⚠ Patch 2.8.0 - Exploit ALERT

:warning:

Patch 2.8.0 that rolled out 2 days ago is totally breaking the game.

  • Its possible to uncover the world map without actually moving.

  • Its possible to access the Stash from outside the town

  • Its possible to detect monsters in undiscovered areas without being present

  • Its possible to move while holding objects on the cursor causing the game to desync and the server to crash

This patch needs to be rolled back or fixed NOW.

Ladder starts in less than 2 days and this BS cannot be left like this.

8 Likes

:rofl:

Top notch quality assurance went into that patch. Good grief.

It has a maximum interaction radius that’s only about half a screen long, you can’t do anything with it when you’re too far away.

So basically everyone has telekinesis with the stash.

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Yep, still gotta walk up to it to start though. I figured it might even have some super niche usage in free games so you could just throw stuff directly out from your stash instead of having to load up your inventory and move away each time. :laughing:

This is what happens when Raymond the Janitor makes patches for the game.

6 Likes

This is embarrassing really and then people on this forum want bug fixes or act6, they cannot even add controls… :face_exhaling:

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“It just works” Beth… i mean Blizzard

Pretty wild that there must have been zero testing. I mean, were they thinking if they just add hacks to the game that people wouldn’t go play POE2?

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I am failing to see the link between the patch notes and some of what is expressed in this thread. Has anyone checked whether these exploits are really in the game, and whether they only appeared with this patch ?

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They left Mosaic and Sunder Charms in so you know.

3 Likes

Hah! (☞゚ヮ゚)☞
I’ve been waiting for you to bring him up again.

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Apparently they fixed these issues somewhat, but this WASD implementation was seriously a terrible idea. It simply doesn’t work. I am all for WASD in ARPGs, I had the best time playing Hades with that control scheme and I’m really lookign forward to the twin stick shooter gameplay in PoE 2, but those games were actually designed to be played that way. Shoehorning directional controls into a game that was never meant to have them and not considering at all how the actual gameplay is going to work just seems like a really weird move to me, especially since they are okay with adding that to the game, but not something actually useful like a loot filter. I dunno man, just let the dead horse die at this point.

I just don’t get the appeal of WASD movement. At all. It’s so much harder t hit keybinds and move at the same time. Also it’s not like WASD is an analog stick. You can move in exactly 8 directions. It just feels so awkward.

PoE2’s whole move and attack at the same time thing if anything just makes me less interesting. Because I’m willing to bet click to move will feel awful.

Does the game still work normally if you dont use the function?

You can spam force move and a bound directional and stil move while holding an item. Its awkward but works? Not sure what to do with it. You can have stash open but wont interact. Whoever added this was wfh and used AI

How bad is that trash patch xD

at this point I hope they don’t touch anything anymore.

Is there a video of this somewhere? I want to see for the luls. Even if you wait to post it after it gets patched so it doesn’t get abused, I just want to see.

Have you ever played twin-stick shooters like Hotline Miami, Robotron or Geometry Wars? That’s the idea. Basically third person shooter gameplay where you rotate with the mouse and move independently with WASD. Allows you to do things like circle strafing when playing ranged classes, shoot while walking backwards, and so on. It’s really nice. It’s not difficult to hit keybinds either, they just will be bound differently (like they usually are in hero FPS games). You are not limited to 8 directions, the way it works is that you can use the mouse to rotate in a circle (like mouselook in a FPS but in a 2D plane) and the wasd keys to strafe.

Of course, absolutely none of that works in D2 and that’s why the implementation of wasd in D2R was complete garbage and useless.

I played the demo on the last Exilecon and it felt normal. Both control methods seemed viable, wasd was more suited for the mercenary and ranger for example, but melee felt a lot better on click to move.

coooley shorts on yt is the popular clip going around

1 Like