Very much agree.
Speaking in terms of pvp, the 2.4 fhr change made unusable an already low-tier, but very fun and useable-at-the-time, niche build. The damage increase, in my experience, seemed hardly noticeable in any case.
Changing the skill to “always hit” / “unblockable” would help revitalize this build. However, it will never be as good as it once was, due to inability to stun-lock with such minuscule damage: “Always hit” / “unblockable” would at least make it technically usable in pvp.
Along with Unblockable, I feel the skill needs an additional radius increase. Why not a comparable radius to Nova? This would allow for a bit greater chance to warcry, run, warcry, run, as it often does not stun your opponent, while dealing very small damage.
The 80 skills requirement is too high for what it provides. However, I do think that it is good to maintain singer as a separate build, rather than enable default full hybrid build.
Howl is useful if you choose to utilize 1 point into Berserk, which functions well with warcry stun, due to the synergy bonus.
Adding Battle Orders as a synergy is a good idea, as it would also add to Berserk, and the overall damage of warcry.
Additional synergies should be added to provide trade off between skills.
- Add Battle Orders of 2% dmg per level (New - Low due to Berserk Synergy and Utility)
- Add Battle Command synergy of 12% per level (High as it is entirely useless to invest high in otherwise)
- Add Shout Synergy of 6% per level (As tradeoff for Battle Orders or Howl)
- Lower Howl synergy to 2% dmg per level (Lowered due to Berserk Synergy)
- Taunt synergy to 6% dmg per level Existing)
- (Revise Taunt to function on “enemies” rather than “monsters” to allow PVP use)
- Battlecry to 6% dmg per level (Existing)
Thereby, main warcry skills for max singer damage at high level become
- Warcry
- Battle Command 12%
- Shout 6%
- Taunt 6%
- Battlecry 6%
= Warcry + 30% dmg per level
Or you can benefit From Beserk Synergy with approximate 27% Less Warcry Damage with
- Warcry
- Battle Command 12%
- Howl 2%
- Battle Orders 2%
- Taunt or Battlecry 6%
= Warcry + 22% dmg per level
Or meet in the middle
- Warcry
- Battle Command 12%
- Battle Orders (or Howl) 2%
- Taunt 6%
- Battlecry 6%
= Warcry + 26% dmg per level
(Current 3 synergies, Battlecry, Taunt, and Howl, provide +18% dmg per level)