T E L E P O R T - as 30lvl skill and ~200 mana cost

We all know Tely is broken to most absurdal state (especialy after wide support)

Maybe its time to nerf it slightly cuz more than 50% ladder starters are Sorcs as Teleport Starters.

I think good compromise would be make Teleport as 30lvl skill and increasing mana costs to ~224 at lvl1 :laughing: and -4 mana per lvl so;

  • Teleport will work as intended as situational skill
  • Teleport will need to spend points as intended
  • Sorcs will have to make a choice, great mobility or dmg or defence (ES)
  • Sorc would no more be a must have starter
  • game skipping (works as cheating) no longer possible at low/med lvls
  • GOD mode will still exist, but as END GAME
  • Baal runs and other runs would force ppl to run together as intended
  • slow down BOTS and depreciation
3 Likes

Gladly blizzard won’t do anything as teleport is a core element to D2.

3 Likes

[Citation needed]

[Citation needed]

And Enigma will be worthless which will basically piss off EVERYONE except possibly you.

Who’s complaining about this specific point, aside from you?

How does lack of Teleport prevent rushes? Vigor Aura is “slower” than tele-spam, but it still exists and will become the de facto standard.

Define “end game.” What EXACTLY are you talking about? Hell Baal? Ubers? Terror Zones?

[Citation needed]

You’re throwing the baby out with the bathwater. Punish Bots, not players.

3 Likes

I didn’t realize sorc’s received an endless mana pool and 105% FCR at level 18. Do they receive gear that lets them survive teleporting into a pack of mobs as well? Akara didn’t give me 86% FHR just for talking to her at level 18 on my last sorc. Probably a bug.

2 Likes

You are taking the suggestion way too seriously. It simply boils down to “please make teleport completely unusable because I don’t like that it’s too useful now”.

2 Likes

I have good news for You, 105fc is absolutely NN to skips Nor and MN, 63fc has the same AF as 105fc and is EZ reachable on 25 lvl from Spirit + Stealth combo + rdm fc rings, also 42fhr or 60fhr from Spirit sword will be more than enough for Nor and NM and even Hell, fhr matter mostly in PvP and in PvP 86is still BAD, but we have ES :slight_smile:

NO, its try to balance this totally broken skill, which working as cheat mode.

And all right when you hit level 18. Man, sorc is so broken.

Stealth + rdm 20fc wand + rdm fc rings/amu

63fc EZ

17lvl req :slight_smile:

And for free at level 18. I remember hitting level 18 on all my sorcs and the gear just appeared in my stash. Imagine my surprise, I had only just finished doing trist runs a few levels ago.

Correct wand IZ shoppable, fc amu/rings dropping on Trist and Stealth is few Count runs with 0fc Teleport, still ~5x faster than typical BoS Assa or Paly.

Yeah, right. over 200 mana per use for the skill at level 1, and requiring it to be level 40 to have something even remotely usable (68 mana per use), or 50 to be an ok skill (28 mana per use) isn’t simply requesting to kill the skill? That’s nonsense.

There have been non-absurd suggestions made to nerf the skill. This is not one of them.

2 Likes

“Balance” isn’t something you can HAVE. It’s a virtue towards which we strive. Which means discussions.

You didn’t address a single word I posted. You are not “discussing.” I’m inclined to believe Johnson was right about you.

There is something like Energy stat where You can put some points to get better Mana Pool as intended.

Maybe at last this change will STOP this terrible full life meta and ppl will put many points in Energy if they want to be a D2 LORDS of Teleportation LOL.

Again, let’s keep it OFF of what YOU, personally, THINK about “stat metas.”

Let’s discuss teleport. Start with this one:

Do you have any proof you can link to, where game devs have gone on record stating they intended Teleport to be a situational skill?

EDIT: For clarity, I’m accepting as given that YOU don’t like Teleport. YOU want it changed. That’s fine, YOU are allowed to have those thoughts.

What I’m wondering, is WHY you claim “intent” with the implication that the people who DEVELOPED this game, AGREED with your stated opinions.

If you have proof, show it. I’m a man of science; I have opinions but will change my mind based on facts presented.

2ND EDIT: Of course, you could also choose to ignore me entirely and wait until someone else bites. It’s no skin off my butt if others are as disinclined to read, as you are to be honest.

Teleport only needs something to slow down people from constantly casting it. I’ve suggested before some sort of “Teleport fatigue”, where the mana cost doubles if cast too quickly, and either the mana cost becomes too high or you must stop teleporting for the teleport fatigue to wear off. It would still allow for quick bursts of teleport, but would help slow teleporters down a bit. It would also give the sorceress incentive to put more than one point into teleport.

I don’t think skipping through the game without any worry was the intended use of Teleport by the original devs.

It’s possible you’re correct on that. However, I would still be interested in seeing if said devs have ever weighed in on this matter in any official capacity. Or, if it’s pure speculation on all our parts.

The only skill with a mana cost comparable to the one you are suggesting is Fire Golem, a skill that you are expected to cast once and then forget about, and even then you only get to that cost when this skill is level 18. The next most expensive skill is Blood Golem, with half of that cost, then Clay Golem and Blade Shield with a third of that cost. And all those skills are skills you dont cast frequently.

You’d have a leg to stand on if you hadn’t overtuned you numbers that much. 60 base mana and a reduction of 1.5 mana per level would already weaken it enormously, without the numbers being so massively overtuned that nobody can take your suggestion seriously.

PS : And even then, it’s hard to take 60 base mana seriously. That’s just how absurd your suggestion is.

I think it absolutely was intended. I’m sure that all of these teleport complaints come from people who haven’t done a fresh ladder start sorc in quite a while. You can’t spam teleport at lower levels in the same way you see end game builds zipping around. You’re slowed down by low FCR, low mana pool, and high mana cost. A single point in teleport at low gear is a mana intensive way to travel. Early sorcs don’t spam it and save it for wall skipping. It takes a decent amount of gear and +skills before a sorc travels exclusively with teleport.

All these teleport nerfs seem like a great idea until it’s time for baal runs. Scout sorcs zipping and dropping a tp in throne so the rest of the party can come in and actually kill things is crucial to those early baal run games.

1 Like

I’d still disagree with them on the whole “intended” bit. Just on principle. I did a cursory Google search before I even posted the first reply, I couldn’t find any blue post that came up on page 1 of results.

I’ll grant you, it wasn’t a thorough search, but… that’s what the person making the claim is supposed to do. Bring proof to back their claims. Elsewise, I could just say the moon is made of cheese, so break out your knife and crackers.

Honestly I do agree with them on the stats thing. It’s a newbie trap, plain and simple. You’re all but guaranteed to mis-click or “go in blind” on your first char, and perma-bork them - because let’s face it, NOBODY who unironically “puts points into Energy” is also going to save their free Act 1 respec for “okay, let’s do research.” They’re gonna click on it like “what does this do” or else “oops, I put one point into Leap when I wanted Weapon Mastery.”

The stats should be made “meaningful,” on that I agree. However, that’s a different problem and we’re supposed to be discussing Teleport.

V1.10 runewords broke the mold, specifically with the Insight runeword for this case.

Brevik and most everyone else from Blizzard North tendered their resignations in June of 2003, v1.10 was released October of 2003. Peter Hu was the one who stayed behind to finish the 1.10 patch.

Blame Peter Hu. :o