Immunities
- Remove the 1/5 immunity breaker rule
- Adjust the scaling of current pierce skills (Convic, LR, CM)
- Monster resistance can no longer be reduced below 0
Now pierce is intuitive and more applicable for builds beyond lightning damage. It also reins in the power of stacking pierce more elegantly than a 1/5 rule applied arbitrarily to effects.
Hybrid Builds
- Remove damage based synergies
- Bake old synergy damage bonuses into the baseline skill damage
This frees up points to diversify how a build can deal damage to deal with immunities. The amount of viable hybrid builds in this game is almost non existent. This is an RPG. What better way for players to deal with damage immunities in their RPG than to have the ability to deal a different type of damage? Damage based synergies reduce build diversity, kill the idea of hybrid builds almost entirely, and drag the game down as a whole.
We were given sunder charms. Immunities were deemed so stifling for most builds that items were invented to remove them. Instead, why not address the actual problem that has resulted in there being only a tiny amount of “meta” builds?