Ploot is really about

So you have 0 proof is what you’re saying , not surpised .

But this is fine because this optional personal loot thing can be easily tested on the PTR for the very first time , since it was never tested before in D2R .

I mean no wonder nobody has any proof to confirm or deny the effect it might have on the game .

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Proof? There isn’t concrete proof because ploot hasn’t been implemented in D2R. All either side has is extrapolated theories.

You not only put the cart before the horse here, but quickly dismissed my obvious attempts at getting you to do your own research.

Good day sir.

I did my own research and since nobody has tested the optional personal loot in practice , I think it will be a good idea to be tested on the upcomming PTR by the community .

You said it was already proven ? Not in practice , it wasn’t .

edit : the whole point is anything proposed to be actually tested on the PTR first not implemented because someone random on the internet said so - me you whoever random that might be .

This may be a stretch for some, but you can prove things to yourself conceptually that don’t necessitate concrete fact. Especially since something as subjective and broad as “damaging the game” can mean a thousand different things to a thousand different people.

I thought this much was obvious considering ploot hasn’t been implemented alongside an ffa system in a Diablo title.

My mistake I guess.

Ploot is desirable when constructed from the ground up. Ploot is not desirable when tacked on alongside a system set up for ffa. I have my own reasons for this opinion that I won’t elaborate on further.

You’re actually agreeing with me .

What I am suggesting is an option to be tested on the official upcomming test environment , because yeah with so many different people playing the game it might turn out to be a terrible idea or not .

That’s the whole point of testing something .

Don’t get me wrong. I’m not talking about the one of random PKing. What I am referring to are scenarios of people repeatedly killing a player over and over even in different games. This part has been labeled as griefing and harassment in communities. This is what I am suggesting is in the “Online Etiquette 101” course. It should describe the difference between PvP/PKing, griefing, harassment, etc.

  1. PvP/PK is the act of killing a player. This is typically a one off action unless during an event (ex: Guild vs Guild instances) or the other party attacks the aggressor after being forced to respawn. The victim would become the aggressor if they attacked the original aggressor after they ran back to the area.
  2. Griefing is a term used to describe when a player within a multiplayer online environment intentionally disrupts another player’s game experience for his or her own personal enjoyment or gain. This is usually viewed as cyberbullying.
  3. Online harassment can include a [variety of damaging behaviors] such as threats, hateful messages, defamation, and [distributed denial-of-service (DDoS) attacks]. Typically, the end goal of the harasser is to drive the victim off of the gaming platform or to harm them in some way through a series of threats, by broadcasting personal information online (also known as doxxing), or otherwise threatening their personal safety – not just virtually, but in real life.

Number 1 on this list is fine and acceptable. However Number 2 and Number 3 are not acceptable for any online game. If you think Number 2 and Number 3 are acceptable then I question your judgement. These are official terms and have had official papers written about these subjects. It is one thing to have fun but it is another to grief or harass another individual online.

I don’t believe I am. I think ploot on PTR is a redundant exercise towards proving what I’ve already determined. It will split the playerbase, reduce the number of joinable games, encourage leeching, encourage botting on an even larger scale, and so on. These things I hold as bad for the health of the game and inevitable should ploot become reality.

All of that is already happening in FFA or is simply proven wrong.

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Incorrect. Ffa is the default multiplayer system. Let’s follow your logic… this already occurs so let’s risk making it worse?

Hence why I think it’s bad for the game.

An optional game creation feature doesn’t split anything , since it’s a feature not a game mode thus requires no separate realm .

Leeching is already encouraged in the base game for 20 years , you need 1 tp sorc and 1 java to faceroll any 8m group Baal run , making 80% of the team basicly leechers .

You are missing the entire point where the proposal is for this option to be tested by the whole community on the PTR , so that everyone can determine the effects on a larger scale .

Not sure where you tested this but let’s assume you did test this solo - will you agree that’s not enough semple size to determine anything for an entire playerbase ?

Nothing is getting worse, most likely things will get better.

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This is bot accurate. We have talked about other elements that are not strictl loot related including breaking immersion, promoting toxicity, and encouraging cheating.

Since you apparently ignore compeliing arguments and mischaracerize, you immediately act like people who have ploot have a psychological defect. Please…

The fact is that even yesterday Blizzard said that D2R will evolve. At release, D2R had 28 changes and counting. The argument of remaster verrus remake is semantics when the reality of 28 change with Blizzard stating that D2R will continue to evolve means tha no matter what is stated the fact remains 28 changes and counting.

That is garbage. You were asked to provide proof you can not. In contrast, facually, we know that 3 loot sllocation system successfully co-exist in PoE, a game many call the spiritual successor of D2.

Optional ploot or timed loot may or may not come.

Video games themselves are not toxic. It it the people that play them and the inherent characteristic of thos video games that will modify people’s behavior.

Correct. Since they know players can be toxic and they know that it interferes with a positive game experience for many.

You could copy/paste a paragraph. Factually, you have not made a compelling case in my mind.

Correct. So let’s test in a PTR where we know that in other vidoe game aRPGs, there are no problems with more than one optional loot allocation system co-existing.

PoE and other games have ploot, timed loot and FFA loot that are selectable at game creation.

Also, if someone is concerned about splitting the playerbase, should we get rid of consoles, hardcore, softcore? Currently there were a few thousand concurrent players in one region alone leading to D2R crashing and eventually queues.

Wrong. Unlike normal filters of levels and difficulties that all players endure ploot vs. Ffa is such a heavy choice that the odds of players bouncing between the two is nil. We already know the playerbase comes divided in variety of ways with playmodes and ladders. This will definitely split the playerbase further.

Since ploot is not part of the original D2 loot system, creating another schism of such magnitude is not desirable.

You continue to list off things such as leeching etc. as if I’m unaware of its existence in the original game. You miss the point. Just because crime exists does not mean you encourage more of it. I believe ploot expands the issues already stated.

It would be far wiser for Blizzard to keep D2R classic ffa system in place and appease the plooters in D4.

I don’t want to go back and edit my own post now since you quoted it , but I was talking about testing this specificly in D2R . My bad there .

Controllers are not part of the original D2 game features either , this ship has sailed .

Encouraging leeching was not the point , the point was the how the ingame monster hp / dmg values are balanced .

e.g 2 important players can do the whole Baal in a full game , which on its own makes the other part of the group by your definition leechers .

Sounds to me that your main concern is that more people will chose the optional personal loot over FFA if given the option to - what does that tell you ?

That’s why I’m proposing to test the whole thing , it could be indeed bad for the game but it might turn out to be better , you don’t know this and I don’t know this .

In your opinion and in the opinion of the 38% of poll respondents who voted to keep D2R FFA only.

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Playerbase is already split with lots of players playing solo on battle.net because of the ways multiplayer works.

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A lot of people are asking for this , won’t be surprised if this actually happens in the future .

In D3 you can find all of the pieces for your build in just mere hours. Hardcore in D2 is more challenging than it is in D3 but you wouldn’t know this because you are playing softcore where you have an unlimited amount of corpses to just throw at any given ‘challenge’. This doesn’t require any skill just some tenacity.

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D3 is infinitely more challenging if you meant keeping my attention.

I can have top set done in 48 hours, from there it’s grinding out the incremental increases in power to push GR. Grind GR for a long time.

I’d rather grind a long first, then get rewarded by huge power spikes with rare unique and HRs.

D3 has this backwards.

Also it’s not more complex just because GRs forces encounters with hp sponges at higher levels