with 30% it’s around 10-15 more average damage. that doesn’t sound all that exciting. adding flat damage doesn’t necessarily make phase blade best. if you get to max frames per action with higher damage on another weapon.
this is classic old game. ask for change this and that , just move on . u can back to d3 or wait for d4 .maybe diablo immotal
Well, as a Grief user, on switch I have to run something to deal with physical immune, so for me Grief without Azurewath/LastWish is not viable.
Mater of fact, if I could only carry 1 weapon, it would not be Grief, it would be Azurewrath or LastWish… barring those I like GrimmerShred, LightSabre and DemondsArch Balrog…
All of those are a 1 and done solution, Grief has it’s limitations.
Sek, I’m done agreeing with you here and providing my examples, the rest is random thoughts for discussion… don’t want you to interpet my entire post to b directed at your comment.
I get the feeling a lot of people that want to nerf Grief don’t even use one, much less play melee… they are simply triggered by math/hype.
I have a lvl96 Zeal/Fanta pally with all the GG gear (none of it perfect, most of it close to… well, my HoZ is perfect) and I cannot keep up with WW Barbs 4/5 levels below me, much less any caster/ranged character.
You could literally buff Grief, and melee would still never be close to caster/ranged.
Suggesting to nerf an item that is holy grail for melee, a class that is totally reliant on gear, tells me you don’t play/understand melee… much less the item you want to nerf.
And if you did play melee, you would know that getting an rune as high as lo is really something to jump up and down with joy/excitement about.
Look at an BA and at an PB and do the math once with flat damage and once with 30% increase. PB will profit more from flat and BA more from %.
10-15 damage from WT result in 200-300 more damage on a bowazon. So don’t underestimate base damage on weapons. Or look at max damage charms
This is a brand new game, which everyone has bought for lots of moneyh and its one patch in. Its likely made lots of money.
I have used Grief on many characters. I have also used other weapons. You may have to nerf Grief to buff melee.
yea i know. i just meant that it doesn’t look that exciting. but 200-300 more damage has a greater impact if you hit 24 targets. and not 1 or a few targets like so many melee skills.
what math? is this just base damage. or with all gear on and maxed speed on skill? say you give ba and pb 30+ flat damage. both max speed whirlwind. who will win?
We are talking base damage. All weapon %ed and offweapon %ed would be calculated from the new base damage.
An holy grail has do to with rarity
Grief is super cheap compared to how rare are the uniques it invalidates
Much easier to find Lo than to find GF, azurewrath, astreon, lightsaber, etc
Yet it’s much more powerful
And 1.10 runewords being so powerful is actually a reason why most uniques don’t generate that so called koy/excitement you talk about
I don’t wanna kill grief, just tone it a bit down
But more importantly buff other weapons through interesting mechanics
alright. 4 more average damage on ba with %. you don’t think most would wanna use grief in pb?
In PvM everyone uses the PB grief. But after the increase and added 100-150% RW ED on Botd, you could use an eth BA Botd and it would be on the same lvl.
If thats true - then its a fantastic change. Job done. Unless merc damage is somehow overskewed or something, which could be mitigated for.
would be nice if we could get more weapon types used also. so few types with enough sockets for botd.
Yeah I agree with some here, careful what you wish for.
Changes because changes, they gutted my werebear and eth tomb reaver is now kinda meh lol. My other mele character is a kicksin hybrid, i use stormlash on her. I don’t like grief, it got boring i know what you say but: it’s an old game, has a very defined meta, it’s a remaster, they just don’t want to turn things upsidedown and become a mod of itself, just some minor changes and buffs to neglected characters (adding is ok, substracting is clearly out of their intentions and a remaster should not do that, don’t expect nerfs).
They should buff difficulty instead, but that’s another subject.
looks like with 30% boost and the extra ed on botd were looking at 1617 average damage ebotd thunder maul. 627 average damage ebotd ba. 569 average damage for ethereal the grandfather one-handed (no socket). 554 average physical damage with grief ba.
50% global physical resistance hasn’t been a thing since 1.10, just FYI.
Most monsters have that except for Vile Witches maybe. So you have to be up close and personal, risk to be hit, have to pay attention to ar, def, block, resistances, hit each monster and still do worse damage than casters who always hit. A bit unfair much in PVM, don’t you think? Zeal, WW etc. aren’t AOE attacks, they all attack multiple monsters in succession but not at the same time.
Then D2R would become a slow lame a** Asian RPG game with little action and lots of running around. Careful what you ask for
Grief should not be more than +200 dmg.
Enigma should be +3 or +4 to skills and 80% frw but have teleport charges instead of 0 skill teleport.
Spirit needs no nerf.
Charges cost gold and that’s it. More + skills? That’s a straight up buff to Enigma. You must be crazy.
It was just cows, cows, cows. D2 cow farm simulator.
There were quite a bit of Baal walk games back in the day too. I remember alternating quite a bit depending on what games were open in the lobby. Chaos was pretty popular too as a stand alone run. Heck, I think Blood Runs were done even in Hell still. However, I wouldn’t attribute it to Enigma for the death of those things, it was the combination of experience penalty, nerfing Cows, Guest Monsters in Act 5 which accelerated the drive for tele games, and increased monster hp hurt Chaos runs for physical damage dealers, especially melee with the old weaker weapon switch to not get obliterated by Oblivion Knight Iron Maiden.
I remember a time too, when Trav runs on Normal was an experience run.