Zod now not only renders items indestructible but also turns them ethereal
This giving the rune 3
Perks
make indestructible items ethereal
make ethereal items indestructible
make normal items indestructible and ethereal
Found a perfect 3 socket non-Eth tomb reaver? Zod it and it’s now Eth and indestructible
Found a perfect Grand father or doom ringer? Zod it ans it’s now ethereal
I would not even mind for it to apply to naturally indestructible items like phaseblade and bows
Zod eaglehorn making it Ethereal which propels it into relevancy by giving its base 50% which then is multiplied by having two % damage mod. 200%enhance damage +198% enhance max damage
That shifts Eaglehorn from45-313 To 67-473
Zod Azurwrath making it ethereal which makes it a greater weapon
That shifts it from 114-129 to 172-194
And the beauty of this is that it also works with sets which can’t spawn ethereal
Zod you iK maul making it go from 234-321 to 346-447
And that’s not even accounting the improve effect of the second socket if you use ohm or Ed jewel
your Griswold caddy that previously did 199-232 with 4ohm would now do 272-316
This would be an an overall potential buff to Unique weapons , sets and rare items
This could also be taken into consideration for future runewords designs
The problem with this is that in order to be competitive everyone would need to zod all their gear. The rich of D2 would have no issue doing so, but it would ruin the experience for newer/less wealthy players, especially in a pvp setting.
It would also remove a huge portion of the item variability in game, which IMO is one of the big reasons D2 is still a successful game. Forcing Zod to become the “standard” for all good items, (E-rep aside) would just push out the casual playerbase of D2.
theres currently a fundamental design bug with sets. if you make them ethereal, they no longer count toward the set. this is why sets cannot be ethereal. this would have to be fixed, though im not really a fan of the idea to begin with
only downside i see with this. Are the super rare spawns, like armor with eth 2 sock 200edefense, and eth 450%ed wep etc would lose its value a bit. (maybe thats a good thing).
Giving BOTD is crown as best melee runeword will make Zod what it should be. Grief needs to be betwixt Oath and BOTD, and then all is well. Making those brilliantly poor super rare uniques eth enabled would also help.
I kinda like the idea as long as the effect only stays as long as the Zod is socketed.
Not really. Most slots are already taken by runewords or non socket items. Most pvp folks would prefer to socket a “Ber” rune, 5/-5 facet or a jewel in those items, before they would waste the slot for eth/indestructible.
I don’t see how they lose value? You waste 1 socket that could be some powerful jewel or a “Ber” rune. Those perf uniques also don’t spawn that often that it would be a problem to be able to use a non eth version too.
I have to agree, I think this idea is a good one for a change.
This is a good shout - it means no insta ethereal titans etc - which would be wrong. It also means you cant just make those white superior bases ethereal, which would also be wrong.
What are you left with? Ethereal Grandfather of course.
I dont see any benefit to casters here - except in very rare circumstances which are ultra rare elites. So this could be considered a melee buff.
This suggested initiative would be OP if titans could recieve it - which it cant. Therefore i am supporting the initiative.
Sup bases do already drop as eth, but with a modifier of 1/20, which is a reasonable modifier. This doesnt mess that up, so again i am supporting the initiative.
Glad you agree with everything i have clearly outlined, Spaceghost.
This 100000% Another 1.10 runeword failure along with enigma and faith. It comepletely ruined the loot hunt for uniques that used to be good.
Make these weapons great again.
Grandfather
Doombringer
B-star
Windforce
lighstabre
Hell even bloodletters were viable pre 1.10
Now the game has devolved into.
Make a character…grind for infinity enigma and grief runes.