The intent of crafting is to provide another opportunity for characters to get access to rare-equivalent items to help with the leveling process. Unfortunately, most crafted items are garbage and do not fulfill that role. I urge the developers to revamp crafting as follows:
Crafting Themes
As there are seven types of gems (Amethyst, Diamond, Emerald, Ruby, Sapphire, Topaz, and Skull) and only four crafting themes (Blood, Hitpower, Caster, and Safety), the developers could add three new themes (Fighter, Fortune, and Occult) while performing a balance pass on the available pre-set mods for crafted gear:
Theme | Gem | Weapon Restrictions | Available Pre-Set Mods |
---|---|---|---|
Blood | Ruby | Bladed Weapon & Claw | Life, Enhanced Damage, Increased Attack Speed, Open Wounds, -Enemy Physical Resist, -Target Defense, Life Steal, Life Per Kill, Life Regeneration, Replenish Life, Fire Resist, Life Tap Charges, Sacrifice Charges |
Hitpower | Sapphire | Blunt Weapon, Spear & Polearm | Strength, Enhanced Damage, Increased Attack Speed, Crushing Blow, Attack Rating, Slows Target, Freezes Target, Prevent Monster Heal, CtC Amplify Damage On Striking, Cold Resist, Grim Ward Charges |
Caster | Amethyst | Staff, Wand, Club & Sorceress Orb | Energy, +All Skills, Mana Per Kill, Mana Regeneration, Increase Max Mana, Damage Taken Goes to Mana, Faster Cast, Lightning Resist, Lower Resist Charges |
Safety | Emerald | Bow & Crossbow | Dexterity, Enhanced Damage, Piercing Attack, Hit Blinds Target, Knockback, Damage Reduction, Faster Hit Recovery, CtC Frozen Armor When Struck, Cannot Be Frozen, All Resist, Slow Missile Charges |
Fighter | Diamond | Bladed & Throwing Weapon | Vitality, Enhanced Damage, Increased Attack Speed, Deadly Strike, Ignore Target Defense, Faster Run/Walk, Piercing Attack, Replenish Quantity, Stamina, Poison Damage, Poison Resist, Burst of Speed Charges |
Fortune | Topaz | Dagger | Light Radius, Enhanced Damage, Attack Rating, Extra Gold From Monsters, Better Chance Of Getting Magic Items, Reduce All Vendor Prices, Find Item Charges |
Occult | Skull | Wand | Mana, Mana Per Kill, Magic Damage Reduced, Magic Resist, Charges: Teleport, Energy Shield, Enchant, Revive, Terror, Attract, Inner Sight, Spirit of Barbs |
Notes:
- Bladed Weapon = Axe, Dagger & Sword
- Blunt Weapon = Mace, Hammer, Club & Scepter
- Item restrictions for crafted armor and shields remains unchanged
- Ethereal bases used for crafted items will now retain the ethereal property.
New Socketing Recipes
The developers should consider adding a few recipes that allows the player to add sockets to non-socketed items, such as: unique, rare, and magic items as follows:
Unique Ring + Lem Rune + Perfect Skull + Unique Item = Unique Item (1 socket)
Rare Ring + Hel Rune + Flawless Skull + Rare Item = Rare Item (1-2 sockets)
Magic Ring + Eth Rune + Normal Skull + Magic Item = Magic Item (1-3 sockets)
New Dye Recipes
The developers should add new dye recipes for coloring your armor/weapons for added customization (no change to item graphic):
Dark Colors
2 Ruby + 1 Skull + Armor/Weapon = Armor/Weapon (Dark Red)
2 Emerald + 1 Skull + Armor/Weapon = Armor/Weapon (Dark Green)
2 Sapphire + 1 Skull + Armor/Weapon = Armor/Weapon (Dark Blue)
2 Amethyst + 1 Skull + Armor/Weapon = Armor/Weapon (Dark Purple)
2 Topaz + 1 Skull + Armor/Weapon = Armor/Weapon (Dark Gold)
1 Topaz + 2 Skull + Armor/Weapon = Armor/Weapon (Dark Yellow)
1 Diamond + 2 Skull + Armor/Weapon = Armor/Weapon (Dark Grey)
Light Colors
2 Ruby + 1 Diamond + Armor/Weapon = Armor/Weapon (Light Red)
2 Emerald + 1 Diamond + Armor/Weapon = Armor/Weapon (Light Green)
2 Sapphire + 1 Diamond + Armor/Weapon = Armor/Weapon (Light Blue)
2 Amethyst + 1 Diamond + Armor/Weapon = Armor/Weapon (Light Purple)
2 Topaz + 1 Diamond + Armor/Weapon = Armor/Weapon (Light Gold)
1 Topaz + 2 Diamond + Armor/Weapon = Armor/Weapon (Light Yellow)
2 Diamond + 1 Skull + Armor/Weapon = Armor/Weapon (Light Grey)
Other Colors
3 Emerald + Armor/Weapon = Armor/Weapon (Crystal Green)
3 Sapphire + Armor/Weapon = Armor/Weapon (Crystal Blue)
3 Diamond + Armor/Weapon = Armor/Weapon (White)
3 Skull + Armor/Weapon = Armor/Weapon (Black)
1 Ruby + 1 Topaz + 1 Diamond + Armor/Weapon = Armor/Weapon (Orange)
New Quiver Recipes
The developers should added new recipes utilizing the Zod Rune for creating unique quivers for infinite quantity of arrows and bolts as follows:
Quiver of Arrows + Zod Rune = Quiver of Endless Arrows (infinite qty)
Quiver of Bolts + Zod Rune = Quiver of Endless Bolts (infinite qty)
New Gem Break Recipe
The developers should add a new recipe to break down higher quality gems into lower quality gems using a hammer of any kind as shown below. This recipe would have some loss built into it acquiring only 1-2 gems of lower quality. This recipe would be useful in a pinch, but inefficient enough that players would consider other options:
Hammer (any kind) + 1 Gem (other than chipped) = 1-2 Gems (of lower quality)
Upgrading Crafted Items
Another aspect that limits use of crafted items during playthrough is the inability to upgrade the items to their exceptional and elite variants. The development team should consider adding the ability to upgrade crafted items by utilizing the recipes shown below:
Ral Rune + Sol Rune + Perfect Emerald + Normal Crafted Weapon = Exceptional Version of Crafted Weapon
Tal Rune + Shael Rune + Perfect Diamond + Normal Crafted Armor = Exceptional Version of Crafted Armor
Lum Rune + Pul Rune + Perfect Emerald + Exceptional Crafted Weapon = Elite Version of Crafted Weapon
Ko Rune + Lem Rune + Perfect Diamond + Exceptional Crafted Armor = Elite Version of Crafted Armor
Re-rolling Rare Items
The developers should change the recipe for re-rolling rare items from 6 P. Skulls to 3 P. Skulls. This change would allow more frequent rolls and allow re-rolling 4x2 rare items (e.g. War Pike, Grand Matron Bow, etc).
3 Perfect Skulls + Rare Item = Rare Item (of the same type)
Horadric Cube Size
Developers should change size of Horadric Cube to be 4x4 (up from 4x3), and can contain up to 16 slots worth of items while taking up 4 slots itself. After all, a cube is symmetrical.
Display Item Level
Developers should add option to show iLvl on items and enabled via a toggle in the Options Menu, which makes crafting more convenient as well as re-rolling items for certain affixes.