Patch 2 Druid IAS

Ye i came to the same conclution and therefore believe the most correct formula is this:
4 first attacks:
Ceiling(FramesPrDirection+1)/2 x 256 / floor(256 x 1,4 x (100+EIAS)/100))
Last attack:
Ceiling(FramesPrDirection x 256 / floor(256 x (100+EIAS) /100))-1

This is basicly a 40% faster played animation on the serial attacks.
Another way of saying it is that animrate is 358 instead of 256.
If the last attack also recieve this bonus of animation speed im unaware of, but would guess not as they wrote “between attacks” in patch note.

However im also fairly used to the 5fpa fury on legacy mode.

So on 71skill ias, greater maul:
10ias:
The rollback formula would give:
6/4/4/4/8

And the increased animspeed formula would give:
5/5/5/5/10

I can test this tomorrow.

I noticed you used the 75 skill ias version. If u wanna do the same 5 vs 4 frame test you must then use 0 ias.

The difference with such setup(75skill ias, great maul, 0 ias) would be:
Rollback formula:
6/4/4/4/9
Animspeed formula:
5/5/5/5/10

I think this has confirmed your 5F vs 4F theory

Yes :slight_smile: thanks for this :slight_smile:

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No, thank you for doing the hard work. This is a lifetime event for D2 history, havn’t seen such crazy math flying around for many many years, and I am honored to be able to take part in it, even if it’s just a very minor bit.

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If the formulas are 100% correct then this is EIAS breakpoints for 1 handers and STAF(polearm, 2 handed axes and mauls)

STAF (17 FPD)
FPA – EIAS
7/7/7/7/16 – 0
7/7/7/7/15 – 7
6/6/6/6/15 – 8
6/6/6/6/14 – 16
6/6/6/6/13 – 27
5/5/5/5/13 – 29
5/5/5/5/12 – 31
5/5/5/5/11 – 42
5/5/5/5/10 – 55
4/4/4/4/10 – 61
4/4/4/4/9 – 71
4/4/4/4/8 – 90
4/4/4/4/7 – 113
3/3/3/3/7 – 115
3/3/3/3/6 – 143

1HS & 1HT (19 FPD)
FPA – EIAS
8/8/8/8/18 – 0
7/7/7/7/18 – 3
7/7/7/7/17 – 6
7/7/7/7/16 – 13
7/7/7/7/15 – 19
6/6/6/6/15 – 20
6/6/6/6/14 – 27
6/6/6/6/13 – 36
5/5/5/5/13 – 43
5/5/5/5/12 – 47
5/5/5/5/11 – 59
5/5/5/5/10 – 74
4/4/4/4/10 – 79
4/4/4/4/9 – 91
4/4/4/4/8 – 112
4/4/4/4/7 – 138
3/3/3/3/7 – 139

=Ceiling(120*(EIAS-SIAS+WSM)/(120-(EIAS-SIAS+WSM))) to find ias needed.
(bugs out at inzane values… Shows a negativ number then, like if u use a slow base, low skill ias etc and tries to reach a high EIAS break… OFc also will show negative values where you already is above choosen EIAS break with ur SIAS and WSM)

I should make for bow as well i guess (16FPD) as faith might be a cool fury+summoner hybrid wep xD And for when u find a nice bow on a walktrue.

Although if 75 SIAS from werewolf. Beast Cadeuce. THen you only need 32 ias to reach 3/3/3/3/7 breakpoint as a fury+summoner hybrid :smiley:
50 with beast BA.
72 with beast ettin.

Stormlash and 75 skill ias seems to pump out 3 frames if 99 ias.

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Oooo doggy! So with 75ias from werewolf, a botd zerker axe will hit 3 frames with 55 extra ias from gear?

Zealots better watch out. How does frozen impact those calculations? Can we still ignore cbf or I’m assuming now we actually need it to avoid getting bumped to a slower speed?

138 ias total is needed.
Botd = 60
80 from gear

Dno why it did not QUOTE you… Look above.

Bear has been nerfed.Weapons cannot reach 4F speed, they are slow
120 ias Phase Blade ,Weapons cannot reach 4F speed, they are slow,Hope the authorities correct it!!

