D2R is full of loners and antisocial misfits. Leave p8 for offline.
I think one of the major reasons people ask for it is because the current lobby sucks. You canāt blame them when the game listings are complete trash and extremely limited. The remaster cut a lot of corners and lobby is a pretty glaring problem. Personally I spend more time in lobby than the game. However, if I used a third party app that wouldnāt be nearly as much of an issue. The giant elephant in the room though is the design should āNOTā require a third party app to operate seamlessly. Just like Dclone shouldnāt necessitate the use of several outside applications and firewall restrictions.
People also want the command because games are way too short which gets extremely tedious when combined with the lobby issues. Thereās a cascade effect on players in game when the game falls below specific player numbers. The current game design encourages players to leave a game when dropping below thresholds, which in all honestly is a stupid idea to begin with. If anything we may not need the players command, but having the ādiabloās minions weakenā feature removed. That way once a game fills, having people leave and dropping below a threshold no longer encourages the rest of the game to leave like some sort of rat race. When the game forces you to leave every 3mins it begins to feel like a job.
I donāt mind seeing people request this⦠I mean, nothing wrong with requesting or sharing an idea. Anytime I see people asking for /players X online though, I think, āYep, thereās someone who wants more drops and faster levelingā¦ā. Which is pretty much the same thing that happened with D3 which brought that game to its current fast paced game over in a week state⦠And I donāt want the same thing happening with D2:R.
Thatās interesting because usually when I see those statements I think āthereās someone who is sick of games lasting 3 minutesā. Game duration is a giant crux right now. As you come closer to a thousand plus hours you start to see the cracks in the artwork. One of them being how short game length actually is and many vets begin to take notice. The more I play the more I see 3-5min games as a terrible design that needs to be rectified. I believe earlier patches had longer games due to lack of power scaling and less runeword gear.
Real question is why can a solo player farm the game at 8 player difficulty fast enough that itās more efficient to do so?
If the game scaled for multiplayer properly it would be 8x harder and loot/xp rates would work out to basically the same.
Well, the power is in Blizzards hands. Whatever direction they decide to take D2:R in, I will at least give it a shot. If things get too crazy, Iāll just go back to the OG.
Technically they could just have OG be a mode option, that would free up lots of creative space for experimentation.
Thatās very true, and it might be a good idea for them to do that to please both the purist and changes camps.
The original game is probably on itās last rotting leg as far as continuing to work on modern systems, especially if they start transitioning over to 128 bit CPUs.
I donāt expect Blizzard to change anything but I also support /playersx for online play. One purpose of online play was to trade with others. Iām not trading with others, unless I know them. Every item I have is self found. I have no idea if the item Iām receiving is legitimate. With all the duped items, bought items, etc, Iām not interested in trading with others.
Then you donāt need players 8. If you canāt farm the content in the same time as now, itās inefficient.
Because people whined about the game being to hard.
Itās more about the repetitiveness of dealing with the lobby problems over and over. Other players leaving a game encourage you to drop the game you are in as well leading back to the poorly implemented lobby system. Optimal gameplay right now involves using discord (outside app) and following one group in private games.
Even if you find runs to follow without third party app, often the host will stop making that specific chain run without telling anyone. That or the run becomes so popular you get locked out. Only to be stuck sifting through the very limited scope of lobby games you are presented with yet again, most of which are trade-up (scam) games.
Hopefully the upcoming 2.3 update and subsequent updates following the PTR will address lobby issues.
No, optimal isnāt discord. Go join D2JSP. There are hundreds of threads every hour begging MFers to join their chaos/baal or groups looking for other MF players.
Iāve seen both in action and discord is the more efficient method due to the ability to check a playerās readiness. JSP hosting games run into replacement issues often and lack of commitment to more than say 10 runs. Without voice chat players tend to go afk whenever they please instead of having optimal 7+ player up time. Thereās just more accountability when people are required to talk.
Idk where you get that from. This is how I farm p7/8. They usually last a couple dozen runs, just keep bumping thread when players leave, when the runs are over I have another hundred to choose from, rinse & repeat. No issues here.
Called playing together, creating communities and online friends. Thatās something healthy, but it seems like most people forgot that it is actually nice to engage with other people.
It seems like most communities are forming around streamers now because the overwhelming number of the players I helped just immediately leave game after without even saying thanks. Rushing hundreds by now as an example of trying to increase a friends list.
I had more friends on previous bnet than the modern version. Large swath of games being trade-up scams shows where their heads are at. Getting one over on others. The mentality of the average player definitely changed over the years, especially with a huge influx of newer players. The attention span and responsiveness of the average just isnāt there. It could also be a problem associated with modern chat option being worse than the previous. Currently the game discourages players from whisper chat due to automatically transitioning chat pages, which causes you to lose track of others.
Face it, you canāt call it a ālobbyā any more. No, itās a billboard for P2W sites that Blizz provides for free. If theyāre not going to defend it, Iād prefer them to eliminated it entirely, and replace it with a Wiki that plagiarizes heavily from Arreat Summit.
Asking for a āplayersā capability in online play is simply another way of asking for increased drop rates. Itās a way to short-cut limits on drop rates, asking for something for nothing.
And for all those people who say monster HP will also increase, I only have one thing to add: Lower Kurastā¦
pff, SSF is the way of a man
u must being sarcastic
/7 only affects no-drop% for trash monsters and clickables, /8 only affect xp
the market you guys want so much to protect its already scrwd and to be fair you guys never experienced a true market in d2:lod as it was always so heavily affected by bot farms so you dont even know what you talking about (lack of reference)
???
i really dont get it
i cant see how
/players on bnet for single-play would have no affect in the market as untwinked builds would take much time to kill mobs
me too
as long there is no season only-content
stop exagerating
in a ideal scenario of fixed map, two camps, at least /7 and 30 secs runs you would expect a ber to drop every 4kish runs
one can spend weeks and not see a single mal
personal experience and āfeelingā is not a valid argument
very few play mp for fun and this is true as bots are rampant and this is bc how crap d2 mp design is
+1
class balance?
only if melee vs caster was not in the state it is now
im not talking about the lobby, im talking about the entire mp system in d2
d2 mp incentives toxic behavior, scam, cheating and a little bit of selfishness.
talking bout toxic behavior
if there wasnt hp and dmg scaling for mobs, you would be right
/players is already in the game, the way you put sounds like just a plain increase in drop rates
again, bot farms takes full advantage of this system
im not against it being only for non season, but only if they dont do it the way d3 is doing
If you play online, you can affect global economy. So if you can use Players X command you can abuse a lot of things to have much better drops easy.
If playing solo with /playerx X command will give you more stuff and XP vs playing solo, playing in group is less effective.
Sorry but what the hell are you talking about? There is no single play on battle net. You are part of ladder or nonladder, you dont play in vaccum. Why do you talk about untwinked builds? If you allow /players X, its for everyone and they can farm items with it and then sell them to others= affecting global economy.
I am not, you probably just dont have clue how big impact it would have. I dont think you fully realize how that command can be abused by people who actualy know how to use it effectively.
Provide evidence for claim that bots are rampant. Very few play P for fun? Why are they play then? Sorry but this claim doesnt make sense at all, of course people play online because they play for fun, we all play for fun dude, its freaking game.