I swap between a few different characters in Single Player to farm different areas…as a result, I use both Nightmare (Andariel) runs and Hell runs. It is hard to get into the rhythm of clicking one difficulty and then swapping to another without making a mistake and choosing the wrong difficulty only to realize my map has refreshed because I chose NM to run LK and now I have to go find a new double campfire, near the waypoint, map tile. Or my excellent map for NM Andy resulting in 20 second runs has been flipped on its head because I chose Hell.
This seems a simple fix. Just give the ability for a player to lock in a difficulty for game creation in SP. Then I can do my 30 mins of Andariel, 1 hour of LK, and not give myself a mild heart attack almost clicking the wrong difficulty making me spend an hour finding a decent new map roll. I guess I’m not sure how accidentally choosing a different difficulty is somehow part of the game experience we want to retain. Am I the only one with these momentary brain lapses?
I have no problem with someone mindlessly opening chests. This is the most boring thing you can ever do in this game
If you subject yourself to such terrible gameplay, some reward is expected.