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The best way to be sure about the rollback versus some funny business with the anim rate is to extract skills.txt from the PTR data and just look. So I did. They lowered the rollback on Fury from 100 to 70. And then they put “increased speed between attacks by 40%” in the patch notes because Blizzard is good at math. Sigh. So that’s the conclusive answer: Rollback is 70. Here’s the file: h-t-t-p-s://gist.github.com/ChthonVII/0747d92f4248461021f62516083c6285

However serial attacks used to use:
(base+1)/2

Nothing has ever used that. Sequential attacks are a single animation with multiple action frames. Rollback attacks rewind the animation after reaching the action frame. In either case, the action frames are defined in animdata.d2, not by some formula. While it’s true that most animations that have only one action frame tend to have it in the neighborhood of (FramesPerDirection+1)/2, that’s not always the case. You should use the extracted frame data from Amazon Basin for action frames. I also went ahead and extracted animdata.d2 from the PTR2 data and converted it to txt (using animdata_edit), and uploaded the file in case you want to check if anything’s changed: h-t-t-p-s://gist.github.com/ChthonVII/f6fb8afd4bd9e9732d7312e922d59c54
[Edit: I checked – the manform druid FramesPerDirection and action frames in PTR2 are unchanged from what’s on Amazon Basin.]

The extracted skill.txt also helps answer whether Fury was made uninterruptible. The file says it’s still interruptible. So either they made it accidentally uninterruptible in the executable, or super-fast Fury is just so good at suppressing monsters that it’s hard to tell.

(Aside: In addition to not letting me post the links, Blizz forums wouldn’t let me say “j-i-g-g-e-r-y p-o-k-e-r-y” (as per Webster’s: “underhanded manipulation or dealings : trickery”) because “j-i-g-g” is censored. What the heck? Is this some kind of offensive slang term I’ve never heard of? I’m getting really annoyed with the ridiculous state of these forums.)

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Okay thanks a lot.
I will have a look :slight_smile:
I will also try testing some.
With 70% rollback speed may start to get close(or spot on).
I tried a formula earlier which looked closed on what people had been noticed. THe fun part was that i did this:
Ceiling((FramesPerDirection+1)/(1+(170/100))/floor(256*(100+EIAS)/100))

I just modified the 170 number until i hit what breakpoints people had been testing. And 170 fitted those first. I had rollback in mind when trying this.
However this would be a simplified formula which does not seem too be as correct as the one u suggested, where each hit may have different fpa.

Im currently at work, but will be fun to check those files out as well as start testing against ur previous posted formulas but with 70% rollback instead of 60% :wink:

Yes not only links are wierd, the formulas need to use the sites setup to be counted as a formula, i cannot use the excel ones. Cause then it will remove most of the *. ANd i will need to change those for x.

Here’s a calculator: h-t-t-p-s://www2.zippyshare.com/v/CTWYmVKU/file.html
Didn’t have time to actually test it yet.

The “preformatted text” option (looks like: </>) will allow you to enter formulae without the * getting eaten.

The first document is blended in order. What program you use to exctract and read the lists?

The second document with FramesPerDirections etc is perfectly in order.
But i dno the code for actionframe.
DZ__STF forexample… I dno the 2 middle letters^^

Is it DZ__STF which shows as 8?
Then i assume we must use:
(Base+1) aka 9?

Amazon basin i have not been able to open for at least a year.

You probably not in the US? get a VPN , turned it on and set your IP to US, and try opening AB again

Couple of my friends are in Asia, and they had the same issue when opening AB, and fixed it by using VPN

Okay.

I already had ur formulas in excel. So was fast for me to change to 70 rollback :stuck_out_tongue:

I will also make a eias chart in excel for each wep class/type.
Then its easy to find all ias break by just changing wsm and sias.

@Tengaku
Thanks i might try that :slight_smile:

[Edit: The spreadsheet is inaccurate, please use the javascript calculator instead.]

