Fixing Immunities, Pierce, and Hybrid Builds

Immunities

  • Remove the 1/5 immunity breaker rule
  • Adjust the scaling of current pierce skills (Convic, LR, CM)
  • Monster resistance can no longer be reduced below 0

Now pierce is intuitive and more applicable for builds beyond lightning damage. It also reins in the power of stacking pierce more elegantly than a 1/5 rule applied arbitrarily to effects.

Hybrid Builds

  • Remove damage based synergies
  • Bake old synergy damage bonuses into the baseline skill damage

This frees up points to diversify how a build can deal damage to deal with immunities. The amount of viable hybrid builds in this game is almost non existent. This is an RPG. What better way for players to deal with damage immunities in their RPG than to have the ability to deal a different type of damage? Damage based synergies reduce build diversity, kill the idea of hybrid builds almost entirely, and drag the game down as a whole.

We were given sunder charms. Immunities were deemed so stifling for most builds that items were invented to remove them. Instead, why not address the actual problem that has resulted in there being only a tiny amount of “meta” builds?

2 Likes

You are aware that this solves nothing

There is no such thing as Pierce resist in D2

It’s -resist%

Which doesn’t apply on monsters above 100% resist because the damage type needs to hit to apply the -resist, which it doesn’t if it does 0 damage

The solution to immunities have been there for a long time

Even sunder charms are a half baked version of it

The mod is literally called pierce.

Do you understand what “change how it functions” means? Are you implying that immunity breaking CM never existed, or that the game can’t apply resistance lowering mods without dealing at least 1 point of damage?