Here’s a comparison between light radius in D2R legacy graphics vs D2R graphics. Notice how +light radius makes a big difference in legacy graphics while it makes basically no difference in D2R graphics (just a infinitesimally small increase on the very edge of the light). You can see negative light radius is working as intended in D2R graphics as well.
Here’s my brightness settings for reference:
While I do greatly appreciate that the devs kept the same dark atmosphere it would be nice if Light Radius were as meaningful in D2R graphics as it is in original D2 graphics.