Tldr: new Cleave property for underused skills, base weapon types, uniques and runewords that allow you to hit multiple targets within melee range.
As we all know, melee playthrough can be, well, difficult to digest. There seems to be something fundamentally wrong with it, especially when compared to ranged weapons, spells or summons. Melee builds are slow, clunky and, to many people, simply not fun.
Why is this the case? After all, melee characters are tanky, have tons of properties (leech, crushing blow, deadly strike, elemental dmg etc) to customize your build and can reach insane dps.
The answer would obviously be clear speed. And this is wrong answer. We cannot allow melee to have ability to hit entire screen + 2 screens away, this would turn them into casters and ruin the archetype. I donât believe the game should be balanced fairly in this regard. We need to have clearly defined roles for each character, and melee classes already have lots of good stuff in their arsenal.
Still, melee combat feels bad and this is because you need to get into melee range, monsters start surrounding you and you donât receive any reward for tanking their hits, instead you slowly watch as their hit bars depletes one after another.
Enter the Cleave mechanics. Percentage change to hit additional targets within melee range. Are you surrounded by mobs hitting you? Perfect, now you can strike in any direction and your dps gets doubled/trippled. Works like a crushing blow in a sense it is percentage change to hit 1 additional target. When stacked to over 100%, you are guaranteed to hit 1 extra target (if in range) and get percentage chance to strike third one. And so on, without limit, although obviously you would never hit 123 targets because you stacked 12200% cleave chance somehow.
Appears on low level skills (in large quantity), like: Sacrifice and Bash could have 100% chance to cleave. Found on base item types, especially axes and polearms, and also as a rare property on uniques/runewords. The goal is to enable players to stack 100, 200 or 300% chance to cleave fairly easily (although not without sacrificing something in return). Also tanking summons could receive some innate chance to ceave too so your golems can do some AoE damage too.
What would this achieve? Feeling surrounded as a melee would feel good as you are finally doing some damage. Good stuff about melee (leech, procs) would be aplified as they would simply be happening more often. Biggest melee weakness (AoE clear) would get lessened without turning the archetype into AoE caster (PoE style), and lesser used skills would find their niche.
Thoughts?