Hey, anyone remember Natalya? She’s the Assassin that hangs out at the southeast part of the Kurast Docks. Here’s a thought to give an actual reason to go visit her.
Add dialogue for her along the lines of wanting to trade with you, which she needs an Ist rune. Her offer is the “Skeleton Key”, which allows the holder to open all locked chests. Once the trade dialogue is read, she’ll then have a trade option, which will bring up a window where you can place an Ist rune, which will then give you the Skeleton Key charm.
As far as the level requirement to use, might as well make it level 51, the same as the Ist rune. Also, instead of the original small charm thought, make it a large charm with the D/H/T key graphic.
Even the most novice of Assassins is a past master of infiltration, and no lock has been made that they cannot circumvent. Hence, an Assassin needs no key
to open locked chests.
Thats what I said, she has a skeleton key type skill to open all locks. Makes sense that if there was some sort of quest buff to add, it would go to her.
Besides, we’re talking about locks that are extremely simple compared to todays locks. Think about locks from medieval times. Please stop trying to be a forum nuisance.
Funny you say that when you did the exact same thing when I suggested that we should be able to break into chests by walking at them
We aren’t talking about modern steel and Coffer craftsmanship mate… it’s only medieval chests, must be easy to break for somebody who can kick barrels which are also made of wood and steel reinforcement and especially somebody who can kill the frocking prime evils lol
Why not just add more quests, an extra act, make the game more fun for nostalgia (the majority of the people who paid for this game) and stop making it "sword "fight for ALOT of players that seem to do nothing else??? Not everyone plays 24/7
can you source where you read that they’re bounty hunters? the order was established to kill evil mages. the order is a remnant of the mage clan wars. she was there to see if ormus was evil.
as for the idea, bizarre and lacking little relevance as usual
Under “Vulnerabilities”, it mentions that a well designed skeleton key could be used to bypass the wards of the lock, allowing one to open any warded lock of the same design type.
Each time there were improvements made to the design of the warded lock, a new skeleton key would often have to be made for that new generation of warded locks.
I presume you hid that perfected purpose somewhere in that post, but you hid it to well I simply can’t find it between the non-sense you used as camouflage.
But a key already only takes up a single inventory slot, and they stack to 12. Buying a key stack to occupy 1 inventory slot every time you go to sell is already a better deal than burning an Ist for a large charm that now occupies twice as much inventory space. I’m not seeing the incentive without more things on the charm.
The incentive is not having to worry about keys again. Yeah it’s just a couple of clicks to buy a stack (it used to just be one shift+click to buy a full stack of keys, but that is still bugged), but those clicks take time which adds up. Plus you wouldn’t have to worry about potentially running out of them in the field, or picking up keys in the field.