I’ve updated my spreadsheet calculator with a full set of EIAS tables.
New file here: h-t-t-p-s://www31.zippyshare.com/v/vVx4lsH8/file.html
[edit: hotfixed the EIAS output display to use 0-150 scale to avoid confusing people]
[edit: hotfixed file to list staff BP table to include a BP I accidentally deleted.]

Not thoroughly tested yet. Needs testing.

Assumptions:

  • Wereforms use manform’s frame data based on the weapon class of the equipped weapon. (This is fairly well confirmed by testing. Frame data confirmed by extracting animdata.d2 from the PTR data.)
  • EIAS cap is raised to +150 as per the patch notes.
  • Fury’s rollback is reduced to 70. (This is confirmed by extracting skills.txt from the PTR data. The patch notes say “40% faster,” which is not correct.)
  • The formulae for rollback skills listed in the following link are correct: h-t-t-p-s://www.utplay.com/news/2006–diablo-2-resurrected-attack-speed-calculation–fps-ias-fcr-fhr-fbr–weapon-attack-speed-calculation–explained

(Aside: That site obviously just copy/pasted that info from somewhere else, but I cannot find the original. Does anyone have a link to the original, or even just know where it came from? It’s pretty obviously translated, so I’m guessing maybe TitanSeal wrote it?)

I’ll post the breakpoint tables in a couple hours when I have time to do a bunch of copy/pasting.

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If this releases like that, bear it’s just a fun build, not even half of what he used to be, at least in power terms. If i’m not wrong, i swing at 9 frames with 100ias etomb. Was 5 before. With fireclaws phys oriented, charged the maul and then fireclawed, this build killed faster in my setup than fury (had like 11ks physical +13 fire and stun, 5 times a second), at least i liked it better, even with the slow movement, old fury wolf is kinda simple building, bit boring. And i didn’t had to suffer the “spirit died again” lol. Bear works no spirit just fine, has more skills to spent points (werebear and maul are same or more ed than how).

If bear is slow attack speed, nobody gonna know how good is fireclaws, wolf don’t make a good user of that skill, since he doesn’t have enhanced damage nor stun, instead has life leech and run walk. You don’t leech any with that poor physical damage, even with 100% leech. There is no reason doing same amount of fire damage (lets say 13k) over 13ks of physical (easily achieveable with fury). So not only bear builds are halved in power and just fun builds now, but fireclaws is also diminished (let’s say wolf can get same speed as old bear, but lacks the 10k extra physical of having maul charged, plus the stun on maul and shockwave, the 40 liberated points you only can use in armageddon or summons, which are tiny damage or utility vs stuns and like 600 enhanced damage of maxing werebear and maul, which would be the way to go with a fireclaw bear, in my opinion the 6 shael fireclaw setup was always the bad setup, half damage and no leech, for a shield in a bear, which is so bad at fbr and fhr).
Funny thing is that this was an unknown build, and then everyone it’s excited it’s got some love/buff, cause they didn’t know the build was so good (mine was 24k 5fpa), ignorance is bliss lol.

TLDR : If you want power don’t play Bear. I’m gonna reroll to wolf, gonna love picking up some thundermaul base and getting absurd 4 frames or 3 whatever they are even 5 frames with no ias on items lol, but bear is gone byebye for sure. You don’t trade half attack speed for some defense or uninterruptale in this game, attacking slow and no aoe in this game can be just a fun or quirky build ( but not a goal end build, that’s for sure), which is good to have before anything, problem is we had something else before which was powerful, just unpopular/unknown and slow moving, but fast killing for sure it was.

Diablo 2 Resurrected: Druida Oso, Garras de fuego + Destrozar - YouTube Some chaos sanctuary gameplay of mine. I kill fire immunes faster and the new full physical build ( 80 points synergie+20 fireclaw so the physical part its only 1 point), which tells how much worse got.

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Nerfing the werebear ias is probably a bad idea.
It might be good for the druid (not arguing aboit this), but it makes all the bear builds worst.
It makes alot of builds not viable/funny anymore.

I might be alone with this oppinion, but I think fury is now way too strong.

Im all in for allowing wereforms to use more weapons without penality, but does the changes need to be so massive?

