As much fun as the teleport skill is, precisely because it means a lot of freedom and efficiency, on the other side of the coin it is also very devastating from the point of view of actually playing the game together.
Anyone who pays attention will see this clearly within a few days. You can play with a group, really play the world, as soon as someone with teleport shows up, whether Sorc or Enigma bearer, every game is broken. It becomes an instant rush game and doesn’t allow for anything else.
Because there is always at least one person in the game who would rather be rushed through, forcing everyone else to join them or to leave the game, which almost never happens because the temptation to take a shortcut is always great.
If the teleport spell had a 2-3 second Cd, the whole thing would look different. But basically it’s way overkill compared to the rest of the movement abilities.
The barbarian’s leap and the assa’s dragonflight are much weaker but still good in this situation.
Other classes don’t have anything like that. Even as a werewolf, the druid has no attack jump or anything like that.
I think teleport is fun if you’re a Sorc yourself, or if it gives me an advantage, e.g. Rush, Baalrush, but I actually realize that this skill, even as Enigma, makes the game more and more of a chore. Some people even demand it and have gotten so used to it…
Of course, you won’t make any friends by demanding a reduction, as most people simply don’t want to give up the big advantage. That’s the greed part of human nature…