Are you trying to make the grind more interesting or just raise the power level a lot?
If first than I donât think grind will become more interesting, finally reaching the next level will.
If second, very good attempt, this will definitely make all builds, but especially caster a lot stronger!
That is whole other thread. Not read all of it, but iâve read in the OP that a lv. 30 bash skill would give about 300 flat damage (so i asume not base damage). I know you just puts numbers to debate but 300 in bash⌠in the 90-99 lv spectrum? Thats tremendous power. Compare it to +5skills on casters, if you link those ideas, ok?
I really donât get how you fail to see the issue with your suggestions.
The reason why the grind to 99 annoys players isnât that there is little power to get, itâs that the amount of grind required becomes absurd for the higher levels. Since the grind is absurd, and the gains very small, a lot of players simply skip the end of the grind, because they feel itâs not necessary.
If you make the rewards feel mandatory, due to improved power, players will indeed go do the grind more, and then get burned away from the game because the grind is just annoying to do.
Another issue is that, by increasing the number of points players can spend in a single skill, you are going to pidgeonhole them even more in a few skills rather than have an array of skills at their disposal. Plus, by increasing the ability to specialize in those few skills, you introduce power creep in the game.
In other words : if you want more players to try to go to level 99, do not increase the rewards for doing so, rather make getting to level 99 less tedious.
And please. DO NOT LINK one of your other threads in answer to this. They are not a relevant part of the discussion, no matter how much you want to plug them in any chance you can.
Cant succeed under one sent of rules and conditions may as well go to the forums and make a game out of rules and conditions you might succeed in. Cute.
99 is a grind. Adding ârewardsâ doesnât make it less of a grind it just makes it feel more required. Honestly they could rebalance hit a bit so the grind felt less required for melee characters imo.
No, you just throw out every conceivable idea so that if Blizzard implements something close you can crow that it was your idea.
My grandmother was like that. She would throw out everything that could go wrong when we did something. Then when something inevitably would go wrong she said I told you so. She never mentioned the 14.3 million times she was wrong.