Can you reach 3fp with any good weapons?

[edit: These tables are slightly inaccurate. Use my javascript calculator instead.]

Here are EAIS tables as per my above post.

Reminder: These are calculated values that still need to be verified through experimentation.

Reminder: EIAS = skillIAS + Floor((120*gearIAS)/(120+gearIAS)) - weapon_base_speed

1-Handed Swinging, Normal Attack

EIAS Normal Attack FPA
0 18
6 17
13 16
19 15
27 14
36 13
47 12
59 11
74 10
91 9
112 8
138 7

1-Handed Swinging, Fury

EIAS Fury
0 9/7/7/7/16 (46)
7 9/7/7/7/15 (45)
12 9/6/7/7/15 (44)
14 8/7/7/7/14 (43)
15 8/7/6/7/13 (41)
17 8/6/6/6/14 (40)
22 8/6/6/6/13 (39)
25 8/5/6/6/13 (38)
29 7/6/6/6/13 (38)
31 7/6/6/6/12 (37)
34 7/6/5/6/11 (35)
41 7/5/5/5/12 (34)
42 7/5/5/5/11 (33)
46 7/5/5/5/10 (32)
50 6/5/5/5/11 (32)
55 6/5/5/5/10 (31)
61 6/5/4/5/9 (29)
67 6/4/5/4/10 (29)
71 6/4/5/4/9 (28)
75 6/4/4/4/9 (27)
79 6/4/4/4/8 (26)
81 5/4/4/4/9 (26)
90 5/4/4/4/8 (25)
100 5/3/4/3/8 (23)
113 5/3/4/3/7 (22)
125 4/4/3/4/7 (22)
129 4/4/3/4/6 (21)
134 4/3/3/3/7 (20)
143 4/3/3/3/6 (19)

2-Handed Swinging, Normal Attack

EIAS Normal Attack FPA
0 20
6 19
11 18
17 17
24 16
32 15
41 14
50 13
62 12
75 11
92 10
111 9
134 8

2-Handed Swinging, Fury

EIAS Fury FPA
0 10/7/7/7/17 (48)
7 10/7/7/7/16 (47)
12 9/7/7/7/16 (46)
13 9/7/7/7/15 (45)
17 9/6/6/6/15 (42)
21 9/6/6/6/14 (41)
25 8/6/6/6/14 (40)
29 8/6/6/6/13 (39)
39 8/6/6/6/12 (38)
41 8/5/5/5/12 (35)
43 7/5/5/5/12 (34)
50 7/5/5/5/11 (33)
64 7/5/5/5/10 (32)
67 6/5/5/5/10 (31)
75 6/4/4/4/10 (28)
81 6/4/4/4/9 (27)
100 5/4/4/4/8 (25)
125 5/4/4/4/7 (24)
134 5/3/3/3/7 (21)
150 4/3/3/3/7 (20)

1-Handed Thrusting, Normal Attack

EIAS Normal Attack FPA
0 18
6 17
13 16
19 15
27 14
36 13
47 12
59 11
74 10
91 9
112 8
138 7

1-Handed Thrusting, Fury

EIAS Fury FPA
0 8/6/6/6/16 (42)
7 8/6/6/6/15 (41)
14 8/6/6/6/14 (40)
15 7/6/6/6/14 (39)
21 7/5/5/5/14 (36)
22 7/5/5/5/13 (35)
31 7/5/5/5/12 (34)
32 7/5/5/5/12 (34)
34 6/5/5/5/12 (33)
42 6/5/5/5/11 (32)
50 6/4/4/4/11 (29)
55 6/4/4/4/10 (28)
61 5/4/4/4/10 (27)
71 5/4/4/4/9 (26)
90 5/4/4/4/8 (25)
100 4/3/3/3/8 (21)
113 4/3/3/3/7 (20)
143 4/3/3/3/6 (19)
150 4/2/3/3/6 (18)

2-Handed Thrusting, Normal Attack

EIAS Normal Attack FPA
0 22
5 21
10 20
16 19
22 18
29 17
36 16
44 15
54 14
65 13
77 12
92 11
110 10
131 9

