For all the anti-Enigma people

I realize this may not be popular opinion, and I totally understand the idea of being locked into no other options for armor. I’ve played D2:LOD since release, and I remember the early days.

But do you realize how incredibly frustrating this game is without a movement skill?

Paladin charge helps, but gets stuck pretty regularly depending on area. Dragon Flight is helpful, for combat, but not movement. Leap attack has finally been adjusted to feel good, this one is actually a nice alternative.

1 Like

This game is fun because the enigma (and many other things).

But the game is dying, RIP D2R june 6 (6/6) execute the order Sixty six

1 Like

The game plays fine without Teleport/Enigma… But due to the crappy ancient netcode, you need a reliable connection to avoid getting stuck on things all of the time, which even with a stable connection, it still happens from time to time. As long as you are popping containers, opening doors, attacking, getting hit and picking up/dropping items, the client/server positional data tends to stay closely synchronized. Also toggling run/walk seems to resync the client/server positional data.

1 Like

I agree, makes the game so much better to play with each class.

The D4 thing though… This is how I felt about D3, then played for 1 year, and all the things they promised that many people were excited for never came to fruition. I will be trying D4, but I’m not buying into the hype. The game feels oddly more clunky than D2! It’s hard to get passed rotating cooldown skills, I just have a hard time.

…and why is this already devolving into another game’s chatter?

Back to hunting for runes :smiley:

1 Like

I mean D2 can’t die… It’s always going to be on my pc. :stuck_out_tongue:

5 Likes

As I told someone the other night in-game:

“How do you kill a game whose players have no life?”

2 Likes

didn´t they finally run out of tears? i see no moron-threads

So have I, started not long after release of D2 and played D1 before that.

No I don’t, never felt that everything was to slow until they sped things up, because when it’s there you want to have it.
Just like I don’t mind having to hit a monster more than once or having to get creative to kill a monster immune to my main damage source.
In 1.10 the game became to easy and since then it has been becoming easier and easier.

And vigor.

BoS

Leap speed increase was a good move imo, makes it feel more immersive as well as having a speed upgrade.

Personally would love Enigma to go or lose Teleport.
Makes Faster Run/Walk more interesting, we still have teleport charges on staves and Amulets/Circlets can get charges as well.
People just seem to be wanting an easier and faster game all of the time, need more movement speed, more kill speed, better drops.
The game can be played without having the best of the best on day 3 and without bots/dupes and super speed mf runs at 8 player items you find will have more value for trade, besides that it feels more rewarding.

As for remembering the early days on Europe (lot less bot/dupe/hack there), I remember finding an ethereal skullder’s in 1.09 or a windforce or some insane rares, now whatever you find is probably worthless anyway, 2 sorc/3 blizz/good life/mana and random mod Orb in first week of ladder was worthless because “Fathom is much better”.
To me that’s the real problem, not the drop rates etc, the fact that anything except the best or “useless” nowadays.

2 Likes

I’d say they should add more options to provide teleport actually, if anything.

The problem is that the game is no longer about the main part of the game. When I played back in the day the game was being able to defeat Hell Diablo, and once that was done, you won and it was over.

In that case, yeah, content skipping was stupid, and stuff like Enigma would have been unneeded. But at the same time, once they added in immunities Sorceress needed teleport in order to skip stuff that was impossible to deal with.

But now, “the game” is no longer really about making it through to defeat Hell Diablo, or even Baal. Now its like getting from level 1-75 and defeating Hell Baal is just an introductory step and “the game” starts after you’ve defeated the actual main part of the game, and your just running around doing the same thing over and over again hundreds of times. Off course much of this is in service of pvp.

Given that this is how people play the game now, at least on-line, teleport is pretty essential, because without it, the “post-game” grind would be unbearable.

Yes, if the game were about defeating Hell Ball the first time, and after that the game was over, then of course it would be unnecessary for all classes to get teleport. But when the game is about running the same areas hundreds of times in order to collect gear its an entirely different matter.

Edit: Also, ironically, removing teleport/Enigma would actually increase botting, because then the late-game grind would be essentially unbearable for actual people, so people would just rely on bots to grind gear.

