The amount of people in this thread that need to actually go read the update sticky is too dang high! They mention pindle runs. They say that the current implementation is not going to be the way it stays and they know people pindle run within 20 seconds and some of the measures in place are a band aid fix for now. All you people that post before you read need to think before you speak. Especially if you look at the very last line of one of the copy pasted bolded paragraphs and also read about pindle and educate yourselves. I’m just as frustrated as the next person about their lack of ability to get this right before launch and to know that this would and should have been an issue with what the whole point of this game is to do. Make games as fast as you can to maximize loot in the best way you personally prefer. Pindle only, meph only, andy only, cows, baals, the list goes on based on personal preference - IP farming for dclone even though that needs to be overhauled completely.
All you that say anything bad about the people doing the pindle runs and not the company that should have known this was coming and didn’t plan for it need to seriously read the full link below. Not just what I copy paste.
Rate limiting: We are limiting the number of operations to the database around creating and joining games, and we know this is being felt by a lot of you. For example, for those of you doing Pindleskin runs, you’ll be in and out of a game and creating a new one within 20 seconds. In this case, you will be rate limited at a point. When this occurs, the error message will say there is an issue communicating with game servers: this is not an indicator that game servers are down in this particular instance, it just means you have been rate limited to reduce load temporarily on the database, in the interest of keeping the game running. We can assure you this is just mitigation for now–we do not see this as a long-term fix.