleport at low gear is a mana intensive way to travel. Early sorcs donât spam it and save it for wall skipping. It takes a decent amount of gear and +skills before a sorc travels exclusively with teleport.
All these teleport nerfs seem like a great idea until itâs time for baal runs. Scout sorcs zipping and dropping a tp in throne so the rest of the party can come in and actually kill things is crucial to those early baal run games.
Iâd still disagree with them on the whole âintendedâ bit. Just on principle. I did a cursory Google search before I even posted the first reply, I couldnât find any blue post that came up on page 1 of results.
Iâll grant you, it wasnât a thorough search, but⌠thatâs what the person making the claim is supposed to do. Bring proof to back their claims. Elsewise, I could just say the moon is made of cheese, so break out your knife and crackers.
Honestly I do agree with them on the stats thing. Itâs a newbie trap, plain and simple. Youâre all but guaranteed to mis-click or âgo in blindâ on your first char, and perma-bork them - because letâs face it, NOBODY who unironically âputs points into Energyâ is also going to save their free Act 1 respec for âokay, letâs do research.â Theyâre gonna click on it like âwhat does this doâ or else âoops, I put one point into Leap when I wanted Weapon Mastery.â
The stats should be made âmeaningful,â on that I agree. However, thatâs a different problem and weâre supposed to be discussing Teleport.
V1.10 runewords broke the mold, specifically with the Insight runeword for this case.
Brevik and most everyone else from Blizzard North tendered their resignations in June of 2003, v1.10 was released October of 2003. Peter Hu was the one who stayed behind to finish the 1.10 patch.