Please give us the option of disabling immunities for monsters in Hell. Most people would like this option

Immunes are just lazy challenge. Most run by them and are forced to only farm certain areas. It shouldn’t be that way, and for normal people that hard all about D2 and like to play a lot of other games, Immunes are just an annoying brick wall.

An option to toggle them off wouldn’t effect you at all. You can leave that option on.

You are playin a paladin, the easiest class to bypass them. It isn’t an immunities issue, you are a noob. Otherwise, you have the choice to download classic d2 and install the proper mod to play old patches and ta dah, you can enjoy your max energy paladin there and leave d2r where 99.999% of posters thinks the game is too easy which after runewords were beefed up post 1.10 it certainly rings true. Like TDJ tried to warn you, watching mages cast Iron Maiden would be very funny to watch too bad we can’t witness…now that was a real PITA, I lost several HC chars to IM back when I was a teen…

1 Like

I think it would be a lot more practical to have an optional toggle for monster immunes.

Tons of people build in a certain way, or build a certain elemental sorceress only to be brick walled and punished for picking a certain build instead of doing a hybrid. Or a FoH is punished for focusing on that build because they can’t kill numerous lightning immunes in the game. You shouldn’t need certain gear or off meta strats for a certain character to bypass things, besides certain things like that require meta knowledge to begin with and that just shouldn’t happen.

There shouldn’t be an issue with the option to turn regular monster immunes off. It doesn’t effect you since it would be optional.

Again go download classic d2 and you can download a mod to play pre immunities. Then you’ll be back crying because of Iron Maiden being casted on you and I’ll bet you’ll complain about items and maybe pre nerfed vipers too and pre nerf to some rare mob mods. Post immunities is when they added nearly alll the bis uniques and runewords that everyone knows today. The way the game is setup right now is the easiest way the game has ever been.

Then why would I download that version if it has it’s own problems? If anything it seems like that would be an excuse to indeed give the option to disable immunities and make it a lot more accessible for a lot more builds. More options and flexibility means more fun. :slight_smile:

Also, it’d be optional as well. So what would be the problem when you can keep the option on instead of toggling it off?

Dude Diablo 2 is a 25 year old game and noobs come on here all the time and say the same stuff you are saying.

You’ll never make me agree with you. You’ll never change the game.

The game is designed with immunes in mind. There are solutions.

The main thing noobs dont understand is you don’t have to fight them! There are very few things you have to fight including:
-Andariel
-Summoner
-Duriel
-Travincal High Council (kill 1)
-Meph
-Seal bosses (these ones roll 2 immunities which is a pain… just gotta restart game, and/or maybe try a lower resist wand)
-Ancients (keep rerolling them until they are doable)
-Baal waves (there is a bugged way to skip them though)
-Baal

Thats it! Thats all you need to kill to beat the game! For a lot of the quests, you dont even have to kill anything! Click anya once, port town, click her again. No killing required. Obviously its hard but at some point you get them thinned out enough that you just go for it.

2 Likes

They aren’t problems, the game has literally become easier and immunities are literally an extremely small obstacle. And again I play online HC, it goes against the concept otherwise how do you justify that some players are higher leveled or better geared because they choose to check a box to make their game easier? Since you are the center of your universe and playing single player, why don’t you add an item to yourself that grants this mod to your character instead of forcing a checkbox on everyone where no one is asking for this.

True actually he should try using a hero editor with BIS zealer gear and try to beat hell that way. I used to do that in 2003 and I still died all the time.

This is actually most likely false.
Immunities already existed within Diablo 1 (there were even triple-immune monsters, that is to say monsters that were immune to all three types of spell damage, though this was bad design), when characters could have all existing spells, that is to say they had a wide toolbox that let them play around immunities (for example by transforming ennemies into stone and killing them in melee when they were immune to everything).

That toolbox mindset was originally also there in Diablo 2, although to a lesser extent. Without synergies, you could easily have multiple damage types on a single character.

The issue came when they added synergies, forcing characters to specialize (the goal at that time was likely to avoid the issue of players simply not spending their points at all on low level skills to have 5 different level 30 or 24 skills). When you have 3 or 4 synergies for a single skill (that is to say 80 or 100 points on a single skill), there’s no chance you’ll be able to work around immunities.