The fact that D2 includes pvp means that there will always be a drive to have “the best possible gear” for pvp purposes. Without pvp there would essentially be no point to 75% of the late game stuff. But if there is going to be pvp, then there is going to be a market for “the best possible stuff ASAP.”

Without teleport/Enigma, it would become impossible for people to put in the effort to get said stuff, which would make pvp more unbalanced because then it would come down more to luck for the few who happened to get good stuff early and it would drive up botting otherwise.

2 Likes

I’d be down for more… and more expensive TP options. Lemme Ber Ber Jah a TP helmet so my barb can run Fort. :stuck_out_tongue: It sucks for physical builds that it’s Enigma OR Fort. :confused: My only real gripe with the item.

1 Like

no it would be, because people would have not been spoiled by having nigma on every characters

You will never be able to please all the anti-enigma people, unless you remove it from the game. They want to crap in everyone’s corn flakes, instead of just not using it themselves.

Stop trying to be rational or persuade them, it’s not happening. Best bet is to block and move on with your day. You can reason with morons.

It amazes how you guys think that zipping across a massive map in a few seconds with Teleport is a perfectly balanced and reasonable thing in a video game. Like you watch people seal popping chaos runs in no time at all and you think: Yup, that’s perfectly normal and balanced.

Obviously Enigma and Teleport are here to stay, it is what it is. However, there is a reason why every other subsequent Diablo game, or RPG that I know of, added cooldowns to instant-move skills like Teleport.

1 Like

I’d be in favour of adding a cool-down to teleport. In my opinion it would also make PvP more interesting to watch. If they did they should probably relocate the waypoints (for example, DoH lvl 2 to DoH lvl 3) so that farming isn’t agonising.

It amazes how you guys think that zipping across a massive map in a few seconds with Teleport is a perfectly balanced and reasonable thing in a video game. Like you watch people seal popping chaos runs in no time at all and you think: Yup, that’s perfectly normal and balanced. Obviously Enigma and Teleport are here to stay, it is what it is. However, there is a reason why every other subsequent Diablo game, or RPG that I know of, added cooldowns to instant-move skills like Teleport.

Because D2, and especially D2R isn’t really an RPG.

I would agree with you if the game were more like Baldur’s Gate or something. But the fact is that once you have defeated Hell Baal what else is there really to do other than pvp? Run ubers? But again, why really other than gearing for pvp?

At that point, once you have fully completed the story line, its just repetition.

Honestly the game is just poorly designed, but that poor design is kind of what keeps people interested. It should be that by the time you complete the story line your character is fully developed.

D1 is a weird game where you “finish the game” but are left with an character that can still further develop and become stronger, however there is nothing else for your character to do, other than simply become stronger for the sake of it. There is nowhere new to do, nothing new to do. Its just like going to the same gym over and over again for no other purpose than to look in the mirror.

At that point, “playing through the game” is no longer meaningful. So if the only thing really to do is simply go to the gym for teh sake of it, then people at least want to be able to do it effeciently.

The game, at that point, becomes simply “I want to get all of the possible gear and max out my character”. And if that’s the game, and if the only way to do that is to run the same maps hundreds or thousands of times, then yeah, there needs to be ways to do it more effectively.

3 Likes

Because NO other games do this right?

I play classic where only sorceress has teleport. Never once have I been frustrated about not having a movement skill when playing not sorceress.

Me too. Other games will come and go, but D2 is forever.
And D4… I just wasn’t having much fun with it at all. And it’s 100 Canadian for the base game. It suffers from all of the same problems D3 had

I can go further down that direction that I’ve been thinking, so each class has their own special movement ability, sorc can still teleport but with distance greatly shortened, pal charge can sweep obstacles to some degree, sin’s dragon flight is fine as is, necro can walk across the wall with full necro set (make sure because he is a vampire), druid can go underneath the ground to evade, barb is able to leap in and out of a building from any angle, that kind of things, then we piss teleport/enigma off completely, just some fun thoughts without the intension of getting any fruition, they are just too dramatic to change.

So you’re basically salty because after all this time you couldn’t farm your Enigma…and if you can’t have it, no one should, right?