For Christ sakes… talk about a disingenuous take
You know full well there is more behind my idea of capping monsters resist at 95
For all the times I posted the suggestion on these forums
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cap 95
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total - cap = life%
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“fire enchanted” raises cap and can make mob immune
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thematic immunities remain (psn immune doors)
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being a cap retains 1/5th penalty as total is higher than 100