Yes because it will bring in money. And though it’s a bad Diablo game, it’s not a bad ARPG.
Not too much I would say. And yes I encourage everyone to hold their horses untill they saw, what they are going to spend money on. But that dosen’t just true to D4, but for all games in general.
D3 and d2 were good games. Both are diablo games and none of them were a failure. Even d2r are considered a success.
D4 will be a success aswell. It will be infested by both d3 and d2 fanboys combined with the new playerbase. There will however be ppl who complain and call it a failure. Some might want d2.5 others d3.5. Not everyone is fine with changes or want to try new things. But in the end its only a loud minority. Most human beings have the skill to adapt and will enjoy new things to try out.
Diablo Immortal already has over 30 million pre-registered players, and Diablo IV would probably also do much better than D2R. D2/D2R is currently very underwhelming for a Diablo title - I hope Blizzard consider making more and even bigger changes in the future.
The flaw in this argument is, this can only explain the first few months of the sales, but D3 continue to sell decently well over its lifetime to reach 30millions in 2015. There are still new players asking for advice for D3.
End game, or new act 6 would move sales. The advertise like its the 2nd coming of backstreet boys.
if you are not a hardcore fan, extra runes, & rework some skills are not attractive enough for most gamers with so much choices these day, arpgs , looter shooters, Fortnite etc.
Diablo 3 appeals to a younger audience from teens all the way up to old farts, where as diablo 2 resurrected is very much a specific generation game with its limited quality of life. It is harder to hold the newer generations attention with a more primitive feeling game.
What is the point of this thread. D3 It sold well for many reasons, triple A title, hype, not much else going on that year, next major release. The Irony being the expansion to d3 was 10x better and barely sold, because people don’t like to be fooled twice, D3 release was disastrous and frankly the primary release was garbage.
D2R is niche, its a remaster of a very old game and that is not for everyone, of course it is going to sell less and they would have known this, its budget would have been proportional.
Both games have their audiences but are nothing alike except for name, generally though not exclusively the d3 audience is younger and wants a different experience. I fail to see why they are still being compared.
You’re wrong. RoS sold probably more (do your own homework to verify). Also hype is literally addressed few posts above you AND on OP.
D3 is still selling to this day and new people come and enjoy it.
The point of this topic is “purist” approach to D2R is harming it. It’s missing a lot of QoL and content (like endgame) that don’t change it fundamentally but make it more appealing.
D2R sold like it did because it’s a 20yr old game. 5 mil sold is a flop?? Do you work for SquareEnix??
I’m a ‘new’ Diablo 2 player and I’ve picked up D2R precisely for all the reasons you’re complaining about. I want incredibly rare items. I want something to constantly strive for. I don’t want everything handed to me on a platter so I’m done in a weekend like D3 seasons.
Just to add, I’m playing purely solo self found too on ladder and having a great time.
Explain why GTA: Remastered totally destroyed it then. I bet even Tony Hawk remaster destroys it if they release 7 months sales. N. Sane Trilogy also destroys it even though it is a remaster of playstation 1 games, but of course they did few changes and wasn’t totally “purist”. Speaking of which, probably Spyro outdid it too. This really has underperformed as a remaster.
Good for you. But like you said you are new. People have done it a few times before for so long and don’t want to do same robotic task for 2 more decades. We quit D2 so long ago and came back to D2R and after 3 days it feels very stale like “been there done that”.
This is a pretty silly and irrelevant comparison, D2R isn’t a new game its a remaster. Selling 5M copies of a 20 year old game at any rate is an amazing success for Blizz, no matter what motivated it or what they’re doing now.
In all likelihood D2R cost a small fraction of what D3 cost to develop, so cant really conclude that it was a failed investment.
Honestly, D2R seem to have sold a lot more than most expected.
Requiring dmg dealt could really skew build balance. Better just to divide loot to anyone in range, even if it helps leechers somewhat. Current FFA system also helps leechers.
This post hasn’t aged well. You didn’t consider important factors when making this post. I’ll outline what you’ve overlooked as well as why this post hasn’t aged well:
D2LoD was only on PC and it sold over 4 million copies.
In 2001 (D2LoD’s release date), D2LoD was at the top of the charts for highest selling titles right behind the Sims and a few other games that appealed to larger demographics.
DIII was using the backbone of D2’s success while targeting a larger audience by releasing it on the console, as well as the PC.
D2 graphics are wildly unpopular these days. You’re not giving enough credit to the fact that D2R came back and sold 1 million more copies than the original D2 titles.
