now i have 2 concerns about this rw… the first of which is the “chance to proc firestorm”
which while very cool and fun to use i know causes interruption issues with fury and i am not sure if it causes issue with other skills. ( such as dragon talon, or zeal)
if this bug could be fix it would be awesome…
2nd… i feel the “redemption” aura needs to be removed.
and yes i get this is a balance change
because it “eats corpses” which is VERY annoying to some allies
such as necro.
and sins who use death sentry which would otherwise might want to use nix themselves
i mean there other other rw that redeption could be put on be designed around more caster or defense related stuff… rather than a rw thats a 400% Enhanced damage firestorm proc shield >.>… just saying
i mean i guess the ideal solution would give us a button to toggle it on and off but… that would be hard to implement.
Don’t use it if you’re a necro? It’s also not balanced for use with a necro at all… so there’s no reason a necro would use one. It’s also pretty expensive… so most people don’t run around using one… so you’re complaint is about an extremely rare edge case.
The same thing could occur if you had a paladin running around with redemption on… and would be just about as common as what you’re complaining about…
Not a bug, working as designed. A spell cast, or an attack, is an action. If your attack isn’t uninterruptable, you’ll have an issue.
If anything, you’d want to address this under the umbrella of “Making Fury Uninterruptable” or something. That, of course, would be another balance issue, though.
i mean the reason its rarely used it because of the firestorm bug… the damage from the firestorm proc alone can clear hell quite effectively, even with it interrupting fury.
a 40% chance to proc is pretty high and would be epic if it didn’t actually BREAK the skills its designed to be used with
You said skills… but only provided the example of 1 skill, fury. Last I checked, druids aren’t even supposed to use a shield because they are balanced for FHR, not FBR. Paladins have better FBR than FHR.
no its not… becuase if i want to play as a necro i on then any sorc joining with a nix absolutely ruins the game for me.
and not its not the same as a palidin, becuase a paldin only equips the aura for an instant when he needs it, not all the tie… so there are times i can use the corpses still…
and no “chace to proc” is NOT design to interrupt your own skills
and lastly i clearly said two skills as dragon talon is also interrupted
personally , even if that’s not a RW i use, i don’t think it should be changed specifically for that reason.
I mean , any kind of ice attack does destroy bodies too , doesn’t mean we need to get rid of this effect from ice attack.
Also , corpse explosion is a bother for necro themselves that haven’t yet gathered their army (or need to refresh their revive) or for Barb that wants to double loot on a corpse.
tldr : many things can bother another class , it’s the game, in such instance , communication is key.
Paladins can choose to run around with it on indefinitely.
Not many sorcs use phoenix. And, by the time you’re at the level to be running with people who do have phoenix… you’re minions won’t be dying very frequently if you have your skills set up properly.
Fury is an interruptable skill. Zeal is not. So, if you’re casting firestorm, you cannot be using fury. It is by design.
I agree with all of this… and Gamma didn’t even bring up bone wall trolling.
ah yea , i did had a bit of fun (not for long though, i’d feel guilty otherwise) with bone wall in baal run at one point xD
blocking the entrance to baal’s chamber
Well, there you go. Address it, as my original suggestion, under fury. Has nothing to do with the runeword and the content of your post/thread here. If you post a thread that says fury should be fixed b/c that’s what Arreat Summit says, I’ll give you a heart and even a supportive comment.
Even still, wolf druids should not be using a shield due to how their breakpoints are structured for faster block rate / faster hit rate.
a proc chance is never supposed to interrupt a skill regardless if the skill is “interruptible” or not… because YOU are not casting it.
the item is… proc skills are designed to be use with multi-hit skills
also this bug is specially for firestorm, and other druid skills liek fissure and volcano it does not stop most skills, fdor example POD changed this to fireball it doesn’t does not interupt
Also remove conviction from infi, meditation from insight, fanaticism from faith, holy freeze from ice, holy shock from dream… so people definitely stop use them. Huh?
Gonna need a source for that one. Your character goes through the casting animation whenever one of these is procced… looks a lot like the character is casting it. Same line of reasoning applies with +aura when equipped items. There’s no auro if it’s not equipped… and the aura isn’t on the item. It’s on the character. Seems a lot like it’s character-centric, not item-centric.
“Procing” Spells are spells and abilities that are triggered when you are hit by a monster or when your weapon hits a monster."
All are structured in a “Chance to Cast” whatever spell name. The only things things that cast spells in the game are characters or monsters… it is a chance for your character to cast a “free” spell.