Today marks one whole week since spending $63 CAD on a not ready for launch and malfunction video game. A game which is host to ad bots and to what may be a fully functional map reveal exploit. It is a case of déjà vu.
friends: “How is Diablo 2: Resurrected?” me: “Please, do not go there.” friends: “Huh? Diablo games are your favourite video games. You’ve been with that series since Diablo 1 was released.” me: “Yup. And, here I am out $63 CAD on a malfunctioning game and with no means of acquiring a refund.” friends: “That must suck. Sorry.” me: “Thanks. Some lessons are a little expensive.”
i think secretly blizzard would like a lot of people to leave so they don’t have to spend any money on server space while also pocketing all of the money they made
With newer, but still primitive, mitigation measures in place, it may appear that the game is down when in fact it’s only denying certain connections so that it can remain up.
Bliz posted a long, detailed explanation for the recent outages and what’s being done to correct it, both in the short term and long term. It’s pinned to the top of the this very forum.
Jump down to the section named “What we are doing about it:” to see if the error you’re getting is actually one of the mitigation measures.
Saying “It may appear that the game is down” is manipulative. The game is inaccessible for the user at the time. The logic/intention behind it is irrelevant- the end result is that they are unable to use a service they paid for.
The game service being up, but simply throttling the rate at with connections are made, means play can continue for those who connected before the limit was reached. And for those that were denied, there’s still a chance on subsequent tries.
However, the game service going down prevents all play for everyone 100% of the time.
Again, there is a substantial difference between down for 100% of the people 100% of the time, and up for many people and those that can’t connect still have a chance.
Like with any line that you have to wait in anywhere in life, you’ll have to wait your turn.
Properly planned out and tested infrastructure doesn’t have these problems. The problem is an oversold and undertested product. The user suffers as a result. Giving a snarky remark like “as with any line you have to wait” is anti-customer rhetoric and par for the course coming from the company you’re defending.
not rly, in plain english it’s just a queue without showing you your position, once you get past the “online” button queue your account is in, took me 2 tries first time and 4 tries now
I’ve been honestly losing hope of ever getting my necro beyond lvl 89, the current measures prevents us from spamming baal runs, which is like, the entire endgame?
I started a new character in the meantime, 3 weeks in… can’t believe this.
I personally refuse to play on battle.net. It has always been terrible. It has a legacy of being terrible. I really wish they would implement the ‘single player lan’ option. I paid 40 bucks for a remake of a game I already have, simply for the eye candy aspect. Needless to say, that is the only aspect of the enhancement that matters at all to me. The stash sharing is cool I guess, but not as cool as SINGLE PLAYER LAN HOSTING!!! This all in all, is a pretty big let down. I’d like the security of knowing my characters wont just disappear or get hacked or corrupted by battle.net or its shady community. But it seems they won’t budge on this request. Guess we will have to wait for the old school modders to do a graphic update on the original release so we can have a proper modern enhancement. And they shall call it…
Resurrected Diablo II