I get what you are saying. Yes, in hell, dual immunes are common among boss packs. But they are usually optional, except the ancients. I don’t think triple immunes exist though.
I also play solo, and self found too. I have guardian’ed all 7 classes, and I rarely skip monsters. Do you mind to point out which quest boss you are stuck on? Maybe we can figure out a way for you together.
If it’s the hell ancients, you may have to open a TP and come back to reroll them.
Choose the best answer…
Always - positive in nature all inclusive.
Most of the time - negative connotation there is a version of this I dont like but am not allowed to quantify on this quiz.
Rarely - Another negative based comment with no ability to quantify.
Never - Negative in nature all exclusive.
Mercs mostly do physical damage as well making them useless against physically immune. They are also stupid and will often stand there and die against powerful or swarming mobs… so yeah, impossible.
Quit acting like a video game makes you tough. Dual immunities are unnecessary. Pretending they aren’t doesn’t make you a man… it’s a video game.
Tripple immunities are possible if a mob that already has a natural immunity also has dual immunities. Those flying ghost things come to mind. They are physically immune naturally and an elite version can also have dual immunities on top of that. It’s just stupid and unnecessary.
I think you missed the point. I’m talking about different characters being stuck at different points in the game due to dual immunities.
I’ve had to avoid cold/fire immune mobs on my cold/fire sorc. Sometimes my merc can kill them, sometimes he gets swarmed or cursed and dies but I still had to run.
My sorc is stuck on ancients. My other characters are stuck on various parts of hell that has mobs that are common to the act/zone. Yes, I can save and remake the game, but most act/zones will eventually give you the same mobs that forced you to quit and remake the game. While quitting and remaking is an option, I don’t think this is necessarily a good option.
I wouldn’t mind mobs that have dual resistances that were harder to kill or an immunity forcing you to use your weak secondary damage type, but the sheer numbers of dual immunities in hell is just silly and unnecessary.
Because I don’t live in the game while wasting away in my moms basement acting tough because I don’t have to run from mobs in a video game.
I don’t have optimal gear in every slot, nor do I have time to do 2+k cow, meph, diablo and act5 boss runs looking for that one rare rune or socketed item for every piece.
Just because you do doesn’t make you awesome. It makes you pathetic.
The sorc is guaranteed to have at least 1 ancient that is immune to her main element. Reroll is my suggestion. Make sure you can kill 2 of them yourself, then chip away the last one with the help of your merc. Remember to separate them as much as possible. Don’t fight all 3 at the same time.
I agree that rerolling isn’t something optimal, but it solves most of the problems. The ancients are hell for any class.
I mostly dislike immunities and am not sure it’s even a good system at all, but I understand Ubeogesh, too. I think players are a bit bias in their opinions on games. Generally, many/most players will want something to be easier if they have a choice. In some cases it might be for the best but not always. This comes from experience having played games for so long and visiting the WoW forums on and off for over a decade, and seeing some of the unreasonable things people want.
I know somebody will attack me for saying a game can be like real life (since we play them to “escape” real life), but in some ways it is…because games are real life. Sometimes it is necessary to struggle and work hard/overcome obstacles to feel a sense of reward/accomplishment, etc.
Not saying you don’t realize that, just “thinking out loud”.
Anyway, I didn’t vote because I really don’t know. Immunities are annoying and pretty harsh, especially for new players. I would say if immunities were removed some other challenge would have to replace them. It’s tough because it’s true that immunities give you a reason to have more characters/prolong play time.
Monster immunities do need work. And No as immunities are now they force the ‘meta’ builds so I do not like that. Without the monster immunities the way they are now, alot of other builds could become viable. I do not think I have heard Blizz talk of making immunity changes one way or the other yet, but I would be up for slightly dropping the monster immunities across the board (25% or so).
Hopefully whoever is in charge of design decisions at Blizzard can see polls like this. Remember, damage immunities were added after LoD launch. They can easily be scaled down or taken away. Hopefully with the failure of season one (calling it now) they’ll see that people really aren’t going to play the game with the designs the way they are.
It seems people born in 2000s cannot take one second think on how to solve a problem. Its hard, therefore its a problem. Nah there are plenty of ways around immunity. Its call lR wand, its call infinity, its call having a different set of skills that not of the same element. Its called having a merc that does physical damage. Plenty of ways around it. Use your brain for once.
Ok, I’ll use my brain and tell you that the systems in place to “break” the immunities are too few, too high level, and mean little to the argument of the design being bad. The options you listed there, let’s take them.
Lower Resist wands
Decent choice, but many enemies literally cannot be broken with this method.
Infinity
A late-game runeword that many people do not have access to, and once again many enemies remain unbroken.
Having access to an alternate damage source
Fine, but isn’t META.
A merc
Fine, but isn’t META.
The META argument is what absolutely destroys the design here. Simply leaving the game, skipping the enemy or the whole area is the best means of dealing with damage immunities. Certain classes farm certain areas, and that’s it. Removing damage type immunities, and maybe making enemies have more life/keep their high resistances would encourage more diversity in gameplay.
And the game design was so that you don’t have to kill every single things all the time, you can if you want, you have to find your ways around it. It doesn’t even have to be your main skill, a synergy can still kill just not as efficient. There are plenty of 1 point wonders that CAN kill things just not as fast. Find it and incorporated into your build
Every class have a few one point wonder that helps with immunity. There is one for every single class. From druid to assassin to amazon. Incorporated into your build