Hi there
First i want to thank the devs for bringing this old classic game back to life. Many players including myself and my friends have been waiting to experience diablo 2 again like it was in its glory days, but with modernized graphics.
There are some concerns though.
1.Not everyone is on equal playing field, some people are slower at clicking some are faster to name some differences. I propose adding ploot system to remove any competitiveness lootwise. And if you think Ploot is not the way to go, we could implement matchmaking system to categorize people, like in League of legends for example. This would be done as follows, when you launch game, you will be given a reaction time and clicking accuracy “test” and placed in a matchmaking based on the results, that way everyone can game with equal “opponents”.
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Pvp is not how its supposed to be in a modern game, you should be allowed to choose who you play against. It is not fair that someone who outmatches and outgears you just comes and kills you, with 0 counterplay and you having 0.00 seconds time to react to that. This could be fixed so that game would check each players gear, and track record of pvp kills/deaths, and apply a DEBUFF to the person who has higher odds of winning the duel.
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Endgame is lackluster. My suggestion is that we add more acts, act 6 through act 10. And on top of that, 16 different tiers of maps with increasing difficulty. Also some minibosses that are required to be killed to spawn and endgame boss that drops orbs that when applied enchance your skills of choice with new properties, it could be for example “spell echo” so you cast 2 hammers per cast instead of only 1.
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Leagues. On top of more endgame i think it would be nice if they added leagues to this game. Every league would introduce new gamebreaking crafting or loot that makes everything previously released obsolete, just so things keep being interesting.
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Mods should be given full support and and UI to make them, accesible for every player, so they could customize each lobby they make with their own settings, only sky would be the limit here. Some might think this would fracture the playerbase to 100000 pieces, but i dont think it would happen.
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Loot management should be looked at, and infinitely stacking currency tab with auto-allocating affinities should be added, to make it convenient for everyone to pick every single item they get allocated. This way everyone can have as much of everything as they want and people would not need to rely in trade or player interaction at all to accumulate needed crafting materials or whatever. But how are people supposed to loot and store all this stuff then you may ask? Simple. Give charms a separate inventory so you have full inventory space for loot only. Even better, we could remove charms completely and transfer their power into a passive skill tree with hundreds of different nodes for players to choose from. This way we can utilize the charm inventory space to hoard even more loot on us.
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Add some MTX and supporter packs attached to every league, this way game would keep making money over the years and doesnt need to rely on onetime sales. I personally would enjoy the MTXes to enhance my gameplay (maybe sneak a couple of flying mounts in there?).
Long post, but i hope atleast someone read through it. These are my 2 cents and if you have any other suggestions you think would be good, please share them.
Thank you
