Assassin
- The Assassin’s trap skills now benefit from -% to Enemy Resistance.
- Fixed an issue where missiles created from Martial Arts charge up skills would not gain the benefit of +% To Elemental Skill Damage modifiers.
Mosaic
Mal + Gul + Amn
- +50% chance for finishing moves to not consume charges
- When a finisher is executed this way, it now refreshes the expiration timer of the stack
- +2 to Martial Arts (Assassin only)
- +20% Increased Attack Speed
- +200-250% Enhanced Damage
- +20% Bonus to Attack Rating
- +7% Life Steal
- +8-15% to Cold Skill Damage
- +8-15% to Lightning Skill Damage
- +8-15% to Fire Skill Damage
- Prevent Monster Heal
Gotta say, I’m really happy the devs were listening to the feedback and put the effort into fix things relating to the elemental dmg flags for MA and Traps.
I feel a bit conflicted with 100% chance to not spend and refresh atm, but still need to think about it. I’m curious if +% Elemental Skill Damage also works for traps now, but over all I think this is a good start to helping the assassin out.
Here’s my thoughts on Mosaic so far:
Finishing Moves:
Dragon Talon:
Arguably the best finishing move in almost all cases, maybe a little unfair to Dragon Claw. It’s extremely easy to hit max aps of 6.58 kicks per second, even without BoS. The only draw back, imo, is the knockback on the last hit, making it less ideal for Phoenix Strikes Meteor and Fist of Fires burn dmg.
Dragon Claw:
It’s possible to hit 5 aps but requires a lot of ias, or the use of Burst of Speed. It is slightly slower but doesn’t have the knockback affect, which might be preferred for some skills and players. Maybe it will be possible to make a pure Dragon Claw spec now with Tiger Strike.
Dragon Tail:
The constant knockback and much lower APS potential is going to leave this skill relegated to only Tiger Strike, but I don’t think that’s an issue. The AoE is a little small in radius compared to PS or CoT, but it doesn’t have any NHD, is going to hit like a truck being locked in at max power, and the life/mana steal from Cobra Strike is going to be huge
Dragon Flight:
will still just be a mobility skill, but might be handy to have to keep your charges timer refreshed and a good first initial strike. I still think Engima’s teleport is more useful, but this is definitely another reason to use DF now.
Charging Skills:
Cobra Strike:
This skill is incredibly powerful now with Mosaic’s new mechanic. At just lvl 3 CS you get 100% Mana and Life Steal, it’s going to be an extremely useful and powerful qol mechanic and make the MA assassin much more durable.
Tiger Strike:
Tiger Strike + Dragon Tail just got much stronger with this change. It can also be used with Dragon Talon or Claw, it’d be a massive dps increase to single target. Adding in Cobra Strike with either combo is going to work well with Tiger Strike.
Fist of Fire:
Being able to stack a ton of burning pyre’s is going to be really powerful, but unfortunately it still converts all physical dmg to fire, so leaching resources is still impossible. I think they should make it so it only converts 50% of the physical damage to fire. Overall, I feel like this will just be skipped in favor of Tiger Tail.
Claws of Thunder:
You’re going to be able to unleash a torrent of Nova’s and Charged Bolts, I have a feeling there’s gonna be so much on screen that NHD might not even matter that much. You’re gonna be guaranteed to deal dmg pretty much the moment the 4 frames passes. I do wonder if this means most monsters will only ever be hit by the Nova, leaving the bolts to travel way off screen, but we’ll see.
Blades of Ice:
With 100% chance to not consume and it constantly refreshing, it’s going to be fairly easy to lockdown at only 2 charges and maintain constant aoe, while also avoiding the freeze. This should allow us to add in Death Sentry, but I still think it’s damage is fairly lacking. It already benefited from both +/- Cold Damage, so it’s not benefitting from the other bug fixes as much as the other skills.
Phoenix Strike:
Being able to lock into just 1 specific charge forever is going to be extremely useful if done correctly. Although, switching elements seems like it will be impossible without waiting for 15 seconds. I’m also not to concerned with NHD conflicting here, because you’re going to be able to unload a lot of dmg. Picking 1 element with a sunder charm might be much more viable, 6.58 Meteors or Chaos lightnings per second sounds interesting
I’d like to hear others thoughts and critiques as well, maybe I’m not seeing certain things, but I’m fairly happy wih Mosaic and what it’s doing for Martial Arts. I do wish the power wasn’t tied to an item, but I think we’re well past that now.