I wont buy D4 now

It’s not punishment, it’s cause and effect.

If that is accurate reflection of the true drop rate, then it is roughly 0.4% success rate and 99.6% failure rate. One would expect ~1.6% of the time to go1,000 consecutive chaos runs without a HR.

Simply put, D4 should not be designed to be a grind fest but to be more friendly to someone who invests hundred but not thousands of hours.

I played both D2 and D3 thousands of hours that is not who the game should be designed for.

It’s as friendly as the the effort a person puts into it and the fun that person has with their effort.

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Is playing a loot based game fun for most players if players do not find good loot at a regular enough interval? Although this interval can vary, it needs to be high enough.

Drop rates that are too low lead to players feeling unrewarded for their time investment and quitting. If drop rates are too high, players quit after the game sooner upon reaching their item goals.

99,6% is failure rate only if you talk about runes tho. Finding items in D2R is not just about finding runes. Its about finding all kind of stuff.

Im curious too

How many hours do you think you played last season?
And
How many hours do you think you will play this season if you keep this peace?

Depends on the individual. The biggest issue with D2 is keeping up with the Jones - envy.

Drop rates are based on effort. If someone doesn’t have fun putting in the effort, then they need to learn to be happy with their lot or move on to a new game. A person doesn’t need BiS to have fun or play the end game.

In a game about loot?
Hard to belive

Some maybe but i think the vast majority play for the loot and the loot is the fun

is that you:

(https://diablo3.netlify.app/#/region/us/profile/MicroRNA-1507)

Time Played

Barbarian

36.20

Crusader

13.70

Demon Hunter

100.00

Monk

36.50

Necromancer

17.90

Witch Doctor

88.00

Wizard

23.60

Yup.

You do know that is percentage where they set your most played class to 100%. It is not 100 hours.

The game is about building a character and getting that character as high of a level as possible with skill, gear and friends. Loot is a secondary thing that spawned out of the game that caters to greed. Greed is fun. Also, noobs get excited about loot, where as most seasoned players lose the loot excitement. Burnout is a real thing. I no longer get excited when a hr drops.

nope it’s bugged crap. Or you would have played more than 200%…

But if the all time kills are correct, you only played about 6 times as much as I did and I’m not even close to the playtime you claim.

Is loot gear?

202020

You did not understand. Please read my quote:

At some point, you should learn not to doubt facts.

How many hours on my DH? Is it >2,500 hours on that class alone?

No. Loot is something a person sells, gear is what a person equips their character with.

I think most people would agree that D1, D2, and D3 are loot-based aRPGs. It is not about whether loot can be later sold.

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most builds are complete at lvl 90, an easy lvl to reach
so not really a factor

diablo is a easy game
we beat it spaming one skill with any char

here i agree, aka loot

d2 is a very antisocial game, it basically punishes the player for playing MP
so, again, not really a factor

not “greed”
but the feeling of effort and reward

this is true
we share the same feeling on this

agreed

You equip your characters with loot? Your character profiles show your looted up characters? Your concept of action roll playing is loot and not building and playing a character?

What annoys me is all of this talk of “drops” and using HRs as a baseline is this inability to understand that you don’t need the sweatiest gear in the game to farm Baal. All of this posturing and theorizing is set on such a ridiculous outlier from the onset. I also find it incredibly amusing how people will throw in the rarest of HR drops when complaining, then also toss out a “casuals can’t find them” simultaneously.

It’s a pure mental fabrication, a complete disconnect and downright ridiculous to conflate those two together to solve a perceived “drop rate” issue involving the rarest items to build the absolute endgame of the endgame gear (which is largely unnecessary for casuals to start with).

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Not via self found or in game trading item for item.

It has easy ways of doing things, but there are obviously aspect of the game that are not easy, such as the pursuit of 99 on hardcore.

For noobs, yes, the dopamine dump is real. However, that dump is based on the desire of preconceived understandings of what a noob is supposed to have or find. Elites don’t get the dump anymore, nor do players who don’t know what an item is or is capable of.