How to fix melee: Cleave mechanics

Cleave is most often used as a skill name

The arpg terminology you are looking for is Splash damage

Ofc it should become part of D2, greatly reducing the gap between melee and casters

But it has to be done a in way that isn’t mandatory… it has to have a drawback so you can make the decision to use it or not

Imho the best way to add melee splash to the game is by linking it to Knockback

A melee mechanic that is considered garbage and counter productive and rightfully so

But by adding splash to knowback you justify using Knockback on attack builds and you create a drawback not making it a must have absolutely

It also makes total sense that if a monster is knocked back, it collided with other monsters transmitting his kinetic energy to them resulting in damage

With the monster size you can modulate the size of the splash

Bigger = shorter but larger
Smaller= longer but narrower

Bosses= Extra damage since they can’t move