I have seen other topics discussing crafting recipes. Although I agree with the improvements listed here I think some fundamental changes are due.
As a melee player I find the current crafting system extremely outdated. I would leave the classic recipes alone as they are tried and true, but add the following changes.
- Create a set of recipes that work on ethereal items by not rerolling eth to regular base with durability OR create recipes that give a 20% chance to roll ethereal.
- Create recipes that roll up to 3 sockets instead of 2 (depending on the base).
- Create more variety. Example, there is currently no way to craft swords, claws, maces, orbs etc.
- Create more crafting diversity by added desirable mods to armor, helms and belts. There is currently no reason to ever craft these items.
- Create cheap crafting recipes for early and mid level items.
I am not giving specific mods or rules as that is the job of a game designer, but I am sure anyone who has spent time with this game could come up with great new crafting recipes for the gaps listed above.