Another season cut short with no heads up.
Guess my 2nd char won’t get to 99
Another season cut short with no heads up.
Guess my 2nd char won’t get to 99
jesus crist ffs, no one expected this.
SERVER PERFOMANCE IMPROVEMENT WITH NEW COMPUTING NETWORK SYSTEM
REMOVE MOSAIC OR PATCH IT, WHATEVER FIX THAT CRA*
ACTIVATE TCP IP AND REINSTATT IT BACK, OFC OPTIMIZE IT FOR MORE SECURE GAMEPLAY
BRING WSG BACK AND CHANGE FHR MECHANICS BACK ASAP WITHOUT EVEN QUESTIONING, i mean wtf really
i mean list is long but i adress that from my heart
blizzard you found energy again, thats the work spirit energy bro
This one i would like to see.
Mosaic Runeword was supposed to turn all damage into magic damage. It’s about time they fix this.
Its about time they remove mosaic. The item is completely broken and doesnt belong in D2 at all, turning all damage to magic wont change anything its still broken
I’m just not interested at all unless it was rolled back to 2.3/2.4.
They shouldn’t have messed with what they obviously didn’t understand. (See D4/Immoral)
We all know to set the bar real low. If d4 taught us anything, that bar can be moved even lower. The devs think we expect way too much.
Mosaic was such a retarded move.
It’s D3 item design and mentality creeping into D2 like cancer.
Total visual cancer and totally OP and Busted.
I don’t agree, they maybe should limit the charge ups to 2 different abilities. But, I honestly think they should allow the charges to stay without mosaic. The entire martial arts tree is trash if you remove mosaic entirely.
Mosaic that allows an assassin to play with difficulty increased to 1024 players and still be able to fight in Chaos needs to be nerfed at the very least. Nerfed or Retired, something needs to be done about Mosaic.
U really want to go back to the 99% hammerdin and lightning build meta??? While i dont like all the changes i still think the game has more build diversity now, i just want them to remove the damn mosaic, that thing belongs in D3. I actually like the fact that u can now play a fire build on hell difficulty which was pretty impossible in LoD because of monster resistances being to high to break for fire and cold making lightning ur only option for endgame. I do think they could have come up with a better solution than sunder charms but at least they made a lot of fun builds viable now without really changing the top tier ranking, its still hammerdin and light sorc on top but now other builds are not too far behind except the stupid mosaic which is just too broken for D2
Stop listening to that clown llama.
There are plenty of reasons that mosaic shouldn’t be in the game. Players 1024 doesn’t exist nor matter when talking about builds. A last wish well built smiter can handle players 2048 does that mean we should removing smite as a class?
I don’t see him, because he was one of those largely responsible for this mess
Compare Smith’s build that has to hit mob by mob with the area damage of finish moves. Compare with other builds the level of runes you need to have to clear at this speed. If you want the mosaic to stay in the game, say it clearly, I disagree and this is a healthy part of the discussion of ideas.
Is there someone else who has done a video on the “blah blah players higher than 8” stuff? I thought he was the only one?
I don’t want mosaic in the game for a whole host of reasons. But being able to handle players 1024 is irrelevent to the discussion as we don’t play on anything over players 8. Cost also does not matter, sorry. Still needs an engima, sure it gets a huge boost off a simple weapon combo, a blizzard sorc gets a huge boost off of skill points so what?
What you think is a healthy part of the discussion, are just weird copes because there are plenty of reasons to get rid of mosaic, I just don’t think Pover8 or cost are relevant.
The runeword shouldn’t be in the game, no other item changes the core functionality of the damage a spell does outside of mosaic. Something similar should have been done within the tech tree or character modification instead.
The eye sore also is simply idiotic. Nobody bought D2: Epileptic Seizure, they bought D2R.
Also the lag it causes because the dev team has no idea what they’re doing is clearly an issue.
