Misc Gameplay Bugs - PVP and More

Update 2: Thx so much for Patch 2.3 which addressed way more issues than we could have hoped for. Will plan to list a new topic like this once further testing has done to provide an updates list of outstanding errors which affect gameplay compared to original D2.

Update: Thank you Blizzard for the upcoming patch information and clarifying your intent to correct the use of ‘throw’ so that this skill may be used again for namelocking! This is a huge step in the right direction and is much appreciated by the dueling community (in addition to move command and other changes as well).

Remaking topic since a few new were discovered and are added to the list. Please consider addressing the below bugs. I was excited to see the blue post that devs are working on features as well as servers, and hope the below list is being addressed.

Assassin Martial Arts Guaranteed Hit - Still Broken
For the assassin martial arts finishers (dragon talon, dragon tail, dragon claw, dragon flight), in D2R these are guaranteed hit and ignore defense, block, and dodge in PvP in the same way Smite functions. This is insanely overpowered and as a result, they have been banned in most pvp settings whereas the skills previously were a major part of the assassin’s toolbelt. An assassin with level 1 dragon talon, burst of speed, and venom is strong enough to kill fully built melee duelers and also can kill end game PVM like the game is set on easy mode. In original Diablo 2, the skills require attack rating and are blockable/dodgeable.

Attack Speed/FCR Mechanics - Fixed
There is an error in how attack speed is calculated for a variety of conditions, including with burst of speed and fanaticism. It is possible to significantly to exceed the old maximum breakpoints with enough attack speed and BOS/Fanat which fundamentally changes the game mechanics. While this may not seem like a bad thing at first, it carries a lot of other implications and I know was not your intent. As an example, on assassin you are able to lay traps, kick, and fireblast at nearly triple the limits that were present for D2 legacy.
Additionally, when tested in hero editor you may also cast faster than the old limits with use of much higher FCR items.

Name locking - Unsure if fixed
When targeting a mob, holding mouse click, and moving your cursor, sometimes the game will bug out and not maintain the target. After pressing ‘alt/enter’, the mechanic seems to reset and work properly (mostly). Something does not seem correct about how targeting is maintained when moving the cursor. This is a significant issue and much different than D2R.

Weapon Swapping - Still broken
I know this has been mentioned multiple times, but to the PVP community this is a grossly important issue. In old D2, you can spam weapon swap to help counterract hit recovery, which has become the only way to counteract builds such as trap sin which uses mind blast. It is much more important when you have been hit with a stun ability as well. Currently, spamming mind blast on a person will hold them in place indefinitely and is a big problem. PLEASE consider addressing this issue. There are many members that are waiting on resolution to playing the game, and their sole decision on playing depends on this one mechanic. If this is complicated, please reach out and I will be happy to help explain further.

Summon and Merc Teleporting - Fixed
Randomly when using teleport your summons and mercenary will not follow you on the teleport. It does not happen every time but is quite annoying when trying to use them as a meat shield or damage support when engaging or disengaging with an enemy. In old Diablo 2, they follow on every teleport. This bug seems to occur most often when summons/merc are in an attack animation. Note - this appears to be a visual bug only as the summons/mercs will still tank damage and attack even if not visually present.

Chat menu/targeting bug - Fixed
Occasionally when casting teleport your character will randomly decide not to cast anything and stand in place. Even when moving the cursor, it seems to freeze for a few seconds and changing hotkeys or opening a menu will re-enable casting.
Also it seems there is a dead space by the chat log in which you cannot cast or target. This is extremely annoying. Clicking on chat options should only appear when you have a chat message opened.

Throw Lock/‘Red’ Skills selectability - Fixed
In old D2, the ‘throw’ skill can be used on left click to grab a name lock and will hold your character in place. On D2R, skills which are ‘red’ (like throw without a throwing weapon equipped) cannot be selected even if hotkeyed.

Weapon Swap Locked - Unsure if fixed but rarely happens
Occasionally, your character will be unable to swap weapons and you must rejoin game to fix. Not sure what causes this.

Item display button to ignore targeting - Still broken
In legacy D2, if you hold ‘Alt’ (or the selected hotkey for item display), monsters and players are untargetable which is used to cast spells you would prefer not to target on such as whirlwind. In D2R, it does not function this way.

