The community feedback was TZ content was too easy for Hammerdins. Adding Sundered Charms does not address that specific problem, and at best, is a bandaid solution. Instead of addressing the problem with a simple, and effective solution, they take a convoluted haphazard approach.
Don’t get me wrong, I like the concept of the new charms expanding build options for end-game farming, but that does not address the issue of Hammerdins dominating TZ’s.
I strongly urge the developers to reconsider removing the effect of Concentration from Blessed Hammers. Nerfed hammers at 5-6K is still one of the best skills in the game and allows you to run different auras- Salvation, Meditation, etc. This opens up build diversity.
Nerfing with a measured hand is good for the longevity of the game and is the best path forward. Thanks for re-consideration.