Its still a problem if the build can handle player 1024 cause this means there is no room for making more and harder endgame content without making it even more obvious that mosaic doesnt belong in D2R. Anyway im not counting on Blizzard actually making new content at all
They’re never going to do that, so that isn’t a concern. Let’s say that a mosaic can handle players 1024, but 1 shot everything in the normal game, and that another build can handle only players 512, but can also one shot everything in the normal game. It doesn’t matter because in the game we’re actually playing and that we actually have, you’re only playing on the normal settings. If a time comes where they advance the game and it has a clear dominating advantage over others certainly it should be nerfed, but there are plenty of builds that easily keep the same pace.
And you are correct still that mosaic doesn’t belong in the game, but being able to handle players 1024 IMO isn’t a valid reason why. There are characters that can handle much higher counts due to regen, a higher threshold of defense and life, even though they’re slower, does that suddenly mean every solid melee class should be removed?
And to your last point, agreed I doubt they fix anything they broke, or ever remove mosaic for that matter. There is no chance they’d admit this mistakes with sunder, tz, or the FHR patch, or the melee changes. And I 1000% agree with you that mosaic has no place in D2R, but especially with the transition and the layoffs I don’t think this game will get looked at very much ever. I do think eventually someone will throw together some more sloppy runewords though.
The only content creator I watch is Cramus Lair (which is currently stopped) and he uses all the arguments, both the one I put in and yours about the rune word having to leave due to changing the skill’s mechanics.
If your Portuguese is sharp, please follow it.
I understand that the argument that RW does not change the mechanics of the skill is more important to avoid becoming a D3. Fine.
If you want to achieve the same result, what is the point in criticizing cost and speed arguments?
If the cost argument is not valid, please let’s defend a RW Nef Eth for necromancer summoner in the wand with:
+3 necromancer skills
16-20 Aura of Fanaticism equipped
200% FCR
+75 All resist
500 MF
2000 gold finds
138 FHR
It isn’t, but my spanish is decent enough for me to get the gist of what he is saying. Is he a youtuber or twitch? I might watch some, though honestly I don’t normally watch D2R content except some highlights off youtube from that guy “ilovemf”. He is my favorite not only cuz the vids are a bit meme like but he plays a ton, and is my source of evidence anyone ever even tries to claim that items are hard to find. Though unfortunately he hasn’t been uploading in a while and seems to be playing D4 a bit now.
My point is that a builds cost isn’t valid or a point of a particular boost. A cold sorc gets probably the biggest damage boost in the game for FREE. But blizzard is worse than let’s say a hammerdin, but a hammerdin needs an engima. There are ebbs and flows to how builds work and I don’t find the cost of an item to be prohibitive. Not only that, but no mosaic is competitive without an Enigma so there is a high cost to being in the competition.
As for your specific example it is kind of funny because I get your point, but you chose the worst character outside of a druid or maybe barb as an example. Necros would still suck with with that as an option lol.
But sure let’s say you gave something like a nova sorc a +20 sorc skills, 200FCR, -200 all res, +75AR, 500MF, 200FHR, +5000life, +5000mana, 80% chance to one shot any enemy. For the total cost of El El because why not? Sure that would be crazy, but at that point it would be about the power difference between the class and all other classes, and not the cost.
Cramus unfortunately has not produced any D2 content, he had lives on Twitch and content on YouTube. There are videos of all types of tips and by far the best Portuguese, but nothing that doesn’t already exist in English. And believe me, most people in Brazil don’t read or speak English, nor are they intelligent enough to use translation tools.
Cost should be an argument but it is due to a lack of balance in the game, which strictly speaking remains in the Beta. Charles’ topic is proof of the argument in itself.
Many changes at launch were very positive for the game, I think only two were questioned.
Sunders charms, which the majority supports, although I have the minority position that what had to be changed was the immunities table and not creating charms for that.
And the mosaic. Yes, I want it out of the game. But between nothing being done and the staff nerfing the mosaic, I accept the nerf.
Luckily there is only players 8 and sorc, pallies, amazons, druids, and assassins can clear with very high efficiency. I would say sorc is higher. I would buff the slower classes first. But I will not derail this thread in to a mosaic argument. I say remove infinity and enigma. Then we will be back to just pally sorc meta again.