D3 only sold 12 million copies in 2012 during its release. It wasn’t until the combined numbers from D3 and D3 Reaper of Souls that we see the 30 million number. Again, this title was the first in the Diablo series to also be available on console.
“ By August 2014, Diablo III and Reaper of Souls had combined sales of 20 million copies. As of June 30, 2015, Diablo III and Reaper of Souls had combined sales of 30 million copies .”
The icing on the cake here is that Diablo 4 has only sold 10 million copies. If D3 was such a success, then why the massive decline in returning players and even more so, why are the D4 servers dying? These titles aren’t as popular as their initial sales would lead you to believe and people largely did not like what they did with these titles in comparison to D2’s success (yes, I’m talking about those millions of purists that loved Diablo 2). The proof is in the pudding. If D3 was so successful then D4 should have sold nearly the same amount of copies from returning players if not MORE.
Recap:
Even with worse graphics and a lower appeal to many newer generations and consumers, D2R came back and sold MORE copies than D2LoD.
D3 sales of 30 million are the TOTAL combined sales from D3 and D3RoS.
D4 saw a decline in returning players from D3 after D3’s boom from riding on the success of D2.
While D2R may have “only” 5 million sales, that’s huge when you compare it to D4’s sales of 10 million right now because D4 (much like D3) has many more features that appeal to newer generations than D2 does. How many 15 year olds do you know that want to play a game with D2 graphics? The same logic can be applied to the boom from D2 to D3. You had improved graphics, higher access to gaming systems (PCs weren’t as common in households in 2001 as consoles were in households in 2012), and more overall appeal to newer generations. In 2012, PlayStation and Xbox were selling 11 million consoles a year. In 2001, console game sales nearly doubled PC game sales.
People like shiny stuff, but just because you paint crap gold doesn’t make it good. It’s still just crap that’s been painted gold. Secondly, just because you see big numbers doesn’t mean positive results for the players, that only means positive results for the investors. Many players are largely unhappy with the path gaming is headed down. Constant DLCs, constant microtransactions, constant subscriptions, all while releasing bugged products that we are basically beta testing for them. People used to get paid to beta test. Now we’re the ones paying them to be able to beta test for them. D3 and D4 both belong in the trash.
It’s always fun coming back to this forum and seeing people whining, trashing anything that is not D2, etc. I even seen multiple topics by an old topic spammer that can’t let go that the game is dead and Blizzard has no real interest in doing anything further with it (a shame, really). Now a 2 year old necro, from a name it seems I’ve recently run into in game ruining Baal runs in non season NM.
I think the unique nature of being a game in a genre that didn’t have any competition besides the game that preceded it helped. Not knocking it’s accomplishment, but way more competition in the market for these style of games anymore, especially after D3 and POE seemed to have defined the nature of modern ARPGs.
you say 12 million first year. 12 million is more than 4 million. Initial thrust of sales based on D2 fans, sure, but D2 folks only accounted for half or less of that. It was over a year before the game hit consoles and began the skyrocket with those numbers between the expansion and console versions.
While the sales numbers for D2R were good for a remaster of a 20+ year old game, you do need to account that a chunk of those numbers were botters and folks that bought multiple copies for multi-loaders/storage purposes/cross progression on consoles.
For one, we’re really only talking launch sales. D4 just celebrated it’s first year. It has already been stated to be the fastest selling Blizzard game of all time, in a market that Blizzard has competition in with both MMOs and ARPGs. You downplay that accomplishment. Servers are not dying either, it recently held the highest playercount on Steam’s playerbase, especially mid-way through the season.
In any case, the biggest problem D4 has right now is getting the systems fixed and balanced for the playerbase that has moved on from beyond D2. They unfortunately struck a bad balance between D2 and D3, and the game has been shifting more towards D3 with D2 throwbacks thrown in.
I own Diablo 4 so you’re not about to sit here and lie to me that easily. The servers are dying. PvP in that game is also practically non-existent. D2R can hold 8 players in a single match, which is twice the amount of players you’ll find in the open-world MMO “Diablo” 4’s PvP area. It’s a pathetic excuse for a Diablo title. It had so much potential. The first ever open-world and massively multiplayer Diablo title for PC and now look at it. A whopping two HotA barbs and an invincible sorc running around PvP (if you’re lucky). If I wanted to be invincible then they should just let me mod Diablo 2.
Why don’t you just go ask Blizzard to make a different game how you like it instead of pestering people that actually supported the original game and telling them that their game sucked/needed to be changed? Maybe you suck? Keep licking boots.