Giving purpose to standard of heroes and widening build diversity all while lessening the enigma issue

Standard of heroes now has an imbued version

Which now has:

“+1 to [random] fully synergized skill”

https://ibb.co/CbD1yyY

This Oskill would enable so many build possibilities

Fire mastery on your barb using dual HOj

Multishot on your enchant sorc without being pigeonholed into using a specific bow

Find item on your farming character

Teleport to get rid of nigma

Bo to allow you to use your weapon swap for something else useful in fights

Fury&Maul to allow Beast builds to have something else than default attack

Impale to allow you to live your spear barb fantasy

Conviction to live free from the shackles of Infinity to deal with immunities

Blade shield for your melee character https://ibb.co/jgFQtJS

Etc

When you have this charm in your inventory, you can only have 1 and can’t have annihilus or torch either

To get this imbued version it could be a new boss event

For example:

Cube Annihilus+Torch+standard of heroes in the cube near a Tanted glass to open a portal to the “Abyss of despair”

In this area you fight powerful monsters, have to full clear it, puzzles to do and ultimately spawn Reziarfg

http://classic.battle.net/diablo2exp/monsters/act5-reziarfg.shtml

Upon vanquishing him, he drops an imbued standard of heroes

Reminder: as always likes are appreciated but if you really like a topic, it’s the replies that helps it keep rolling, so please here or any other topic you like, drop a comment

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No you cannot have your d3 rifts or pod dungeon in d2r no matter how well you disguise them.
Next topic.

4 Likes

That would break the game in my eyes.

2 Likes

Basically create na uber class that has all. To complement your ideas I want to propose a news RNG definition: Random Nonsense Generator.

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Care to explain how?

I see the opposite, it would breath fresh air to the game, giving it a major buff to build diversity, creating new builds, buffing lacklustre ones

Not sure you understand the concept of “limited to 1”

Have you thought every combination through? There will be some combinations that just make things extremely imbalanced, especialyl at pvp. Also the game just gets ALOT easier than it already is. I’d only support QoL suggestions or suggestions that make the game harder.

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If you think a combo is problematic please share

Also, pvp will adapt if they are as good as they always keep claiming to be

And it’s not a qol, it’s content, sure it has the qol effect of increasing build diversity, but it’s content

And it’s funny you talk like if it makes the game easier… have you missed the part where you lose the ability to have a torch and Anni

That’s -4 skills, -40attribute, -40 resist, -10%xp gained

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Nah, but i would accept if it was something like this “x skill count as 1 extra point for synergies” Max 5

Example: Ice bolt counts as 1 extra point for synergies

With that any skill that has ice bolt as a synergy has 1 extra buff improvement

The way to make it +2 +3 and so on is to get copies of the skill you want and cube it like this:

+1 is the base
+2 needs 2 extra
+3 needs 2 extra +2 version
+4 needs 2 extra +3 version
+5 needs 2 extra +4 version

You can reroll one of the +1 using the following cube recipe
6 random +1 copies

Skills that are not synergies gain +1 skill point, the same way to upgrade. No Oskill allowed.

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Dude you just made it worse and over complicated for no good reason

its not worse, its balanced, and its pretty easy to understand, maybe you should play other kind of games if you cant understand basic enhancing mechanics use by many games in like the last 20 years.

Its all about balancing the effect, giving it a use and giving a solution to excess of the item.

Not making it OP as you tried to do.

3 Likes

That’s one thing I see with a lot of his suggestions is a direct suggestion to make the game EASIER. The game is already super easy. Making it into candyland sounds like a bad idea.

Yeah…

The dude asking for

increasing monsters density, dmg, life, resist, attack speed ,etc

Also wanting to severely nerf teleport

Massively nerf MF

Nerf Broken Op 1.10 runewords

Yeah I’m all about making the game easier

The only positive thing about you is that no Zombie will ever be interested in you… you lack the meal they so desire

“Give more rings +skills.”

“Increase HR drop rates.”

“Make SoH do something for us like boost our skills.”

“Make shrines not be affected by curses.”

Need I continue things you’ve suggested that would absolutely make the game easier?

There are disingenuous people on these forums but you sir take the prize

Giving subskills to rings doesn’t change the fact that Soj and bk are still superior… it’s called closing the power gap

Never have I asked for increasing hrs drops lol what a load of bull crap defamation… I’d want them reduced lol

About Soh, I never asked em to boost your skills… it gives you an other class’s skill in exchange of -4 skills, -40 resist, - 40 attributes and -5% xp gained

Yeah I want shrines to stop being overridden by curses, but in exchange they become extremely limited by not being able to exit the area where you found them

In general, it’s not my fault if you are a disingenuous sad little soul that leave out the heavy drawback parts of my suggestion and just talk about the improvement and act like there is only Bonus to what I bring

You are a liar and a troll

“Give more hard skill points after 90.”

“Refresh vendor buttons.”

“Gloves should give more bonuses so we can use other gear we want elsewhere.”

“No more immunities. Super resist only.”

I can probably go on but ya know. I think your giant response shows you are defensive enough here.

I will say your super unique design rework idea is great. I love it. 10000% behind it.

surprise surprise, seks still coming up with bad ideas, people telling him how and why they are bad, yet all he can do is defend himself.

im for any change that doesnt make an existing build non playable.

the game isnt challenging, pvp only works when arbitrary rules are already imposed (res stacking, sorb, curse procs, etc), its a non competitive game, the list goes on. adding any sort of item or change to promote build diversity is always a good thing in d2.

want to keep playing your blizz sorc for the 23rd year in a row, no ones stopping you.

Yep… more diversity of builds would be awesome, people just have to test PD2 to see how great it is to have soooo many viable builds

It’s sad to hear sad basement dwellers refuse to have this joy in PD2, claiming « leave that to mods »… leave what, better gameplay and fun…

Turn in Standard of Heroes for another imbue charge, or something. It cant be anymore than that - and is okay as it is really.

If standard of heroes is to be a token it should be more than imbue

  • it should be extra imbue, extra larzuk, extra personalize

And personalize should be reworked to be worth using

and imbue should be better to avoid the boring “diadem” supremacy

Something like “the first 1/3rd of affix on the table can’t roll”

Which would allow stuff like weapons to roll better distributions and doesn’t change diadems because the targeted affixes are 2 tiers

1-2 skill
10-20 fcr