New items with Faster Cast Rate?

Anyone want to see new helms with 25fcr on it like griffons? Or maybe unique gloves with 25 or rings with 15fcr to open up builds more to hit breakpoints bit easier.

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Nah. IMO I’d rather not introduce more ways and more power creep to make the game easier. If anything, the game could use a good dose of difficulty, especially for the veteran players of the game. Bring back the “Inferno” difficulty that was ditched in Diablo 3. :smiling_imp:

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I actually enjoyed farming act 4 inferno with that immortal wiz build, sad they nerfed it and ruined my rmah shenanigans😂

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The diamond skin/exploder build? Yeah that was some spammy fun.

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One of the armors, storm, prismatic or what their name was had a rune that when you took fatal damage you were healed and if you had no vitality on gear all hits were fatal and hou healed back to full over and over. Only thing that could kill you were several instances of small hits that didn’t trigger the heal

No.

blizz-bot has thrown enough trash into the game as it is already. Learn to make do with what already exists.

use SC’s, or socket a helm with an item that has this stuff already:

Apprentice 10% Faster Cast Rate Amulets(5), Circlets(5), Orbs(5), Rings(5), Rods(5)
Magus 20% Faster Cast Rate Circlets(29), Orbs(29), Rods(29)

“For a rare ring dropped from baal to a level 99 char 3.5% will have 10% FCR.”

"The odds of getting 10fcr on a crafted ring @ilvl 71 (to make sure we have 4 affixes) is ~3.8% or roughly 1/26.

The odds will drop slightly if you exceed this ilvl as there are a few more affixes that become available later.

At ilvl 71 you can craft a ring with 11@ 90 Mana 10 fcr and 40 Life + the given craft mods"

griffons is a UNIQUE item, hence, it has unique properties, because it is UNIQE, as in just about one of a kind, rarer than a rare item.

So, why kill it and it’s specificity by making a bunch more stuff with its stats???

Seriously???

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magefists are already fcr gloves. If you werent aware of their existance, hope this helps you lol. Also, why not get aim for a nice fcr, all resist, stat, mana/health rare ring or something, no need for another unique ring really.

the guy still thinks diablo 2 pvp is “fun and exciting” he just wants more “fun and exciting” tools at his disposal. doesn’t really understand diablo 2.

I would say no. But I do miss the 1.08 Valkyrie Wing, even though I never had one (in my more serious era of D2LOD). That was a good trade off with no skills or damage (minus the attack speed if you were melee). I wouldn’t mind seeing this brought back.

For those that don’t know, the only mods were:

30% FRW
30% IAS
30% FCR
30% FHR
+30 - 40? defense (negligible really)

Was a sweet helmet when FHR mattered in PVP, and very useful on ghost sin/BvC + some others that could use it obviously.

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What is needed is not another Griffons, but additional options that have less Faster Cast, but give more choices to the game.

For example, faster cast on a rare Staff is outshone by a rare Orb and Shield combo, adding a higher level suffix of faster cast that only applies to staves would open up more options for Casters if they are willing to forgo a shield. As high as 60% Faster Cast on a Rare staff would still be outshone by dual Spirit, but it would slightly edge out a Rare Orb and Spirit shield, thus depending on what skills roll as to which option is better.

But probably the best way to approach this would be to add Faster Cast to most Caster crafting recipes, carefully keeping the possible rolls below current best in slots. For example, in the link I suggest 5% to 10% Faster Cast on Caster Gloves, which is half the Faster Cast you get on Magefists.

The aim here is not to replace or surpass current meta end game gear, but to provide more “good enough” options for people still gear hunting, and to give niche builds more options as well.

As mentioned 1.08 valks were awesome… wish that could somehow make a return but it obviously ain’t happening… I also miss wiz spike gloves, lots of fun to play with and was a cool piece of gear that opened 30% FCR which was pretty useful, not to mention huge res and mana.

But both are pretty unnecessary, they were for PvP and toally overkill for PvM…it is especially pointless now since the most important class for valks, were trapsins, and they can finally benefit from wearing griffs.

casters already are overbuffed. No new items should make casters stronger\easier to play. It would be pure power creep

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Since we are being nostalgic… wasn’t there some crazy version of infernostride boots at one time?
I seem to remember having a pair offline, via HeroEditor… now that brings back memories.

ETA - “Merman’s Sprocket Wyrmhide Boots”… memory restored.

No! Caster already too powerful as it is.

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this would actually be a ridiculous buff for barbs, casters are already at their proper frames with minor gear sacrifices

Nonsense. Barb has it easiest with FCR because he can use 2 weapons. And nobody really wants 200% FCR on a barb.

Starter warcry barb uses dual spirits which gives him a good FCR BP. Later switching to 2 hotos, FCR gloves and 1 ring or amulet, it’s super easy to get that 105.

On the other hand getting 125 on paladin or nec is not that easy.

Hey, long time no see. I am not sure if I would say that adding FCR onto other gear would add to powercreep. FCR has a cap, so even if every peice of gear had FCR you would still be capped at your class FCR rate. All it would really do is give build options.

It’s pretty easy to reach your early FCR cap rates and by the end game, it would be nice to have different options to play around and diversify your build options. FCR is a stat that one cannot simply socket with a gem, and I never understood why Blizzard never added this mod to jewelry or gems or charms.

I am always in favor of adding changes that improve the overall feel and experience of the game for the majority of players.

IMO powercreep is not only about “max power”. It’s about the power curve too. Think about it, casters aren’t the best in D2 because they are the strongest at the very top end (they might be, but it’s not what makes them the strongest). Casters are the best because of how easy they are to gear. Easier availability of even starter gear is totally a power creep.

For me, casters like sorc’s provide great mobility early and late game. That is why I find value in caster characters like the sorc. They can also be used to farm gear for other characters as well.

Also, can you define power curve? Is that likes something to do with how quickly one gets power as soon as you equip an item?

Sorc wouldn’t be near as good if it needed to hit enemies 1 target at a time in melee range with 70% chance to hit and 200 damage at the start of nightmare. She just gets her nova and blizzard and all she needs is mana pots from the shop and some easy to get faster cast rate. Your shapeshift druid or barb or w\e needs to look for gear that lets him deal enough damage to proceed. Giving your sorc even easier access to FCR would widen this gap.

X: Time played (spent on progressing the campaign, gaining experience and gear)
Y: Character power (includes kill speed vs single target, AoE, survivability, mobility, utility etc)