when they buff fire spe, add rw and so on but dont adjust mob fr so that at least an infi could be effective and remove it thay clearly show they dont even realise the amount of fr/how it work to remove resist
My hydra orb sorc was quickly rerolled to Blizz when I saw the damage output in p8 chaos/baal.
It needs more damage to compete against Blizz.
How can I play a farming game online that values efficiency and purposely choose a spec that runs into more immunities and does less damage. I guess I’ll make it a lite sorc when my ladder toon rolls into non ladder.
The thing is there is no reason to worry about fire immunes to begin with. You can just TP past them, or two, kill them with Orb. Orb is lethal to most fire immunes (outside of a few uniques, and countess) and needs no synergies to be so. 20 orb + 1 CM handles almost every fire immune in the game with zero issues.
Mono fire isn’t the greatest if you goal is to farm every area, but for target farming it’s actually pretty beastly and has some of the highest DPS in the game. If you want to farm various areas you need to drop a few points out of a synergy and pick up Orb.
I have tried Hyrda on one of my sorcs. I actually LOVE the hydra build.
IT IS NOT BETTER THAN BLIZZARD lol
You can love a spec that doesn’t make it better than another spec. Thats where hes calling yall delusional.
There is 3x more fire immune mobs in chaos than cold fyi.
Thats why they changed more areas to be level 85 so that those specs can farm more areas.
As opposed to doing what? Teleporting somewhere else and killing other mobs? What point are you trying to make because thats literally what you do in diablo lol.
Those of us who tested on PTR’s begged for this and they refused. It would put fire builds on par with cold builds.
this is very situational, and dependent on the player. i’m way faster using a hydra build than a blizzard build because i play on a controller. half of my blizzards miss the enemies entirely because whoever coded the targeting filters and behavior for the controller with D2R apparently shares their singular brain cell with a lobotomized sea urchin that spends most of it’s time gambling it’s paycheck at the casino in bikini bottom. when using a controller, blizzard only targets the farthest away enemy, 90% of the time, and the other ten percent of the time it targets the closest one but only starts the cast right as you or your merc finally kill the one that’s close to you.
meteor is just as unusable with a controller, missing so much it becomes a waste of mana.
this is why orb or hydra are vastly superior to blizz or meteor if you play with a controller. orb just fires in whatever direction you’re facing, and hydra has it’s own targeting that isn’t dependent on you selecting targets.
Now that I finally have the hydra sorc in somewhat reasonable gear (full tals and spirit shield. not fantastic but reasonable), she full clears the stony tomb in well under a minute. Very fast kill times in a lvl 85 dungeon with budget gear. Not gonna complain at all. Is it my non ladder light sorc? Hell no. Does it need to be? Definitely not.
Your limitations does NOT make fire build better than blizzard. It works better for you but it is still NOT better. You understand how that works right?
Again your limitations does not make hydra better than blizzard. Blizzard is better hands down every day of the week. You can play hydra on a controller so hydra is a better choice for you but that doesn’t make it the better build overall.
Nobody is saying that its not good guy. I can clear things very fast on my Trap sin but im not going to sit here and say its comparable to a sorc early ladder that has teleport.
This whole conversation is some guy trying to convince 99% of the other players that fire is better than blizzard early season. Its not better at ANY point in ANY gear but its still does really well.
Sorry man, I am playing fire Sorc and it’s great thus far. Hydra is a very low risk high reward play style. You just have to figure out which level 85 zones don’t have fire immunes. Here is my farm route each game:
Act 1: Andariel & Countess (Static + merc kill)
Act 2: Stony Tombs (great and easy area for P8 games)
I know about dual spec or hybrid builds. I actually support them in lieu of single spec builds since Monster Immunity will penalize you for putting your eggs into one basket. My argument has always been that in the specific scenario in which you break an immunity, Cold Sorc’s have a MUCH easier time than Fire/Light Sorc’s do. Cold Immunities are WAY HARDER to break but when they are, monsters are shattered into pieces while Fire/Light builds struggle to pierce the thick resistance of their respective element.
Yes there are LR wands but that’s only like what 31-43 resistance shaved off? That still leaves 40 to 67 Resistance and that’s nothing compared to a level 20 Cold Mastery’s -115 that leaves Resistance at -32 to -17. Gap only widens as the Sorceress is geared and most of what a Fire/Light Sorceress needs is not cheap(Griffons and Phoenix are expensive. Crescent Moon and Flickering Flame are cheap though). Either the Mastery skills get a modest -Resistance perk or Fire/Light builds could use more -Resistance gear to choose from.
Well I guess my point here is there is already a certain amount of balance to be found. Cold sorcs generally have some pretty solid farming spots. Lighting with Infinity have a wide rage of places to farm, and fire takes less synergies so can afford to take Orb.
After all fire Sorc with Enigma after maxing all synergies has just enough points left to also max Frozen Orb with 1 point CM with 1 point left for their choices of Frozen Armor, Static, or Warmth. You don’t actually lose any fire damage at all for doing so. You can also max FO first and save the last points for firebolt… or if you really wanted ignore meteor until last for higher fireball damage at a lower level.
Fire/cold sorcs are particularly potent with infinity tbh, and the new quickbind options make them far easier to play. Orb itself has always been a rather strangly scaling skill. With infinity and 1 point CM you’ll still get around 70% of it’s damage (before accounting for skillers, Death’s Fathom, and Nighwing Veil) as a fire sorc. You’ll end up somewhere around 45% frozen orb damage fully geared. Which in end game gear is still generally going to 1 shot most of the fire immunes in the game on P1 outside of Baal Wave 5 and Moon Lords.
this may be true, but the clown earlier was trying to justify a pure fire or a fire/es sorc being viable in pvm when it clearly isn’t, he says do icy cellar and mausoleum when icy celler is full of souls and dolls half the time and mausoleum has like 30 minions total in the entire thing
then there was another dude saying how i wanted the sorc to be like the paladin just because i said doom knights and venom lords’ immunities should be broken with a maxed out conviction aura from a paladin, how does this even make sense? i want the fire sorc to be as good as a paladin because i want the fire sorc to be viable in chaos and baal WITH a paladin? really?
you’re also talking about using enigma or infinity, no one’s going to be using these at all, especially enigma on a sorc in early ladder or infinity. if you have the chance to use infinity at all you would be silly to use it with anything other than lightning
Well I don’t actually play, or care about ladder to be fair here.
Personally I’d rather see paladins in general, and cold/light sorcs nerfed than Fire buffed. I think Fire sorcs are a pretty good idea of what a “balanced” build looks like.
I don’t even remotely understand what Blizz was thinking when they buffed pally and sorc in 2.4.
pretty bias, dont you think? besides…fire sorc has always been for pvp anyway. meteor is for being a dick at baal runs. when you want to mf, you go cold/light cause there are very very few monsters immune to both.