2-Handed Thrusting, Fury

EIAS Fury FPA
0 9/7/7/7/20 (50)
6 9/7/7/7/19 (49)
11 9/7/7/7/18 (48)
12 9/6/7/7/18 (47)
13 8/7/7/7/18 (47)
15 8/7/6/7/17 (45)
17 8/6/6/6/17 (43)
24 8/6/6/6/16 (42)
25 8/5/6/6/16 (41)
29 7/6/6/6/16 (41)
32 7/6/6/6/15 (40)
34 7/6/5/6/14 (38)
41 7/5/5/5/14 (36)
43 7/5/5/5/13 (35)
50 6/5/5/5/13 (34)
61 6/5/4/5/12 (32)
67 6/4/5/4/12 (31)
75 6/4/4/4/11 (29)
81 5/4/4/4/11 (28)
92 5/4/4/4/10 (27)
100 5/3/4/3/10 (25)
111 5/3/4/3/9 (24)
125 4/4/3/4/8 (23)
134 4/3/3/3/8 (21)
150 4/3/3/3/7 (20)

Staff, Normal Attack

EIAS Normal Attack FPA
0 16
7 15
14 14
22 13
31 12
42 11
55 10
71 9
90 8
113 7
143 6

Staff, Fury

EIAS Fury FPA
0 9/7/7/7/14 (44)
8 9/7/7/7/13 (43)
12 9/6/7/7/13 (42)
13 8/7/7/7/13 (42)
15 8/7/6/7/12 (40)
17 8/6/6/6/12 (38)
25 8/5/6/6/11 (36)
29 7/6/6/6/11 (36)
34 7/6/5/6/10 (34)
41 7/5/5/5/10 (32)
43 7/5/5/5/9 (31)
50 6/5/5/5/9 (30)
61 6/5/4/5/8 (28)
67 6/4/5/4/8 (27)
75 6/4/4/4/7 (25)
81 5/4/4/4/8 (25)
88 5/4/4/4/7 (24)
100 5/3/4/3/7 (22)
115 5/3/4/3/6 (21)
125 4/4/3/4/6 (21)
134 4/3/3/3/6 (19)
150 4/3/3/3/5 (18)

Bow, Normal Attack

EIAS Normal Attack FPA
0 15
8 14
15 13
24 12
34 11
46 10
61 9
79 8
100 7
129 6

Bow, Fury

EIAS Fury FPA
0 8/6/6/6/13 (39)
8 8/6/6/6/12 (38)
15 7/6/6/6/12 (37)
17 7/6/6/6/11 (36)
21 7/5/5/5/11 (33)
28 7/5/5/5/10 (32)
34 6/5/5/5/10 (31)
41 6/5/5/5/9 (30)
50 6/4/4/4/9 (27)
56 6/4/4/4/8 (26)
61 5/4/4/4/8 (25)
75 5/4/4/4/7 (24)
100 4/3/3/3/6 (19)
134 4/3/3/3/5 (18)
150 4/2/3/3/5 (17)

Crossbow, Normal Attack

EIAS Normal Attack FPA
0 19
6 18
12 17
18 16
25 15
34 14
43 13
54 12
67 11
83 10
100 9
123 8
150 7

Crossbow, Fury

EIAS Fury FPA
0 10/7/7/7/16 (47)
7 10/7/7/7/15 (46)
12 9/7/7/7/15 (45)
14 9/7/7/7/14 (44)
17 9/6/6/6/14 (41)
22 9/6/6/6/13 (40)
25 8/6/6/6/13 (39)
31 8/6/6/6/12 (38)
41 8/5/5/5/12 (35)
42 8/5/5/5/11 (34)
43 7/5/5/5/11 (33)
55 7/5/5/5/10 (32)
67 6/5/5/5/10 (31)
71 6/5/5/5/9 (30)
75 6/4/4/4/9 (27)
90 6/4/4/4/8 (26)
100 5/4/4/4/8 (25)
113 5/4/4/4/7 (24)
134 5/3/3/3/7 (21)
143 5/3/3/3/6 (20)
150 4/3/3/3/6 (19)
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