Ladder Season 2 will begin on October 6th/7th (depending on time zone).
New feature: Amulet that sets monster resistances to 95%.
Works before any other resistance reductions
Only on amulets and charms
Only from terror zones (not 100% sure about that one)
Only from elite/unique monster
They lower your resistances too
PvE only
PTR is up!
Source:
Honestly, not a bad change. The only way to not nerf Hammerdins and Light builds. If you can’t nerf them, bring everyone else up to their level. This is going to make a lot of builds a lot more fun to play.
I booked vacation time, postponed my marriage, and plan on calling in some fake complaints to child protective services right before that date to ensure some alone time until things get figured out.
This date better be real or I may be in trouble. Sarcasm tag needed. If anyone books time off based on any dates posted, even by blizzard, its on you
edit: misread. So this only drops in terror zones? hmmm
Maybe this is a not so good idea. It basically eliminates the amulet slot. It will be a must have item for any build… besides Hammerdin. Again, it leaves hammers OP in this respect.
Why not just make hammers do fire damage instead of magic and call it a day. This completely flips the meta upside down and eliminates the amulet slot. That means sorc is screwed for tal set.
Are actual D2 veterans developing this? What’s going on? This is a WoW move.
edit 2: They are charms…
much better
NEW SUNDERED CHARMS
In Hell difficulty, many monsters receive resistance to specific damage types. If their resistance increases above 100%, that monster is then immune to a specific damage type. Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.
To promote increased class build diversity, we are introducing six new Unique Grand Charms that allow the player to break specific monster immunity types while the charm is in their inventory.
You’ll notice a new keyword below called Sunder. This keyword means that if a monster has immunity to a specific damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was—breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players. These new unique charms will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty. There is one tradeoff the comes with the new Unique Grand Charms—while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type. During the PTR, Sundering Charms will not drop from monsters and can only be tested through the PTR character templates mentioned later in the blog.