Question) best setup for act2 prayer merc *best answer gets a nonladder Ber*closed

With sunder charms, infinity for act2 merc is out of the question for casters and insight is now BIS imo.

So which setup would be the best prayer act2 merc for cold sorc?

  1. andy+ fort
  2. andy + treachery
  3. andy + COH
  4. gface +fort
  5. gface + treachery
  6. gface + COH

leave your answers and justifications!

peronally, I value survivability over speed
*personally I think its #6 due to Crushing blow and 2 all skills from COH that makes prayer more powerful.
**btw, I am carrying an eth CA insight
***best answer gets a non ladder ber

2 Likes

Im gonna say Andy+CoH

Ya Get the +4 Skills, A ton of resist
Lifesteel from CoH
Extra damage to demons and undead in Chaos,etc.
And alittle MF in there too

1 Like

i agree with the Gface and Coh.
the deadly strike and CB just owns. the mass resists and some MF? win win

but also something got to be said about the andy(with a fire resist jewel+other mods)+fort for steady dps output.

I think, your best setup is Andy + CoH.

Andy’s gives +2 skills just as CoH does. With a Normal-mode bought merc and CTA +1, that brings the Prayer to max of 62/2sec life regen for the player.

But, only half this value applies to the merc himself. This isn’t enough to sustain him even with his natural regen - you need Lifesteal. This is where Andy’s comes in over GFace again. Jumping from 8% to 18% is a huge bump in merc survivability. And you don’t have to worry about the -FR on Andy’s. CoH more than makes up for this. If you put survivablilty over speed you will want your merc up all the time, so lifesteal + highest possible Prayer > CB, hence Andy’s > GFace.
(Icing on the cake = 10% bonus max poison resist, with prayer you can just consider your “green” merc as a christmas-themed merc skin.)

Fort and Treachery may offer slightly better clear speed as the merc may get a few extra kills, but don’t offer as much survivability for the merc as CoH does with its lifesteal + great always-up res and %DR (very frustrating when merc dies before Fade procs, or when it drops between areas), plus they don’t have +2 skills for max prayer. And don’t neglect that CoH offers damage to undead and demons, which equates to more lifesteal against numerous targets and balances decently against Fort’s %ED or Treachery’s AS. (Cherry on top - CoH has its own Replenish Life to stack with Prayer.)

<Edit for typo.
Also consider 15% IAS jewel in Andy’s gets a CA-wielding Merc to a higher attack breakpoint than you could achieve with GFace, without also using Treachery.>

1 Like

Andariel and Coh, you need that +4 all skills for the prayer aura and for own survivability.
You will do most of killings so why give up+2 skills, lifesteal and+20% ias from Andariel to Gface deadly strikes and crushing blow which are good but not guaranted that every hit has them. Same with CoH armor vs every other armor option.
So my opnion always Andy and CoH.

infinity arma ovio quita lo imune,
casco COA “con 2 engarces daño mejorado y velocidad de ataque”
y armadura esta entre 2 si vas por aura del mercenario la COH y si vas por el daño esta el fortaleza o fortuite 300% de daño y 200% def mejorada y tendrás 75 en todas las resistencias y de 10% a 15% de daño reducido pero no tendrás mf solo lo tendrás por el arma, con ese mercenario y aura de frio o de def sera casi inmortal, contando que con la fort y el casco tendrás un 380% mas de daño en un aproximado seria 2500 – 8500 y si usas 1 punto a encantar sube 3500 - 11k eso si tienes 17 a todos los skill extra (magefis, chaco, occy, espíritu, ammy, arach, 1 ring, armor 2skill, anny y storch = 18skill) solo tendrás que cuidarlo por las maldiciones y si no quieres cuidarlo le pones el andy pero perderías 80% mas de daño y 30 de ias

have we agreed that prayer is the best?
I am using defiance merc and consider him fine

I still like the traditional combination. Fort still have 25-30 all res, but it provides great def (Ed+Chilling armor) and damage (Ed). So basically Andy+fort makes merc has lower chance to be hit, and deals more damage which can be transferred into life. So you don’t need to pay too much attention on him. So I think fort is better than coh.
As to the gface, CB has limited effect in 8pp games and the deadly strike doesn’t add perfectly with Insight.
Overall, you want your merc to survive longer so that you can enjoy the aura effects.

