Do you remember?
I have so few memories left of my first years of Diablo II… Oh sweet summer child… may you never encounter winter…
I remember playing my nova/orb sorceress and not carring about synergies.
I remember enjoying my bowazon in the blood moor and dueling people with equipped items such as shaftstop, windforce, titans and a stormshield. Not giving a crap about most runewords that did not exists yet.
I also remember leveling my first paladin equipped with IK maul and few random items. It was dumb, but I was discovering the game and I had fun doing it. Thats until one of my friend tried to log in into my account and successfully doing so and decided to just stash all of my items to scare me a little bit when I would log back the next time. Jeez. From this day I swore to God I would never use Potato as my password again. Lol.
Sweet memories… But things change…
20ish years later all I see are blizzard sorceress and hammerdins teleporting around and killing stuff.
The game feels dull… empty by times… we’ve been playing for so long… getting a little bit excited by the new seasons, coming in just to stop two weeks later until the next one…
Don’t be mistaken; I still love this game and D2R brought it back to life in some ways. I like everything that is getting added to the game. But… I want more… and I want to see different thinking for the futur of this game.
Enigma was the game changer, but we shouldn’t have to rely on it to play other classes. I think adding this new runeword Hustle is a step in the good direction; giving melees a way to go faster, even if its not gonna compete with the teleport going through walls. Anyways that is a step in a good direction; adding more mobility for the classes who need it. But I want to see more.
I want to see different.
Heres my idea… let me know what y’all think. The good and the bad.
- Start by nerfing synergies.
I can’t help but think that Sunder charms are the solution to the problem synergies brought. By playing around synergies we ended up playing classes based on one type of damage. The idea here is not to remove synergies, but to change the way they work.
Lets break synergies. Put one synergy MAX per skill and up a little bit the damage for the last levels of skills so they don’t drop too much in damage. I think it could give opportunities to build around multiple sources of damage and have diversified builds being played. (an example would be maxing say lightning traps and fire traps on an assassin so its able to play two type of elemental damage at the same time while not being punished for not maxing 4 synergies for 1 skill)
When I think of what this game can be I imagine Necros playing around with poison nova and a fire golem melting packs of mobs. Sorceress casting a blizzard to freeze mobs and a meteor to finish them. I see a barb WWing a pack of mobs, leaving some kind of bleed effect on them, and throwing axes through them to swiftly finish them.
- Creating skill links.
Thats to add to the synergy context. I want to see mix of skills working together in a perfect harmony.
I want to see a druid casting a fiery tornado in a pack of mobs. Doing heavy physical damage and burning them at the same time leaving flames on the ground. I want to see a paladin zealing through mobs and having holy bolts spawning from every hits he place. I want to see a paladin being able to link charge and fist of heaven together, resulting in playing a FoH on the ground at a specific location, bursting with bolts and the paladin being teleported at the location (idk about you but I think it would be fun and OP). I want to see an amazon mixing her frost arrows and poison javelins; throwing her javelins and seeing a massive frost wave freezing mobs and killing them with the poison.
I want to see hydras casting fire bolt that procs meteors every time it hits. Resulting in a beautiful rain of meteors wrecking havoc on the screen.
I want to see creativity and fun again. I want to see people staying in the game for more than a week trying different skill combos, wrecking stuff and having a blast while doing so.
- Competitive endgame content.
I think thats necessary for the health of the game. PVP is a thing, but we need more. We’ve seen what rifts could bring to the table in D3. It wasn’t a bad idea, but maybe something similar in D2R could be also fun and make people stay longer.
Also lets face it; having a leaderboard just to show who hits 99 first is just outdated content and need to be replaced.
Thats my vision. Thats what I see.
What do you see?