If the developers have no plans for balance changes or new runewords for Patch 2.5, I would like to propose to atleast consider expanding runeword bases to further fuel build diversity…
Black
Can now be made in Spears
This runeword adds options for mid-game spearzon or used on Act 2 merc
Crescent Moon
Can now be made in Claws & Daggers
This runeword is a perfect candidate to be made in claws and opens up build diversity for assassins. And don’t forget about dagger barbs
Death / Destruction / Doom
Can now be made in Maces
These runewords add more options for pursuing mace mastery as a barb
Honor
Can now be made in Bows & Crossbows
This adds an option for 5os bows and xbows outside of high runes for early game bowazons
Insight
Can now be made in Spears
This runeword should be allowed in spears since allowed in polearms
Lawbringer
Can now be made in Claws
This runeword adds options for bladesin while getting benefits from claw mastery
Leaf
Can now be made in Wands & Sorc. Orbs
Sorceresses more likely to use in a staff for staff mods, but Leaf would be useful in a wand for a low-level Fire Druid, and even potentially useful for a full Fire Necromancer (e.g Full Trang’s running Fire Golem). Lastly, should be possible to create Leaf in sorceress orbs as well
Steel
Can now be made in Claws & Daggers
This runeword is another low-level option for claws and daggers
Stone
Can now be made in Shields
This runeword could be an interesting choice for defensive-oriented characters
Unbending Will
Can now be made in Hammers
This runeword has a huge boost to enhanced damage, expanding to hammers would be a great addition (available to ogre mauls/thunder mauls and their exceptional variants)
Wealth
Can now be made in Helms
This runeword allows option for significant gold find and magic find bonus on helmet
I would like to see this. Crescent Moon in claws would be a good mid game option for claw assassins (even those that don’t use any lightning damage, Crescent Moon has decent physical damage and attack speed), especially ones that use lightning damage like Claws of Thunder or Phoenix Strike.
Also since -enemy resistance% doesn’t benefit traps, it wouldn’t make trapsins overpowered either. Assassins are rather lacking on claw runewords (especially mid game options) even with the addition of Pattern and Plague, I think Crescent Moon would be a good addition to the roster.
Beast in swords would be interesting, you could make it in a phase blade for more attack speed in bear form, barbarians could make use of it in PvP for Grief + Beast combo with swords, and of course Act 5 mercs would be able to use it. They wouldn’t be able to use the Werebear unfortunately because mercs can’t use active oskills, and it would be a ton of work to change their AI to allow that. Overall I would like this change to allow Beast in swords.
I disagree. Weapon restrictions were meant to bring variety to the game and force players to use multiple kind of weapons. Not just phaseblades…
The lightning trapsin is already an S tier build. It would get even stronger. Not required.
Beast in swords… what’s the point to use axes then? The frenzy act5 merc is already super strong. Dont buff it further and destroy what little is left of balance…
What are you talking about? The -enemylightres doesn’t work for traps so the only thing being of any benefit for a Trapsin from Crescent Moon is the IAS.
Great suggestion about claws, not sure about Beast.
We definitely need more claws runewords, there are endless possibilities for other weapons, yet for claws very few.
And no, Crescent Moon will not affect traps, but of course a paladin who has at least 3 S tier builds at his disposal is gonna whine.
You then have level 20+ Might, level 9 fanaticism but you get the full damage - as a Barbarian. You are naturally OVER the IAS breakpoint, so it is of no concern, and have full mastery along the way.
This might sound broken, but it wouldnt be. Barbs would still be poo. i say, when it comes to melee like barbs and druids, throw the rulebook out. It would take PTR 1200.1 to get to a satisfactory place without taking a few risks.
The auradin showed us that you can test something, and then reel it back. Make that the case with a5 barbs and frenzy barbs.
You are right about the - lightning res for traps, until they change it in patch 2.6…
At this point, people will complain more and more and they might change it, making trapsin even stronger…
It leaves the door open to bigger changes.
Otherwise, you are right. It might be a nice weapon for a melee assassin. It would be incredible with claw of thunder, or just with a kicksin which uses dual claws to get claw block.
Ah, okay, I see what you mean. I’m fully against -lightres working for traps. It’s really not needed for them and I say that with my main character being Trapsin