Nerf Spirit, Grief & Enigma for Patch 2.5

Yep I posted the data… just 1 post above
It proves you are wrong and in the minority

What’s your point?

No you didnt, you posted it on another thread, hard numbers with the majority greater than the changeist. You cant walk it back now and try and post something else because you shot yourself and helped the otherside…

As hard as you try to say you are not the minority, deep down I know you realize it and your only play is to lash out to keep the fantasy going…

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never heard that phrase before, google was no help, what does it mean?

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oh typo is sub class :grimacing:
need to edit

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I love how you think 742 people is a majority when the game has sold over 5 million copies… Keep cherry picking for the fantasy Seks! Really a pathetic little world you live in.

Dude seriously stop taking whatever you are on and please seek for help

Nothing of what you claim happened

It’s called a poll mate… get educated lol

1300 people surveyed is way plenty of a sample for a population of 5M( obviously a great chunk of that are bots accounts) they similar sample size when they poll for Us elections … 400m population lol

:rofl: :rofl: :rofl: :man_facepalming: :man_facepalming:

You really need help.

Hmmmm :thinking: this poll that mention “balance” but the percentage does not equate to your OP changes/balance/nerf. “Balance” is a very vague word.

Unless that’s a poll same to OP than you can debate that you got the numbers.

Grief has no %ED on it, so it wouldn’t profit as much as all other RWs / Uniques / Rares from the base weapon damage upgrade. Do the math for my numbers and you will see that you could finally choose between Grief and eBotd or a godly rare without losing. I don’t want to nerf grief so it’s just crap and nobody wants to use it. I want all options to be on par, so you have a real choice in your builds. Grief PB would still be a very fast option with good avg dps and low range between min and max damage. But eBotd Zerker would bring leech and higher highs and lower lows to the table with good avg damage.
Those ultra rare eth fools ias ed weapons with selfrep and amp damage would be the best of the best, for how rare they are, while grief would remain the best option for a smiter.

And after all those PvM buffs, you could just nerf PvP damage according to the buffs. So PvP would still be fine.

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I hear your argument, and appreciate it.

Ignores defense, and knocks it down 25%.
Damage to demons.
Fastest base, V high IAS.
Deadly strike (wow).

And then there is the flat damage which is incredibly difficult to compete with. In truth, i wouldnt know how to do the numbers - but i find it really very difficult to believe that even with your suggested changes the average damage would be anything near.

Not to mention - Its a Lo only.

It is for those reasons i consider it needs a nerf of some kind - even if you only take 100 of that flat damage away.

The styrength of your argument is that you arent changing skills to builds, which would inevitably buff Grief more than any other equivalent, by changing the base damage of weapons themselves other weapons would catch up for sure.

All the other weapons would need ITD or a huge attack bonus for hit rates also.

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Educate yourself

https://www.calculator.net/sample-size-calculator.html

another issue that needs to be taken into consideration. weapon with very low base damage don’t benefit much from the 30% extra base damage buff at all. we can’t just buff it 30% and say we fixed melee. this issue needs to be addressed too.

You first… Its clear you dont even have High School level education. 1000 out of 5M wont even register to the Devs. You are below minority, not even a blip.

Now, Please stop distracting everyone from the topic at hand.

You are the one that tries to discredit the validity of this topic by stating a provable lie

I on the other hand is trying to consolidate the validity of this topic by showing everybody how erroneous and disingenuously manipulative your claims are

+2 isn’t the point, massive 55% FHR, 35fcr, mana, life and resistances are. You’re not nerfing anything there. Reduce FCR to 20% then we can talk.

Make melee even worse than it is now…hmm… nope. Better solution would be to decrease global physical resistance in hell from 50% to 30% which would net you 40% more effective damage. Fixing grief is relatively easy. Let +damage apply to max damage only.

Any nerf to enigma would make sorceress the only top tier char in the game.

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Not if you nerf teleport directly

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Spirit weapon and shield are the only things that need nerfed simply because they make so many interesting classic unique finds useless.

YES

HELL YES!

YES

These runewords need big nerfs… they are too op/game breaking. For pvp and pvm.
Good work op! well thought out.

Mmm ofc enigma and coh don’t invalidate Arkaine valour which was the only +2 armor prior to those

Grief and Botd ofc don’t invalidate GF, hell slayer, death, lightsaber, etc

Nerf them all and improve the rest to be interesting… no only dps wise but mechanic wise

It’s fine to have some weapon deal more damage than others, but give others interesting traits as well

https://ibb.co/R9PdC9Y

I think you could do some minor tweaks with itd on other weapons. But as long as the base weapon damage isn’t adjusted any weapon with %ed will lose to grief.

Ever heard of a 80/20 solution? It works for at least 80% and the other 20% can be adjusted afterwards.

A real solution would be to rework all items and skills individually while also balancing the combinations. I don’t think that blizzard will put in that many resources. But adjusting bases with a flat 30% would still keep the difference in itemisation while a flat +20 to 30 damage would profit phase blades more than a berserker axe.