Revert FHR to 2.3 while restricting Assassin's stun lock

The FHR change in Patch 2.4 was mainly to prevent stun locks by assassins. But apparently the devs don’t play this game, so they didn’t know that lots of other chars also relied on putting opponents into FHR to gain advantages in PVP (like barbarians, smiters, druids, fire sorcs etc). The collateral damage is so huge that it has almost destroyed the entire D2R PVP experience

Duelings in 2.4 are definitely on the boring side compared to 2.3 as every char can just non-stop teleport and spam skills free of the threats from stun effects like mind blast, leap or smite and can easily get away from a stomp without losing too much health. A duel between necro and druid can now take 20 minutes or more if both players are skilled and make few mistakes (the duel between a top necro and druid on DFC 25 on this past Friday (22 July) literally lasted 2 hours which was so tiring for both players and audience)

Therefore, the PVP community really need the FHR to revert back to what it was in 2.3 to make D2R PVP great again. But we also don’t want to have assassins dominating most of the PVP games like 2.3 by just spamming mind blast. So here is a suggestion:

  • make mind blast defense-checked and blockable
    Similar skills like barbarian’s warcry checks opponents’ defense and block rate before hitting them with damage and stun effect, so there is no reason why mind blast must always hit and be unblockable (noting it also ignores amazon’s avoid/evade)

With this simple change, assassins won’t always stun lock every opponent by one right click on the mouse and will face decent amounts of trouble from chars with higher defense and max block, while FHR remains and every other char can enjoy D2R PVP again in its original flavour

5 Likes

Adding 1s cooldown to mind blast is also an option

I don’t agree with nerfing the assassin. Just roll back the FHR to 2.3, but change it to let the gamer control the FHR.

my solution would be to either nerf (make the immunity proc after 3 or 4 consecutive anime and not after 1) or reset the hit recovery change, but nerf the assassin in this way : Make the shadow master unable to cast mindblast. Right now, shadow master litteraly spam it if you max mindblast (litteraly one cast every 2 or 3 sec when you are at the appropriate distance) and obviously she doesnt need a namelock to hit. That regulary disrupt opponent chance to counter attack and is very very annoying to face, while requiring zero skill from the assassin herself. It also create her a lot of free oportunities that are often not deserved.

Also shadow master not using mindblast doesnt affect PVM : she rarely use it with only 1 point hard stated, and when she does its generaly more annoying than anything else. And to my knowledge assassin players never max mindblast in pvm

Thanks to what they did, the fun pvp system was broken and the old reputation no longer shines.

stupid developer