Please give us the option of disabling immunities for monsters in Hell. Most people would like this option

I’ll have to disagree. That’s really just your opinion, but still, the game would benefit with a no normal enemy immunity toggle option.

Also, PoE is much better than D2. It took what D2 did and just expanded on it and made giant improvements to the genre. D2 is a good game still, but it’s all subjective at the end of the day.

The best part about it, is that even one of the creators of D2, Schafer, did Torchlight 1 and 2 and there are no normal monster immunities on the hardest setting in those games either. Even he knew.

Also, again, it’d be a toggle option. So it wouldn’t effect purists like yourself, friend.

So if these other ARPG games are so much better, why are you even here? What about Diablo 2 is making you want to play it?

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Because D2 would be so much better with the option of not having monster immunities in Hell.

So do you want to bring back Iron Maiden being cast from the Oblivion Knights? You’d probably be back in here demanding that be removed.

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I’m sorry, what?

Immunities in general should at least be an option to toggle off, or leave it on if you don’t mind it. It doesn’t really effect the purists.

“game is easy”

What can this even mean? D2 isn’t a skill based game. That’s nothing to do with its age, but rather the gameplay systems that exist. You press 1 skill at a time, out of 2 skills. A really fancy build may use 3 or 4, but extremely circumstantially. The game exists in a box, and everyone knows the deepest corners of that box. To say that the “game is easy” just means “we all know what’s allowed to work and what can’t work under any circumstance”. It’s a midwit assessment of the game, and a nothing response to any sort of opinion or criticism of that game.

That said, the OP is also taking a shallow view. The issue isn’t that immunities exist. The issue is that they exist alongside synergy bonuses. The reason why you cannot swap from one form of damage to another in a way that is effective, despite that your class has the inherent ability to do so within its skill trees, is because synergy bonuses exist. The gameplay concept of immunities is fine on its own. The gameplay concept of synergy bonuses is also fine on its own. The combination of both creates a very small box for players.

So yes, because D2 has both of these in the game, it does serve as a fundamental flaw with the game itself. The amount of viable builds is a shadow of what it could be, and playing builds that are independently strong leaves a small handful of options. Even within those options, to narrow it down to builds that aren’t completely gear dependent to bypass immunities while optimizing their own synergy demands, will leave players with less than 5 builds that aren’t stringently dependent on a specific piece or pieces of gear.

Don’t expect D2R to ever change or be updated again. It’s a dead project. The solitary reason for its existence was to bridge a very specific demographic into D4. That failed. It failed because nobody at Blizzard understands why D2 is good. Their largest change to the game is the Mosaic runeword. Anyone who has played D3 knows exactly why Mosaic is a disgusting offense to D2.

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Ah, so you haven’t played the game prior to v1.13c.

Think of immunities as part of what makes Hell difficulty “Hell”. If you can’t handle them, stick with Normal and Nightmare.

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I have but it’s been a very long time. But what I do remember is the game before it had immunities. Most people say that was golden era D2, before immunities were added.

So you don’t remember the Oblivion Knights casting Iron Maiden in Chaos Sanctuary? That was an understandably big gripe from melee players, as it made Act 4 near impossible for melee only builds to complete.

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D2 would be even better with the option to toggle off immunities for normal monsters.

Yeah, I’m sure it would be better… For those that don’t like any challenges that make them think and/or change strategies. Seriously, you’d love Diablo 3.

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Couple tips im not sure you know:
-you can remake the game and have different monsters spawn in some areas
-you can farm countess in the forgetten tower, black marsh, for automatic rune drops. It might take 100 times but odds are you will get a lem for that lawbringer and maybe even um for a duress which might help you
-stop trying to kill everything. Kill what you need to in order to complete quests, then you get to CHOOSE what runs you do. Figure out where beetleburst spawns in a2 and run him a bunch of times for juicy exp and decent drops.

OP is by far least qualified person to talk about this. You guys are arguing with a straight up noob who still can’t beat hell baal. Complete waste of time. Instead start a petition for OP, Sekscalibure/Anoob, Bravata, ArchSeaWitch and claymore12 to start their own discord chat, everyone will be happy and life goes on

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This guy can’t even properly respond on these forums, he sidesteps, goes on tangents, takes other people’s word for the past, he would be better served befriending our most special posters and exclusively just play with them. OP still has no clue or idea about how we play on HC either, the way he makes this game sound would make it appear HC would be such a terrible addition but you guys are arguing with someone who has trouble with immunities on a melee paladin on the easiest game mode possible with exp SC, big LOL

Immunes are just a lazy difficulty adjustment. Imagine playing any other kind of game and you’re unable to kill the enemies for no reason. More annoying than anything, and certain builds would be stick in places like Arcane Sanc and Maggot Lair, like Hammerdin if respecs didn’t exist.

Getting rid of immunities would make the game more fun.

And about Diablo 3, it’s definitely a more balanced game and I enjoyed it. Still do play it sometimes. But making Diablo 2 even better and accessible with the option of not adding immunities would make the game even more fun. It also would be optional, so it wouldn’t effect you.

I honestly would like the sunder charms to go away, immunities changed from hard elemental/physical immunities to being immune to stun/freezing (etc.), and the previous immunities changed to scaling resistance to that element as you progress in the acts. That is how it should have been handled. You would still have to find better gear to deal with the scaling resistances, but it wouldn’t be the gigantic brick wall it is for many builds at various points in the game.

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Hmm. I’m not sure what you mean. Could you explain?

Immunities being optional would be just an option. It wouldn’t effect you at all, friend.

I play on HC where a death is permanent. What you are asking for does indirectly affect this game mode. You are wanting the game to have an option to be easier, which is straight up what removing immunities right now means. Later on in the game, you can find items that literally get rid of immunities. So in your imaginary world you would turn immunities back on once you discover these items? And going back to another one of your random tangents, skipping monsters doesn’t feel right but you want to skip immunes on argubaly the easiest class to bypass them. You know, online players play seasons where we restart fully every so often, the first character is always the slowest to gear and level. After you get your first one going, you’ll have collected enough gear to really accelerate your next char and so on.

Stream your game and let us watch.

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It requires GG or nearly GG gear to do so. That shouldn’t happen. Immunities for normal players are a brick wall and normal enemies shouldn’t be that way. It still pigeon hole’s builds into using certain items. A paladin, or a barb for example should not have to use necromancer equipment just to lower normal enemy resistances. That isn’t good design.

Also, the game did not have immunities from the start, and was mainly one person’s idea. There would be no problem with having the option to disable immunities. It wouldn’t effect you either way.

No it absolutely does not. I have beat this game countless times pre immunities and post immunities, now or then, i have beat this game without runewords and only using blues and yellows. Start a new character and uncheck the expansion box, play that and good luck ever finding “gg” items. Runewords are the cheatcode gg items added from expansion, they make progressing through the entire game too quick for ALL classes

Out of:
Non expansion softcore
Non expansion hardcore
Expansion softcore
Expension hardcore

You are playing by far the eaiest gamemode out of the 4 and you want an option to make it even easier. Do you think immunities were added because pre immunities d2 was too hard? Stronk logic