I am interested in trying out this runeword. Could I suggest that you up the chance to 50-75% but cannot stack if you quip a second Mosaic runeword? 25% seems too low when you are burning through 30+ attacks super quick. Also please add a random 1-500 fire/light or cold damage as a main stat (not all three at the same time).
Another thing Blizzard can improve is to increase the time the charges stay active. I think they stay up for about 15 seconds or so. The higher the skill points invested the longer it should stay up.
Hell year brother, let me go over there and drop a like!
I like all of your suggestions. What about an option where you don’t lose charges upon consumption, rather you lose effectiveness after each use? Say you lose 5% effectiveness down to 50%. One would have to hit a target to gain full effectiveness.
so like each charge has a mini-charge? or do you mean more like you choose the number charge u want, and then consumption of it never causes it to be removed, just repeatedly diminish in power until you charge-up again?
it sounds interesting, but sounds like a good amount of work to execute, and imo MA sin is already boilerplate/resource extensive enough, adding a resource per-say to each charge gets a bit “too much” for me if u get what im saying. not a bad idea though.
i tried to keep my ideas relatively “simple” so that blizzard doesnt have to refactor a large chunk of anything to pull it off. most of my suggestions should be relatively small hardcode changes
Would love to see these claws upped to 50% and stacking. It would be satisfying powering up all the elements and spamming them at full effect multiple times.
without additional changes, youd only get 2-3 to stack up and spam them before they expire. and letting all 6 stack easily is busted, i modded the game to have level 20 MA skills, no consumption, and the charge duration was infinite. i did chaos naked (i prebuffed the charges before going there), only had myr greaves
The latter. Sin suffers from too much prep time much life summon Necro. She has a great kit, but it’s cumbersome to use/manage. I would love a rework to how her kit can be used in a fun and creative way. I don’t have the answer, but the current way is aversive to me over all the other great and fun builds.
Thats why we need players like yourself to come up with creative solutions so that we can start a good discussion on how to improve them.
Im not a fan of stacking. I rather the claws give a flat 75% proc chance so that the offhand is open to the player to use for whatever build we choose to play with.
It’s not that I don’t believe you, but could you share with us a video? I would love to see it in action. Thanks.