From your list: Cham Andy + coh since coh covers andy’s -30 fire res, +ias, +4 skills, tons of life leach is a safe choice

That said, If you expect to be cursed a lot (chaos sealpop), I personally prefer to cham a Vampire Gaze and Fort and a faster Polearm (Giant Thresher for -10 base and high min dmg). Crushing blow does not contribute to life stolen back. Fort has enough res to cap his res without andy. Since you’re sorc, anything truly dangerous (amp+fana+conviction) you’re teleporting the merc anyway so he needs to do steady dmg → leach → frontline. Fort also outperforms coh in cows which is another common farming spot. The magic damage reduction (many elemental attacks are actually a series of many small hits so this helps a lot) and the 20% DR combine to make him one tough cookie and the cold dmg means they are chilled as well which makes up for the lack of holy freeze. Faster polearm because less frames per attack means less chances for the enemy to hit stun him and make him start over and loop, covers losing ias from losing andys. High min dmg so his leach never leaches off a low dmg roll.

Treachery + andy can get a merc killed cus the fade can take too long to kick in if infector gets a surround. Ask me how I know.

Lets break it down this way.

Assuming you have a level 75 above Merc: giving you prayer aura of level 18.
You wear Andy helm +2 skills and life leech which makes your prayer to be level 20 which heal 25 life per sec. If you put on COH then you get level 22 aura which heal 29 life per sec.

So the aim here is you want survivability. Have to consider healing of 35 life per sec is more survivability or killing monster faster more survivability.

With Fort. Your damage of mercenary increase at about 2300+ and life increase to about 90 life comparing with COH. Have to also consider COH gives u additional 8 life leech and 8% reduce damage. while fort gives you 7 damage reduce and 12% damage goes to mana which merc have no mana pool so infinite.

This table is for merc at level 94 wearing Andy helm:

Armor Life Damage Additonal stats Prayer Aura Healing
Fort 2331 5393 Chiiling armor, all res 30, damage
reduce 7, 12% damage taken goes to
mana
lvl 20 25/sec
COH 2190 3083 200% dmg to demon
100% dmg to undead
8 life leech
65 all res
damage reduce 8%
lvl 22 29/sec

As for weapon and helm. Assuming you are using and insight thresher or giant thresher and Andy helm socketed with 15/30 fire res jewel. So you get 35 IAS overall.

The table of attack for act 2 merc is like that.

Weapon speed IAS Frame per attack using Jab Remarks
-10 0 6.5 No Andy No Threchery
20 6 Andy helm with no IAS Jewel
35 5.5 Andy helm with 15/30 fire res
65 5 Andy helm no jewel with Threchery
80 4.5 Andy helm jewel with Threchery

You are using a Blizzard Sorc with sunder charms meaning you are killing almost everything everywhere. If you are also using ES then you have no mana issue except health. ES can give you up to 95% damage absorb. So the point here is since you have the killing power do you skill need your merc to be the killer? Or you just want to have more prayer healing.

If you don’t really need Merc for killing then a COH with Andy and insight is good here.
If not go for fort and I still personally think fort provide higher def and more life for merc which let merc survive better.

4 Likes

you killed it man! excellent write up! I tested it and COH and Andy is very very good. its like a cheapo version of phoenix

come get your ber. pm me whenever.

3 Likes

well earned the ber there!

1 Like

Burito rejected my dirty bers lol. Will have another write up giveaway soon.

yup. Ozy bers is smelly. because he never wash hand after toilet. :rofl:

Joking. I still think the ber is better to help those in need. I just hope my write up helps abit. Thanks alot. :smiley:

3 Likes

I think these write up giveaways are better in many aspects rather than blindly handing out stuff for free. This encourages people to learn the game in a deeper way. Also, through this dynamic democratic process, this furthers our understanding of the game’s trade offs and form a more cohesive community in general.

