Do you think it's possible to design a ploot system to satisfy concerns? How would it work?

Old thread title was What are your reasons to object to ploot/how do you think it should work? “ruins the game” isn’t a reason, it’s an end. Let’s try something different.

For the sake of definitions, let’s say “contested” refers to how item drops work now. A boss dies, all the items that drop are up for grabs for all players. For a ploot system, an item would be “assigned” so only that assigned player can see it/pick it up.

How would you design a ploot system to satisfy people’s concerns? The most common ones that seem to pop up:

  1. Should it drop the same number of items per player (Diablo 3 style) or the same number of items as it would drop now, just randomly assigned instead of all contested? [Bold because this is such a common complaint/misconception.]
  2. It should be optional if it has to exist.
  3. What happens to people who join a game just before a kill.
  4. How do you ensure people actually worked for the drops they might get.
  5. Should loot become contested if it’s not picked up after a certain time? Maybe this can satisfy some people who genuinely love the loot-grab mini game.
  6. Should you need to be near the kill to get loot?
  7. Should the loot still be tradable like it is now?
  8. If people drop before picking up their items, do their drops become immediately contested (perhaps with the familiar loot explosion and not simply appearing)? Maybe you need to kill a new, maybe very weak or strong “contested item” monster to trigger the drop.
  9. How do you prevent one class from having an advantage over another in ploot.

My hot takes:

  • I personally don’t think 4 is necessary as you don’t need to work for it now, either.
  • I think the answer to 7 should be a definitive “yes”. I don’t think anyone’s out to drastically change Diablo 2’s trading.
  • I don’t even understand 9 but it was brought up somewhere. Melee generally have an advantage in contested loot, whereas ranged need to stay farther away due to lower survivability.

My suggestions:

  • See the number list below for 4 options. 1 seems to be the most popular.

[Original Post]

Please don’t use any of the following reasons:

  • It will ruin the game.
  • It will ruin the economy.

Those are not reasons, they’re statements and without any kind of reason, they aren’t contributing to any possible discussion and are just noise. I’ve heard so many people complain but I’ve heard almost no actual reasons to object.

[edit]
PERSONAL LOOT NEED NOT BE IMPLEMENTED WITH THE IDEA THAT MORE LOOT DROPS. THE OPTIONS BELOW GIVE WAYS TO HANDLE DROP COUNTS. I’M SURE PERSONAL LOOT CAN BE IMPLEMENTED SUCH THAT THE GAME DROPS THE SAME AMOUNT OF ITEMS PER KILL AS IT DOES NOW. This is a valid argument but it’s easily handled.
[/edit]

The following may be a legit reason:

I’m worried about the changes to loot distribution and how I may wind up either getting less loot in multiplayer games, or more loot, thus pushing people toward high player count games and punishing single player or lower player count games too much.

I’m worried about the atmosphere/design feel of the game dropping just a bunch of loot and then the scramble to get what you can being taken away. (I don’t personally feel this is a very strong reason but hey.)

Personal loot could do any of the following when a monster dies. I would assume in all cases, you just see the drops on the floor like you do now, and not that they simply pop into your inventory like WoW.

  1. Generate one set of drops with no changes to the item generation rules as they are now and distribute them to all players near the kill evenly. You may get a potion several games in a row. Or uniques. Or nothing. This keeps the loot distribution the same as it is now, just without the hazard of all loot getting taken by one person with quick fingers or a program. Each person has a fair shot at the drops.
  2. Generate one set of drops for each player at the equivalent of “/players 1” no matter how many players in the game. There would be no difference in playing single player vs. a group, except people pulling not capable of pulling their weight would have a higher chance of getting gear than they do now.
  3. Generate one set of drops for each player at the equivalent of the number of players in the game. This dramatically favors high-player-count games and people may feel punished for playing solo or in games that aren’t full.
  4. A new loot generation rule is made. Maybe each person has a chance of getting a high quality drop (unique, rare, set) in addition to the lower quality drops (potions, whites, gems) and any runes the boss can drop.

I’ve seen arguments that “it will put more items in the economy” but I’ve clearly listed ways it can be implemented with and without that effect.

I’ve seen arguments that “oh that guy got a Shako, why didn’t I?” but that can already happen now and I don’t think is a legit argument. It happens in D3 and WoW already and no one complains about it.

21 Likes

Not up to any players. Blizzard has already acknowledged people want it.

4 Likes

It will ruin the game.

It will ruin the economy.

42 Likes

Good. Now you have your answers what games you should play.

25 Likes

I’ll lump you in with the guy above your post, then? :slight_smile:

6 Likes

Excellent non-argument.

9 Likes

That wasn’t even an argument, I take it as just a troll.

4 Likes

Dont need any argument. Game is what it is. Dont need to change loot system so d3 grown up noobs feel them better.

15 Likes

It still isn’t an answer. I asked for actual reasons because there are so many replies scattered across the Diablo-Internet with statements exactly like yours and it’s infuriating. I’d like to hear actual objections.

5 Likes

I have yet to see one rational valid reason against ploot that can stand up to even a basic level of scrutiny. There is none. Not one person has been able to produce such an argument.

15 Likes

I dont think there are currently enough items to justify it. If it takes a few weeks for the economy to bolster itself then itll only take a few days with ploot. That being said im not entirely against it. Sometimes it would be nice to just play for an hour or two with a system like that especially in a group. I also think pvp would thrive from it, but soon would need to be updated with more added items to keep it interesting.

We also dont have any stack-ability for gems and runes. I think stash space would fill up very quickly, even with end game gear and high runes.

Nobody owes you answer. If you dont like it you can leave. D3 is perfect for your casual level.
Want ploot? Play solo or with friends. Want fast p8 loot drop if no friends online? Play public but with higher reward comes higher risk.
Very simple. You just have some false snowflake feelings about the game.

16 Likes

I think the only legit reason is “it might change the loot distribution” but most of it boils down to “I have so many cool stories about shared drops and yoinking the loot first!” And it’s not like you can’t implement it such that it doesn’t change the amount of loot given out.

5 Likes

Oh, you are getting big mad now, aren’t you?

Your dishonesty is duly noted.

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You’re assuming ploot is implemented giving out more loot than is given out now. It does not have to be implemented that way.

I dont think there are currently enough items to justify it. If it takes a few weeks for the economy to bolster itself then itll only take a few days with ploot.
What does this even mean?

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I knew this thread was going to attract trolls but damn…

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I don’t see anyone suggesting that an answer is owed. However if one would like to have a logical standpoint that would not just be laughed at, they should probably support their position.

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Honestly I’m 100% for it.

There is no reason against it. People can pretend it would ruin the game or economy all they want, they can’t back it up with statistics. It works well for others games like POE, which is the same type of game.

11 Likes

Because it isn’t the design of the game. The whole point is to compete for loot. No one should have to cater to bad players who want handouts. You shouldn’t be magic finding in a huge group anyway. Anything you manage to snag is just a bonus. You group for experience.

12 Likes

Oh, I bet I’m older than you, in fact. And yes, you are big mad. Your tone and dishonesty speak for themselves.

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