But while I agree that this design is bad, I don’t think it’s a good idea to simply remove immunities altogether (even as an “option”). This would require significant redesign of the game, and at this point of the game’s life, I wouldn’t expect sufficient resources to be spent to make good work doing so (just like I don’t think any other massive change would be a good idea).

Options aren’t always a positive to the game, especially options that make the game significantly easier. Just to show you how absurd the argument is : what if we added an option to make all monsters have 1 HP and deal 1 damage? It’s just an option, so it shouldn’t be an issue, right?

Like others have suggested, I would suggest too to look into what has been created by the modding community, as you may find what you are looking for there. (I wouldn’t be insultingly dismissive about it like some are, though.)

This would be a significant problem, as in seasons, players compete with each other to get to level 99 the fastest. They can’t afford to not take that kind of toggled advantage if it is available, even if they are against it.

Hell difficulty isn’t for the super casual part of the audience. Normal difficulty is. If you are playing hell, you should be willing to spend some effort to deal with its challenges, rather than request the game is made easier so that those challenges aren’t challenges anymore.

Don’t get me wrong, I do think that there are issues with hell, for example the large gap in difficulty between the end of nightmare act V or nightmare terror zones and hell act I. Just removing the hurdles altogether isn’t a good way of dealing with that.

And this is bad thing. There should be games where you have a wider array of tools available, so that you can deal with monsters that have immunities. Immunities can be very good to give extra flavor for monsters, like the Frozen Horrors being immune to cold.

I’d say it’s not so much that he wants to turn it into noobland. He simply wants to change its core to make it something entirely different.

No. You beat the game when you finish Act V Normal. Anything else is extra for those that want to invest more of their time in the game.

Again, and I’ll really insist on that : not all options are good to have. Especially in multiplayer, difficulty “options” can easily become almost mandatory to the community, as they impact speed on the leaderboards, farming efficiency, etc…

If you want that “option”, don’t try to make the game worse for the community as a whole by adding that option to the base game. Go look at the mods available for the game.

3 Likes

You can still get trapped in certain locations with immunities blocking your pathway. Maggot Lair and Arcane Sanc, both are required for a solo person to get through.

Having it be optional to remove or keep immunities would be optional so it wouldn’t effect you. What would be the problem? Also, the game didn’t have immunities for awhile at first.

These areas arent that difficult. You are in for some sht in act 3 and 4 :stuck_out_tongue:

You’d be amazed how you can just sidestep stuff. It does take practice though.
Using custom hotkeys helps. Do you use charge for movement speed? Lure monsters to one area, then go around them. Equip the tele staff, and hold down right click and don’t let go!

Those were terrifying as a melee char :smiley: Talk about KO’ing yourself

1 Like

That’s cool.

But being able to have the option to disable immunities would make the game a lot more flexible and fun for a lot of people opening more build variety. :slight_smile:

Also, it’s be optional. So it wouldn’t effect you. You can just keep it on if you wanted.

It does affect me.

I am the better player. I want to be the fastest to complete the game, and the fastest to farm the GG items so that I can sell them for vast wealth that will last me throughout the season.

The more noobs struggle to complete the game, the better for me.

Jfc you play SP, so give yourself a small charm that removes them for you so YOU don’t have to deal with it, end of thread…

You’re still going on about this? Blizzard isn’t going to add an option to disable immunities.

It would affect anyone playing ladder/online unless they split the server between noob difficulty and normal difficulty (as it is now) and it would affect the economy too

1 Like

That’s a shame I suppose.

It’d still be great if they had the option to remove immunities though, it’d give the game greater flexibility and a lot more fun to play, and it’s still be optional.

They already added bigger stash and shared stash. They add a lot more things like removing immunities and make it an optional toggle.

Most people don’t care about ladder competition and the economy. We play for fun and such.

He’s straight up a broken record. I want to reiterate he plays SP, he could have solved his personal problem by using hero editor days ago and his all energy paladin could be level 94 by now!

1 Like

Then go play single player offline, use hero editor and all ur problems can be solved by the click of a button

1 Like