But yeah, you gotta have gears to know this stuff so I guess we should have help the needy giveaways as well.

2 Likes

agreed. Actually write up and discussion of builds and sometime abit argumentative is good to find out which gear or item or charms or build is best outcome. Alot still boils down to some unknow stats or game mechanic and even player style will need to be put into consideration.

This is the big curve ball you threw Ozy.

I find a GA + max res + Cannot be frozen setup the best for survivability. So i’d use a Cham’d GA + 8LL tiara with IAS + All res jewels. Or maybe even a Ber rune if your character is high level enough.

Or you can go the shaftstop + vamp gaze route + cham + 1os route too.

Most setups rely on the merc life leeching. These setups let the merc stand against a wall and tank. So it depends on the probelm you are facing.

I have one more things to share here for some discussion. If anyone can enlighten me on my breakdown.

Resistance and negative resistance vs Damage

Sunder Charms bring all enemy resistance to 95%. Which breaks immunity.

Conviction aura and lower resist act as only reduce 1/5 of the resistance. For Infinity the level 12 conviction Aura only works 1/5 effectiveness so meaning at level 12, -85% resist, Will only act as -17% resist.

Resistance work by if monster have 75% lightning resistance then all lightning damage dealt to monster will be lesser by 75%. If I cast 5000 Lightning damage means monster will only received 1250 lightning damage. If the monster lightning resistance is > 100% then it is immune and hence my lightning will do zero damage to the monster.

Example:

A monster with 130% lightning resist. (anything above 100% resist for monster is immune)

Assuming Nova Sorc with 5000 Nova Damage already include max lightning mastery and items that give +lightning damage.

Types of Setup Damage enemy received Remarks
With conviction No Sunder 0 Monster still have 113% resist. Immune not broken
With Sunder No Conviction 250 Monster now have 95% resist
With Sunder and Conviction 1200 Monster now have 76% resist
With Sunder and Conviction and Items with – res 5450 Monster now have -9% resist.

Negative res item set up like: Infinity Scythe -55 lightning res, Griffon -25 lightning res, Armor with -5/5 jewel. Total -85% lightning res.|

Take note enemy resistance cannot fall below -100%.

Conclusion:

A Nova Sorc is still better be equip with an infinity Scythe even after using sunder charms. The advantage here is all places can be clear and Nova Sorc do not need to rely on merc to kill lightning immune monster that an infinity is unable to break the immune. While its true most lightning immune monster in game have about only 110% resistance which can be break by infinity but there is still a fair amount with more than 120% lightning resistance.

For cold Sorc it will be different story.

With Set up of using Nightwing, death fathom, blizzard ormus all socketed with -5/5 cold jewel and snowclash belt. Without charms, the Blizzard damage is at 20000. And level 12 cold mastery gives -75% to enemy cold resistance. So total including the 3 facet jewel will be -90% to enemy cold resistance.

Example: 130% cold immune monster

Types of Setup Damage enemy received Remarks
With conviction and -ve cold res from gear and skills, No Sunder 0 Monster still have 113% resist. Immune not broken. Unable to break immune so -ve res cannot be apply.
With Sunder and -ve cold res from gear and skills, No Conviction 19000 Monster immune after sunder is 95% res and the -ve res items and skills reduce 90% res so monster left with 5% res.

As you can see there is no need to max cold mastery and use of infinity for a Cold sorc that use sunder charms. The damage output is already enough to kill player 8 monster. Therefore conclusion is infinity is not really needed for a cold sorc once able to use sunder. And since most or which is all cold immune monster have very high cold resistance of more than 120%. Infinity is useless while Sunder can do the trick.

4 Likes

Dude—I love it!!!

I think you watch the ilovemf guy on YouTube also and he was rocking that setup for lightning as you mentioned and was rocking it everywhere lol

1 Like

Actually infinity scythe nova sorc i watch a youtube by Alzorath which was posted 10 months ago and got that idea. Then i myself posted a video of my build 4 months ago. And yup i recently saw the i love mf video is using this build too. Its definitly good buddy :rofl:.