Teleport with namelock - Still broken
In legacy D2, if you hold namelock and teleport on a target, your character will continue to teleport through a certain pattern and place you beside them on the second cast. In D2R, after the first cast the skill it does not execute as it did in the older game. Also when casting teleport into a non-targetable zone (ie. outside a wall) nothing happens whereas in old D2 your character will teleport to the closest acceptable location.

32 Likes

Awesome post @Aaronoob! I hope somebody from blizzard can review this.
Additionally, I’d like to add some minor fixes to the list.

Mercenary(s) blocking the portal area in Act 5.
When trying to click/enter the portal, there are mercenary(s) hidden behind the portal and you could click/highlight their names, conflicting with clicking the portal. The current work around this is to ask somebody to make a new portal.

Deckard Cain ID
Using Deckard Cain to ID all items in cube when carrying in inventory.

Hotkey item(s) with charges
Hotkeys on ability(s) that come from item(s) with charges (i.e. Lower resist curse charges, Oak sage from runeword Heart of the Oak, etc…) are currently reset upon rejoining games or creating new ones. Please fix this so it does not reset.

Final wish and I’m sure this will also speak for everybody,
IF POSSIBLE, Please remove the loading door screen when entering a new location (i.e. taking portal, waypoint, going to new level map, etc…).

Thank you so much!

-Raiden

3 Likes

Howdy,

Summon and Merc Teleporting

From what I’ve seen and tested, this is a visual bug only. The merc/pets do teleport with you on the server, however your client still may have them in their attack animation etc. (as you stated).
Telestomping in D2L (correct me if I’m wrong) the mobs you teleported onto always attacked your mercenary, from my experiences. In D2R they attack your character instead of your merc.

The rest is spot-on. Appreciate the time and effort into making this list! Hope it gets some attention.

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Probably the most important thing missing in D2R, however every single of the above issues needs to be addressed. Pvp is the endgame for D2, it needs to play properly.

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As an avid dueler of over 10+ years, I agree 100% with your above recommendations, especially Weapon Swapping (WSG). When Alpha testing was released, this mechanic was left in the game, however when Beta came around it was removed. Currently in the Live Release, we are not able to Weapon Swap (W Key) to escape stun lock. This makes high tier dueling nearly impossible against characters that can stun you to no end until you die (i.e. trap assassins, etc.).

Another issue that I wish to highlight is Whirlwind (WW). Through many tests, I (and many others) have discovered that the WW skill is “buggy.” There is a slight delay between when ww starts and finishes. This makes the skill less reliable than how it was in D2 LOD. Additionally, it appears that ww is no longer uninterruptable (you can be knocked out of ww). Furthermore, it is not possible to do “small” tight whirls (it does not register any damage). Lastly, Holding Alt + ww does not appear to be possible anymore. I am happy to demonstrate live over stream or send video clips for further clarity. Please fix.

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Great post!

FRW is also bugged I think. It doesn’t seem to update if you say weapon switch mid running. EX switching to Titans as a zon if you’re running already does not give you the FRW from titans. It makes playing a zon super painful.

Yes please fix this!!!

These issues are detrimental to the games success. They need to be addressed and fixed

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Please add WSG back. I beg of you.

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I agree with all of this

Please fix it!

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I agree with every suggestion on this post as well as the additional comments! If these issues, most importantly WSG were addressed, Diablo 2 Resurrected would be the remaster we all hoped for. Other than these things and the join issue when entering a game name or password incorrectly, or if it’s full etc, this game has been amazing!

Please look into these and fix them. Thank you!

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Great post, this sums up how myself and many others feel towards the current state of D2R pvp.

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Great post that sums up serious changes made between D2LOD and D2R that need to be fixed

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Please just fix weapon swapping to be like LOD. That is all we ask.

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Fix WSG or Assassins will dominate in PvP.

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fix this game please blizzard

The teleport bug and the inability to select weapon throw without a throwing weapon are the most annoying for me as a paladin / pvp player

Agreed to all and great summary of the issues. Let’s hope blizzard takes note.

Great post! I agree with all of this! Blizz please fix!!

+1

if the studio won’t improve the game meaningfully they can at least make it work as well as it did 20 years ago